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Messages - Frumple

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8416
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 13, 2017, 05:40:09 pm »
Yeah, the cost's set by weight, not so much bag size. Tom's is usually on the low end cost/weight wise, but it tends to be one of the more expensive of that general band of chip costs.

8417
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 13, 2017, 05:29:36 pm »
Pretty normal, especially for the cheaper/off brand stuff. Which Tom's is, heh. Cept maybe for the bugles stuff... that's arguably a bit more well known/brand name type stuff. Said bugles are pretty a'ight. Rest of their stuff's mostly okay, too... though want to say they did something to their cheese nacho things a year or three back that made 'em taste really good to me, heh.

8418
General Discussion / Re: Steam Workshop - Axing support for paid mods
« on: February 13, 2017, 05:16:50 pm »
That is not nearly the whole story with WC3/SC2, and if you have any real familiarity with that modding community then it's pretty dishonest to give that as an example of paid mods getting a fair shake.
Wasn't really saying it was an example of a fair shake. Not intending to, anyway. Just pointing to another example of an attempt.

Though with your note, I do seem to recall a lot of the lobby problem existing in the first place because of the monetization scheme that was being tried...

8419
General Discussion / Re: Steam Workshop - Axing support for paid mods
« on: February 13, 2017, 03:50:57 pm »
Where did this supposedly get a fair shake?  It sure wasn't with Skyrim, where bad actors intentionally abused the reporting system as "protest".
Blizzard had a go at it with SC2, iirc, if you're looking for another example.

It... didn't go over very well, though I forget a lot of the details at this point. It's actually one of the major reasons why I'm personally very much leery about monetization getting into a modding community beyond just easing donations (though I'd love that, mind you. For some bloody reason no one seems to be able to figure out how to stick a donation button in an obvious place.). Things went from WC3's community, which managed to kick so much ass it produced stuff that was literally genre defining for video games as a whole, to SC2's, which... well, better stuff came out for it? Eventually? I think. Some really neat stuff, actually, from what I saw when multiplayer when F2P, for all no one's really heard of much of it and a major revival was basically DoA due largely to what came about 'cause of overt cash getting involved.

There's a number of other games out there that monetize mods to one extent or another, with various results. Closest to a really functioning one that I can recall is one of the train simulators, that I've forgotten the name of, iirc. And it's... staid, near as I can remember. Really detailed models/cosmetic stuff, but not much that does anything interesting with any other part of the program. Think... second life? Or something that was in that direction. Does some stuff, too.

You do have to dig pretty hard to find stuff, though. As is pretty obvious, it's a hella' risky thing to try to implement, both for the initial reaction and what it does to the modding community itself.

8420
Other Games / Re: SALES Thread
« on: February 13, 2017, 03:07:46 pm »
I'd third that. You can also check out attack of the paper zombies if you want to see the precursor and check out some (much less impressive, but decent enough) gameplay that's pretty close to infested planet. Not entirely sure if it's still somewhere on the dev's site or not, though.

... also yeah, the story might as well not be there. It's, like. Movie Starship Troopers tier or somethin'. You can mostly ignore it. Pretty sure I keep forgetting it actually exists, tbh. Game's fun enough it doesn't matter.

8421
Other Games / Re: Caves of Qud: Now in Open Beta
« on: February 13, 2017, 03:01:24 pm »
Quest just ends at some point, but you can still wander around as you please, I think. I'm pretty sure if you were somehow able to survive the process, you could go through the main questline stuff relatively quickly... maybe less than four or five hours or somethin'. But, uh. You're not going to do that on your first run. Or your tenth or whatev'. Game rapidly gets very, very dangerous.

Speaking of that! Today I learned that phase cannons deal light damage. This is, in fact, very important! Because enemies can have light manipulation. And light manipulation can reflect light damage. And phase cannons are capable of dealing well over 150 damage in one attack. And you're probably not going to have more HP than that when you walk into a room full of psyberneticists and they finish stunning you. Phase cannons are now on my "list of items to never use again". Which is a shame, 'cause they're ruddy awesome right up until the point they get you to one-shot yourself in the face :V


E: Oh yeah, I had completely forgot I had screenshot the combat log from when I was apparently playing rocket frisbee. Here we go:
You know things are getting real when your critter casually walks past an incoming missile and nabs it mid-transit.

8422
General Discussion / Re: Steam Workshop - Axing support for paid mods
« on: February 13, 2017, 02:35:03 pm »
Eh, if the mod's base's creators don't care about the monetization, modders can want to make money of it as they please, really. They just... probably shouldn't expect much support for it, if it's in the ways and means valve's been trying to push. Or much like it.

... and by not much support, I mean probably a great deal of vitriol towards the people that are doing things that have been consistently destroying modding communities both for the users and, to a fair degree, especially the content creators. Y'can call it selfish of the users et al to protest the desires of those mod makers that want to monetize, but you can also call it selfish -- and impacting a great deal more people -- of those mod makers when it's a practice that has a very strong tendency to wreck the modding community for everyone else involved. Doubly so when it's freakishly uncommon for said mod makers to not have benefited greatly from that community before coming in and kinda' pissing all over it in the name of dosh. Lotta' take there, and not exactly the most equitable of give. Can't really blame folks for being a bit up in arms about stuff like that, heh. Particularly when there's alternatives, yeah.

8423
General Discussion / Re: Steam Workshop - Axing support for paid mods
« on: February 13, 2017, 12:31:27 pm »
Honestly, I don't see what makes paid mods such a big deal.  If you don't like it, you really don't have to do anything of the sort.
Eh. The deal for me is that they've pretty persistently, in most attempts to implement them, just kinda' destroyed or severely damaged whatever content creation community may have existed, or more or less crippled whatever was trying to grow. We have past attempts at the concept and we know pretty solidly it's bad for content creation in general -- possibly the closest thing to an exception is with strictly cosmetic mods, and even that's iffy depending on how much the work involve interacts with other portions of the game engine.

Specific modders may come out better, but the mod scene for any particular game tends to come out notably worse, and modders on the net tend to suffer from it since a lot of what makes it easier for people to get into modding (other mods, that are largely open to perusal, and a community of modders that don't have terribly strong reasons to keep people from entering the metaphorical market) gets stuck behind paywalls. You end up with less mods and less modders, and in general because of that, even if the fewer ones have more motivation the quality of work on the whole drops; mod communities live and die based on how many people are working in them, and what's coming out of that shakespearian typing monkey environment. Usually, with these kinds of efforts, one superlative creator is still going to be outdone by a couple dozen mediocre one banging their heads together and gluing whatever falls out into pretty shapes. Problem with paywalls is it does a lot to depress or prevent those couple dozen's communal headbanging (by locking inspirational code behind costs, by adding heaps of legal concerns, by hard spiking elitism issues, and so on, and so forth), and that is very much something the players and most mod creators don't want at all.

... we also have a very simple and much less troublesome way of giving modders some monetary appreciation, without nearly as much of mess as comes with actual paywalls: We call it a donate button.

So what you have is something that we've had demonstrated repeatedly is bad for, at least, both players and mod makers, and we have an alternative that incentivises pretty much everything that something does, without nearly as many of the problems associated with it. Means when someone tries to implement the former, people tend to view it as pretty sketchy. You have someone that's coming in and trying to damage a mod community, when they have an obvious alternative that will not do that, at the absolute least to nearly the same extent.

8424
*waggles hand* Depends on the shark? There's some sorts that aren't much less likely to end up in a net than more traditionally commercial fishes, and in general the demand for 'em isn't the highest thing in the world. It's not exactly junk fish so far as price goes, but it doesn't necessarily have to be much higher. Basically a case where supply can pretty easily outstrip demand, which means the cost likes to try to trend downwards.

Dunno how much of a thing it still is in my area, but a couple decades or so ago it wasn't particularly uncommon to catch a small shark or two if you were just fishing off the local-ish jetties or whatev'. Never tasted it m'self, 'cause I just don't like seafood in general and haven't for most of my life, but someone coming back from a seaside fishing trip with shark was just... not all that unusual. Small-ish ones, the kind that you can fit one or two in a five gallon bucket.

... though considering the body of water in question was the gulf of mexico, and specifically part of the florida coast, it's entirely possible the intervening years have killed or ran off chunks of that particular shark population. Still, point being shark's not necessarily terribly expensive. Depends on area and the kind of shark, etc., etc.

8425
Pretty sure red was talking about policy/platform positions rather than WH staff, heh.

8426
Other Games / Re: Dominions 4: Thrones of Ascension
« on: February 12, 2017, 10:34:57 pm »
Eesh, good luck. I seem to remember half-heartedly trying that at one point and it made communication just kinda' miserable, particularly on the time investment front. Fun to indulge sporadically, but less so consistently and especially as the game gets later into the play session, heh.

8427
@MSH: Sounds like the Republicans have a platform problem where they're stuck in the past, heh, and are unable to update it as neccesary.
Is more like they're a coalition where certain parts of them are stuck like that, really. There's a bunch of shit the GOP can't really shift on to a meaningful extent without causing chunks of their base to just kinda' catch fire.

i don't think they have change any positions in decades. their so defined by those positions its basically impossible to change.
Nah, the GOP's definitely moved around position wise in the last few decades. It was noted during last year's election that the GOP's platform on homosexuality/LGBT rights was actually close to the worst it had been in pretty much its entire history, ferex, and there's plenty of other stuff like that. Used to be chunks of 'em had a pretty strong conservation/environmental lean, etc., etc. There were points in the past they had a lot more give on a number of issues cultural and fiscal, but in relatively recent years certain rather intractable (and politically naive/ignorant/inexperienced/etc.) groups have been entrenching fairly effectively, pretty steadily cutting off areas the party as a whole used to be able to leverage to adjust their platform.

8428
I... don't mention any patterns or lack thereof in my password choosing schema, personally >_>

... save for the lack of mentioning them, I guess.

8429
... y'know, innuendo now has me wondering how viable taste wise peach glazed sausage is.

E: Google tells me there's recipes out there, and reviews for the taste seem positive. *notes it down for future cooking attempts*

8430
... I'unno what the exact meaning of that is, but it looks delightfully salacious as a metaphor.

In other news, just remembered I found the &nohtml5=1 thing for youtube a bit back. Stick it at the end of a YT url and html5 buggers right off. Considering that so far as my computer is concerned, html5 ran video is a steaming heap of programming shite that somehow manages to function even worse than flash does these days, it's been somewhat of a blessing.

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