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Messages - Frumple

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8131
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 11, 2017, 12:52:06 pm »
A good horse might help with that. Get one with high strength and instead of being interrupted you just kinda' walk over whatever gets in your way.

E: ... is it wrong to be amused by how rapidly and persistently people seem to forget to check water for chests?  It's certainly some kind of emotion somewhere between that and frustration. Think I've probably seen two or three dozen chests skipped over by folks at this point, just because they forget to magnesis check the water. There's a lot of stuff under the water in this game, which is a nasty trick of design since you can't really do anything with it otherwise.

Though now I'm wondering if there's stuff down there you can only get by diving and grabbing. Now that I think about it, putting pearls or something down there sounds like something this game's designers would do...

8132
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 11, 2017, 12:16:48 pm »
The NRA sells wine. NRA branded wine.

How does that make sense. Are they lacing it with gunpowder?

8133
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 11, 2017, 11:35:57 am »
Yeh, getting cores appears to be a bit of a hassle. Looks a lot like your best bet might actually be shrine hunting, or something of similar nature. Half seems like it takes less time to find the things in chests than it does farming guardians. Probably takes less effort and resources, too.

... is kinda' odd that the guardian armor is gated behind guardian drops, though. You'd think it'd defeat the point. If you can farm guardians for the cores you're probably well past the point of needing the armor, ha.

'Course, now I'm wondering if there's something tucked away you have to tank (damagr boosted) guardian shots to get to, and need the armor to survive. Friggin game and its bloody design. Nothing gets to be innocuous, it's all tricksie secrets and koroks.

8134
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 11, 2017, 07:55:02 am »
Eh, you can figure out where steam stores its unlock file and saves and just move stuff over. Shouldn't be that much of an issue.

8135
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 11, 2017, 07:45:31 am »
Vis a vis fish, you can totally go blast fishing in this game. Just throwing that out there.

E: Though ah, re: weapon crafting... I haven't actually seen it yet, but
Spoiler: minor (click to show/hide)

8136
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 11, 2017, 01:19:49 am »
Ah ha, thanks for the links and the info. It gave more information and added many more questions :P

If you manage to get the gecko going, it'd be amazing to hear what results you get.

===

Any case, I just finished drafting a current state of my cooking knowledge. Formatted for more general use, so it doesn't properly reference some of the stuff y'all mentioned, but it's midnight and I ain't messin' with this much longer tonight/day, heh.

Here's what I currently pretty sure about:
Pretty sure there's something or another in there I forgot the exact mechanics of, but, well. I forgot, heh.

Anyway, here's what I'm unsure about:

E: Though bloody hell, it just really hit me how blatant a hint one of those failed cooking recipes might be.
Spoiler: mild but existent (click to show/hide)

E2: good gods, now I'm wondering if burning a stalfos skull in a pot's fire before cooking would do something
i'm going to sleep now

can
can you put those little rock monsters in a pot? you can pick them up. maybe you can cook them. and if you can... cucco directly into the cooking pot?

8137
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 10, 2017, 10:56:18 pm »
... I don't think I've ever been as frustrated or enthralled by the system of a game I'm not playing as I am with breath of the wild's cooking system. There is some serious shit going on with that stuff, but I can't play the game to experiment myself nor can I find someone that's actually figuring out what the hell's going on with the thing instead of compiling goddamn recipe lists or giving up after figuring out one or two mechanics, and it's starting to drive me up the wall.

Quite possibly the worst part is that the more gameplay I watch, the more it looks like there's friggin' hints scattered all over the bloody game, as well as stuff that's actually wrong. Frakking Nintendo has apparently made a freaking alchemy system and appears to have somehow managed to basically disguise it. Which is just sodding incredible, even for that particular game which is full of all sorts of incredible.

8138
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 10, 2017, 10:14:03 pm »
Still is, yes. Don't bother with shockwave bomb (explosives tree is something like 5/5/5/0), make sure to upgrade bomb tier as you progress, and you'll probably do pretty decently. Remember you can take direct control of the golem and pilot it around corners, or have it open (vault) doors while you're as far away a possible.

8139
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 10, 2017, 07:16:24 pm »
All hail the bird swarm.

Anyway, question:

E: Oh, interesting. It looks like there's a third food failure state. Meat/pure healing food + ore can apparently create rock-hard food. Also kinda' looks like either a red herring or a somewhat oblique hint, but the terrible cooking lady out in the wilderness's stuff seems to suggest there may be a way to get food and ore, or food and ancient parts, or just monster bits, to produce something valid.

... won't lie, it's reaching the point I might actually aim to get this instead of just watching, just to play around with the cooking system. Like, it's all basically amazing but the cooking is starting to become intriguing. Hopefully someone'll actually solve the thing before the urge gets strong enough to turn actionable.

E2:

E3: Good gods, now I'm seeing stuff suggesting there may be a time and/or location and/or temperature effect (beyond atmospheric burning or freezing). Elixirs may turn out better if cooked during a blood moon  (though whether that means day of, day before or during the build-up right before the cutscene, I haven't seen confirmation of). Plus there's apparently ingredients that act as straight up intensifiers, stuff that does little to nothing on its own, but will increase effect duration.

Also all these goddamn recipe lists can go right to hell. Damn things seem to be drowning out discussion of the actual mechanics or convincing people there's just recipes instead of an actual system behind how they interact, when it's almost painfully obvious that there very much is one and it's basically freaking cooking magic. Damnit people stop showing me cook books I want to know how to make with the friggin' alchemy.

E4: Oh fuck me, I just had a thought. Does this thing have phases of the moon besides the blood moon? Because if so, given how a lot of this stuff seems put together, that would give me a terrible suspicion it has an effect on cooking something or another.

8140
General Discussion / Re: The Unpopular/Controversial Ideas Thread.
« on: March 10, 2017, 07:03:54 pm »
Unpopular opinion: Celebrities are normal people too, living to the best of their abilities in a life incredibly far removed from anything any of us have known or are likely to know. But nobody buys "Celebrity walks puppy, tries to live up to spouse's expectations, has children to raise while living under 24/7 intense media scrutiny" so we manufacture controversy and make mountains out of molehills regarding people that ultimately aren't important.
They can definitely be normal people. On the other hand, the stresses and advantages given by that sort of attention push pretty strongly towards various sorts of rather messed up behavior. Add on that they're surrounded by similar people and all the sorts seeking to take advantage of such folks, and you have a recipe for very notable inclination towards all sorts of mess.

That said, great heaping piles of shit totally are invented wholecloth or near enough with constant regularity. Somethin' gotta' fill dem tabloid pages.

... also, they kinda' are important, to varying extents. Being someone that's basically one of the notable faces of a culture isn't exactly a small thing. People watch and are influenced, and that spreads. Not just about annoyance, it's about the nature of the culture you live in and the issues related to interacting directly and especially otherwise with the folks that represent meaningful facets of it.

8141
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 10, 2017, 06:31:57 pm »
I'unno about necessity. Pretty sure he could have done what he set out for without the gauzy silks. Probably would have even made for a neat rooftop stealth sequence. Instead things seem made to be pretty insistent the way forward was a particular method.

... though now my mind is awash with the possibility of ramping walruses over city walls. Mayhap we lost something special to link's unbending desire to be pretty.

8142
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 10, 2017, 04:15:43 pm »
I've watched kick off more rapidly than it should a few times, yeah. Usually looks to be about once an in-game week or so, but sometimes folks seem to run into 'em multiple days sequentially.

No clue if it's intentional or a bug, though. What you mentioned definitely sounds like the latter.

In other news...

8143
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 10, 2017, 12:40:37 pm »
Nah, the lightning has both an obvious tell and obvious cause, heh. Avoid turning yourself into a lightning rod and you should be fine.

8144
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 10, 2017, 09:01:30 am »
Eh... ashes and embers have actual content -- the base thing just enables donator features, which other than the item vault (which can be helpful starting new characters or specialized builds, but is entirely unnecessary) and early access to possessors is entirely cosmetic.

Of the DLCs themselves, embers involves significantly more content. Ashes is a couple new classes, a race, some artifacts and enemies, and only one or two new areas and a passel of lore, the last added on to the main campaign. Embers is an entire new campaign (that's notably better constructed than the main, imo, especially from a lore perspective), three new classes, three new races, what amounts to a crafting system for item attachments, and a bucketload of new artifacts, on top of whatever else I'm forgetting. I'm not sure how awesome I'd call it (I certainly enjoy it quite a bit, myself, but awesome is rather subjective, heh), but it's definitely the better DLC by a pretty significant margin.

Not sure if getting just the DLCs open up donator content for you, unfortunately, though it doesn't look like it'd be something of a workaround on the steam version anyway. I'd probably recommend nabbing the 4.80 1-3 thing, if you were going to get dlcs. If you're not interested in either, or playing the thing on steam, you might be able to open up just donator stuff even cheaper just donating directly. Forget what the minimum donation is, if there is one.

E: Ah, yeah, had forgotten that... basically, my stance on the DLCs and donator status, is it's arguable enough it's worth the money just for that, that I probably wouldn't directly recommend them for their content. It's mostly pretty good content, just maybe not dosh good content. However, if you've enjoyed playing the game, and want to send T4/DG some monetary kudos for the good work, it's a pretty great way to do it and you get some nice extras for giving a project you enjoy a bit of money. So don't look at it as a question of whether they're worth the price, look at it as a question of whether you think floating the dev the cost is something you think worthwhile. If it is, then get them as a way to donate, and consider the added content a nice extra rather than your primary goal.

8145
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: March 10, 2017, 06:19:38 am »
Pretty doubtful, heh. Most folks that have actually played the game much like the tmog feature quite a bit. It's certainly one of the most elegant solutions to a high loot game I've personally seen, and that it has gameplay integration beyond getting gold is nice.

No clue if you still have to find it for the first time before it starts showing up on new characters, though. If you start and are wondering about where yo' chest is, just know it'll be around forever once you find it for the first time.

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