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Messages - Frumple

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8191
I've certainly ran into deer that were pretty much entirely acclimated to humans and human contact, at least. Story behind them usually seems to be being raised from birth or very young in close proximity and regular contact with people. Seems to end with someone eating them, too.

8192
Other Games / Re: Nintendo Switch
« on: March 07, 2017, 02:14:36 pm »
Eh, if you haven't already dropped cash on it (hell, maybe if you have, since returns are a thing), you can always check some vids. There's post release gameplay video floating all over the place.

8193
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 01:55:59 pm »
Yeah, it's definitely not a durability system like that, by any means, ehehe. Atypical use (certain attacks, being thrown, etc.) do actually break things faster, but especially early on you'll be breaking a weapon every enemy or three regardless, and with very few exceptions that only changes somewhat as the game gets further along. There's a reason you start with like nine or ten weapon slots (and separate ones for bows and shields), and a reason they're usually going to be full despite it sometimes only taking seconds to shatter a new beatstick :V

Honestly, now that I think about it, the system's almost beat 'em up style, the old school ones where you'd pick up a pipe or somethin' and then it'd last for like one screen before it breaks or you chuck it at something's skull. It's a bit offputting at first, but the more I see it used the more it strikes me as surprising well done.

8194
What are you trying to build? 500's low for a number of sites, town structures, or tower expansions.

8195
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 01:36:31 pm »
First is definitely no. Rest is pretty yes. Though it's probably closer to something between daggerfall and morrowind than skyrim, from what I've seen, ignoring stuff like the combat. Just prettier.

Stuff does have durability, mostly, but you also get buried in said stuff so the practical effect is more than you've got regular excuses to brain something in the skull with that claymore that's about to break than anything. Also reason to jank critters stuff mid fight, which is totally possible. It's quite possibly one of the least annoying durability systems I've seen, which is vaguely impressive considering how often stuff breaks. Which is constantly, mind.

8196
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 12:50:04 pm »
It's probably not worth the switch on its own, no. Like, from watching, while it's a rather different game from the N64 ones it's at least as good as them. But is it worth the cost of a switch? Eeehhh. The thing ain't cheap, and there's not many console games I'd price as worth multiple hundred USD. And by not many I mean none. Zero. If there's something else announced for the system you'd be interested in, that's a different story, but for BotW alone... I'd say no. At least wait a year or two or whatev' for prices to drop a bit.

Could consider going for a wii u version, though. Cursory checking suggests it might be somewhat less functional performance wise, but you'd probably be able to get it a fair bit cheaper and there's at least something more of an established library, there.

8197
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 10:35:42 am »
Sweet bloody hell you can ride bears. Breath of the Wild has introduced bear cavalry to the Legend of Zelda franchise. This thing may actually be the best zelda game there is.

8198
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 10:17:25 am »
Haven't actually watched anyone do it, but there's been a fair number of folks saying the game can be beat in like less than two or three hours if you're gunning hard for it. Handful of speedrunner type folks have apparently done it. Be somewhat surprised if there's not a vid or two online somewhere or another.

8199
General Discussion / Re: The Unpopular/Controversial Ideas Thread.
« on: March 07, 2017, 08:49:37 am »
Closer to atomic husbandry, and probably with less cobalt and more retroviruses or somethin', but you're getting the right idea.

8200
Other Games / Re: SALES Thread
« on: March 07, 2017, 08:43:53 am »
Aw, I missed the Devolver sale ):
They're selling Civilization 3-5 now though, $15 gets Beyond Earth with Rising Tide.
https://www.humblebundle.com/civilization-bundle
If nothing else, a buck for civ 4 is a pretty damn good deal if y'don't already have it. Dem mods...

8201
General Discussion / Re: The Unpopular/Controversial Ideas Thread.
« on: March 07, 2017, 08:35:31 am »
Hey, hey, only functionally permanent. Assuming there's still an atmosphere and conditions that aren't entirely inimical to life, a depleted biosphere would eventually build diversity back up!

It's just take, y'know, at least a few million years :P

Though we probably could manage some things on the technological front if we opened the flood gates on cloning and genetic engineering, stopped worrying about things like viability and resource efficiency, and just started doing it like nature intended and throwing shit against a (conditionally) metaphorical wall until things stuck. Just have to figure out what to do with all the leftovers. Maybe stillborn genetic abominations would still be edible?

8202
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 07, 2017, 08:20:12 am »
There actually are some unbreakable items in the game, apparently. At least one shield, a way to turn one (maybe more) of the beast quest ones that way, the master sword loitering around somewhere. Are the ones I've seen identified, so far. Won't say more than that, and that much only 'cause you're basically straight up told about the beast ones if you're paying attention, but they're out there.

Though yeah, don't think you strictly need one of the special-ish elemental weapons for some of the atmospheric effects. Just something on fire (torch, wooden weapon, whatever) does a bit, too.

8203
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 07, 2017, 12:25:20 am »
Wait, weren't we talking about a single beer? ???
It'd be strange enough to get noticeably drunk off just that (unless the beer in question is huge), but reaching the point where you can't even remember whether you did well or not in the game would be seriously concerning.   
Well, no, Frumple was talking about not being able to tell whether you were actually doing well... Literally the post before mine. Think that's fairly obvious that's what I was working off of. Wasn't speaking to memory, just bias.
Aye, this. Not so much not remembering as misremembering, heh. Not necessarily substantially, either, but enough where an unintoxicated third party can tell you're not assessing things accurately if they're paying much attention.

Though the metrics you mentioned can be kinda' iffy, desc. It's entirely possible to progress more while playing worse, not so much because your reactions or decision making isn't getting worse, but because your down time or care and whathaveyou is less. Sometimes yolo gets you better quantitative results despite dying/sucking/etc. more, just cause you're throwing yourself into things faster or burning resources you're probably going to need later or whatev'. Doing stupid stuff and just happening to have the RNG fall in your favor, so on, so forth. Other kinds of stat tracking can pin it down a bit better, though. Hit/miss type stuff, speed/accuracy of inputs, damage taken under certain conditions, that sort of thing, preferably measured against previous data (or, arguably better, future data, since becoming more experienced/familiar is a thing, and it may be you improve enough between the data points that even hindered you perform relatively better).

8204
Ah, 'nother update. Few more bug reports for the latest version, 'fore I go to sleep. Probably actually few this time, since I spent most of today's laptop time watching breath of the wild streams rather than playing games, heh. Spoiler'd as usual.

Spoiler (click to show/hide)

8205
Not to mention that they DID THE EXACT SAME THING AS DEMOCRATS DID, by refusing to work with the other side.
No, not even remotely the exact same thing. Dems actually tried a fair bit to work with the other side during obama's first term. I could understand why the reps aren't much trying the same thing (worry the dems be as much of a bastard as the GOP was given that opportunity... which for what fairness is to be had, given the last handful of years I wouldn't much blame the dems if they were), but don't try to draw strong equivalence, here. Folks who fucked the prisoner's dilemma first ain't equally distributed between our political parties.

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