Wait, weren't we talking about a single beer?
It'd be strange enough to get noticeably drunk off just that (unless the beer in question is huge), but reaching the point where you can't even remember whether you did well or not in the game would be seriously concerning.
Well, no, Frumple was talking about not being able to tell whether you were actually doing well... Literally the post before mine. Think that's fairly obvious that's what I was working off of. Wasn't speaking to memory, just bias.
Aye, this. Not so much not remembering as misremembering, heh. Not necessarily substantially, either, but enough where an unintoxicated third party can tell you're not assessing things accurately if they're paying much attention.
Though the metrics you mentioned can be kinda' iffy, desc. It's entirely possible to progress more while playing worse, not so much because your reactions or decision making isn't getting worse, but because your down time or care and whathaveyou is less. Sometimes yolo gets you better quantitative results despite dying/sucking/etc. more, just cause you're throwing yourself into things faster or burning resources you're probably going to need later or whatev'. Doing stupid stuff and just happening to have the RNG fall in your favor, so on, so forth. Other kinds of stat tracking can pin it down a bit better, though. Hit/miss type stuff, speed/accuracy of inputs, damage taken under certain conditions, that sort of thing, preferably measured against previous data (or, arguably better, future data, since becoming more experienced/familiar is a thing, and it may be you improve enough between the data points that even hindered you perform relatively better).