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Messages - Frumple

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8536
Better this way than a more finely targeted one. Crude hack and slash methods of this sort are much more likely to end up in open court, and the administration is much less likely to be able to convince a judge of the necessity for the action. Of course, it would be better not to have the problem at all, but at least this way it might be easier to take the beast down.
... on the other hand, at least part of the legal fees involved with that are going to come out of taxpayer pockets. It might not be enough on the net to really effect much, but considering substantial tax cuts and budget deficits are being pushed for at the moment... well. I guess better still doesn't necessarily equate to good. Or neutral. Or anything not bad. Just less bad. Somewhat.
I'unno, I can be annoyed by that, right? That some degree of what taxes come out of my pocket are going to be spent on this unnecessary shit because our president/a chunk of our government doesn't have the sense of a herpes riddled toucan. Certainly seems to be okay with all the other ways politician dickery ends up burning dosh that could be fixing roads or somethin'. Funding military, even. I think I'd surprised if a few million spent directly going after terrorists instead of their victims wouldn't have greater degree of efficacy, here.

8537
I wonder if ITER is less useful than it appears, though. It seems unwise to put so much funding into one megascale fusor instead of some of the smaller, more portable designs like the lockheed design or the polywell.
Hey, if you can first get something to work, downsizing and economizing the design suddenly tends to become a lot easier. Considering that 40 years of 10 years from now, if it takes a small city's worth of reactor I'd still be pretty okay with it, personally. Then we can use the power to run testing for smaller designs :V

And eh, coal's really already dead, it's just taking a while to stop twitching. Has been for a bit now.

8538
China's actually doing a very good job pulling back emissions. The US was doing passably in spite of my eco extremism until Trump hit office. Hopefully his idiotic attachment to coal will cause a backlash when it inevitably fails (coal's economics are permanently in the hole, it's like horses vs. cars).
Or horses vs machines in general (though that took some time), though they did find niches, nothing majorly economic though, unless you count horseraces.
Races and certain types of mixed farming and forest industry, oddly.
Also food. Don't forget food.

8539
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 27, 2017, 07:13:39 pm »
I don't have a cite for this, but I believe the practice of having these gift cards just expire or charging "fees" for every month until they evaporate has been declared illegal.  Value storage cards have to be maintained.  They can't just steal the money any more.
Yeh, more or less. There's other rewards type things I think similar tricks are doable in regards to, but gift cards are decently protected in the states at the mo'.

8540
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 27, 2017, 05:07:55 pm »
While we're removing movies from canon, let's nuke Episode I. Midichlorians and Jar Jar and needless lengthy backstory with no follow-up, oh my.
You say there's no follow-up, but I'm pretty sure darth binks disagrees >_>

8541
The Lord High Prophet of the Southern Delaware Cakemonger Conglomerate. It's not a particularly well known position, but the perks are amazing.

8542
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 27, 2017, 03:44:27 pm »
Especially if you happen to have one of those tree rat things as a pet. "Force? What force? My little flufflewump sees no force."

You mean the ysalamiri?
Bit delayed, but yeah. All the wonders of a mystical pan-universal connective force, felled by the idle presence of arboreal vermin. though yes, I know they're probably non-canon now. I don't care.

8543
How would you ensure people wouldn't use all this cash to fuel addictions?
Think of all the drug dealer jobs this would create!
Hey, federalize drug production and you're probably going to be in a good spot, there.

... more seriously, seriously, you do it the same way you should be doing it now. Social convention, a degree of legal treatment that's not counterproductive on the net, and making sure folks have things to do besides indulge in addictions and enough genuine awareness to know the issues involved. You don't need to ensure folks won't go that route, you just have to make sure not enough do to matter. Which is something you can actually achieve rather than an impossibility. Not even that difficult, tbh. Most folks don't really want to live their life in a perpetual drug haze.

8544
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 27, 2017, 10:22:49 am »
Especially if you happen to have one of those tree rat things as a pet. "Force? What force? My little flufflewump sees no force."

8545
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 27, 2017, 08:53:49 am »
Naturally, best fun is to make sure you've house ruled it such that everything that breaks an illusion or works against an ethereal-form spell, is also effective against ghosts. Possibly the reverse, too. Make it so it's functionally impossible to determine they exist through experimentation. Then you can have a scientist character that is absolutely convinced ghosts do not exist, and cannot be persuaded otherwise because every sort of verification they'd trust is working as supporting evidence of their belief. And, of course, ghosts actually exist. Maybe run a PC as one, for extra giggles.

"Look, I know you've been a valuable and contributing member of our party, Sirbo, but I'm afraid you've managed to confuse yourself as to what you are. As you can clearly see, you're a self-perpetuating seventh circle illusion spell. It's rather fascinating, actually, especially how your matrix has managed to deceive itself regarding its own nature, but I'm afraid ghosts just aren't a thing."

E: And yes, if it slipped by, this scenario has a ghost adventurer called Sir Boo. It has an accent, though, so everyone thinks its name is Sirbo.

8546
J... just to check, you do know people in other countries do, in fact, at times perform transactions using the USD, right? Plenty of american paper bills get used outside the country, and not even just by americans or US affiliated folks or whatev'. Value attached to the currency (not just the paper itself) actually can cycle out and not come back to one extent or another. It's small, but that does have a tangible effect, as what it means is the agreed upon labor equivalent has walked off and not come back home.

Fiat currency does mean that's generally not a big deal (particularly when you're talking one as major as the USD), but... fiat currency doesn't actually work under the concept of, "Well, we can just print more," regardless as to if the physical printing costs less than the market value or not. Lot more involved in keeping one stable and usable, and artificial scarcity can be pretty integral to that... and part of that, is being fairly careful about replacement and whatnot.

8547
... y'know, reading that, it immediately hit me you'd be able to do a workable dance editor for that, that only uses somewhere in the range of three to six buttons. And could be done pretty much on the fly. One for feet, one for hands, one for head (the last is particularly important, since it allows for spinning like a top while upside down, breakdancing to break down barricades), move your cursor where you want it to go and press the button, hold it down and move to adjust facing (up/down for incline, left/right for rotation?). One or two modifiers (shift, control, whatever) to alternate which side to place (option there to do it automatically on placement, mind) and whether they're sequential or simultaneous (maybe a hold and drag with those, to adjust timing more precisely). Possibly a final one to skip a step for a particular limb, with one modifier skipping all and the other adjusting whether the limb tries to hold position or goes limp.

Making the dance would just take moving the cursor around, tapping buttons to tell limbs where to go and in what order. Once you're comfortable with it, you could probably belt out a fifty, sixty step dance of planet destroying intricacy in less than a minute.

Design the editor itself to work in a gridded cube (there's a possibility for a seventh button to hit, there, to adjust distance within the 3d space), and you can use an x,y,z coordinate system to score effectiveness (comparing placement to an optimal set determined one way or another,* and probably randomizing to some degree as play continues, based on certain algorithms), determining the relative strength of the dance compared to the shifting dance meta developing as you and the AI attempt to out do each other. You'd probably start games with a pseudo-random set (predefined, but only a subset chosen at a time) of relatively simple dances, pulled from a database of real life ones converted to the grid system.

Ultimately, your strategic war would be fought over control of the rhythmic influences, pulling the noted meta (/scene/whatever; what's in vogue determines the effectiveness of the gigatons of plasmatic destruction your units output, and said stylishly flailing plasmatic destruction determines what's in vogue) towards your units' strengths or pushing it away from your enemy's. The tactical war, of course, would involve dancing machines that explode chunks of the enemy's army when they pull off a particularly good move. Add in a randomization factor of some sort (neutral units/critters running off AI that can push the scene in unexpected directions) to keep the game from devolving into a solidified... well, meta meta, I guess. And you're golden.

*There'd be room for a lot of research modifiers, there. Instead of weapon damage or whatever, you'd be able to adjust the effect of pattern deviation and/or adherence, so you can make it so your units become more effective by significant experimentation and divergence, or by crisp movement and performance (this would also allow for a sort of action/reaction switch, where if you lose ground with experimentation, you can steal it back with perfection, and then pull ahead yourself and the cycle potentially continues). Much of it would be exclusive, where picking one direction shuts you off or weakens you in another, with means to effectively "lock in" certain things (strong battlefield dominance over whatever is being considered), preventing the enemy from choosing that "research path" outright or drastically reducing the effect they get from it (in the short term, at the least).

Real trick you could have there, is split things up between unit types. You'd have "heroes"/elite units/prototypes that are particularly effective at experimentation and innovation... and possibly have various benefits from diverging with specific limbs, or in specific ways -- a head spider dancebot would get a boost from having spread out limbs, ferex, and some other one could get extra effect from vertical displacement, making something that benefits substantially from flips and aerial maneuvers. Crabbot would be best at breakdancing, stuff that inverts their top/bottom orientation. The mighty doublebot that is particularly effective with left limbs, proving once and for all that two left feet is the king of the dancefloor, not its jester. Things of that nature.

Meanwhile, your rank and file could get their best performance when they're most precisely mimicking the efforts of one the elites, or when in support of one -- naturally, you could also ping your guys off theirs, and there'd probably be specific subversion units that do their best when co-opting enemy dance patterns.

===

... won't lie, now I want to see it just to see it. It'd be a helluva' experiment just to see who could play something like that at a high level. It'd almost be like some kind of freakish fusion between toribash and bullet hell games, except with an additional strategic layer demanding you out think not just the enemy's current patterns, but what direction they intend to take it in the future and how both they and you are going to adjust to unexpected shocks (both induced by each other and otherwise) and the collective shifting of all sorts of various unit mobs interacting with their own types and playing off others. A game of trends centered around what amounts to an RTS powered by on the fly rhythm-centered toribash. My mind can see it, but the reality is like a glowing light, far off over the horizon.

Also this now long enough I'm starting to have second thoughts about posting, so it's time to post and stop thinking.

8548
... if by many, we're talkin', like. Four? Few more in the 24-22 range, but you don't really see anything particularly approaching numerous until you hit 21. And all of them have pretty substantial reductions all over the place. Good sprinkle of the same range in non european countries, too, for what that's worth.

More than twenty's pretty uncommon, actually, and unilaterally applied VATs functionally nonexistent. Maybe there's a more notable trend for ones aimed specifically at certain countries, but I wouldn't even particularly know where to start looking for that kind of information, sort of actually starting to dig through individual countries' taxation information (hahaha, no.).

E: Oh, wait, the many was edited out, as was the 25% figure mentioned. Ah well. Just going to preemptively back out, that's the most I'm going to try to play whackamole today, heh.

8549
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 26, 2017, 08:46:28 pm »
... I have. Made a relatively consistent habit of giving a good word or two to custodial stuff if they're working in or near the same area I'm in at the time. A thanks, handing over the garbage can if I'm closer and they're there to empty it, stuff like that. Not 100% consistent, but it's been a good fair bit more than uncommon. They're there making my life better/easier. For whatever reason they're doing it, that's worth some good will, yeah?

Started when I was pretty young. Had some pretty decent acquaintances within my elementary school cleaning staff, heh. Not exactly close, but about the most you can expect between a preteen and a janitor without the cops getting involved, anyway

8550
Good, just wanted to get a second opinion.

e: To clarify, not trolling randomly, but targeted retribution in the form of pointing out exactly how they're being idiots when I notice them shitting on someone else.
Eh, if you're deriving pleasure from shitting on someone yourself, kinda' regardless of the reason, that's still a tick or two toward a downwards alignment shift, so to speak. It's definitely not being a good person, heh. Other stuff possibly involved in that would be much less of a thing vis a vis that sort of junk, but what it comes down to is you're enjoying causing someone else what you perceive as harm (/agitation/whatever), without their consent and whatnot. Ain't good juju, regardless of how much knock-on utility it may potentially have. Lots (and lots) of worse things out there, of course, but still. Bit on the bad person side of the metaphorical* tally board.

... really, outside of games and whatnot, if you're finding yourself using the words "retribution" and "pleasure" together without any sort of negation clause involved somewhere in there, it's probably something you can take as a titch of a warning sign, ehehe.

...

anyway, time to stop letting this developing headache convince me to type things, awaaay

*Note: If it's not metaphorical, and you actually have a physical tally board that you're using to track your incidences of good person and bad person acts, please consider seeking professional help >_>

... also, now I'm wondering if someone's tried marketing behavioral tally boards at some point. You could probably get that to sell, to some degree. on the other hand, the thought of that sort of prop being given to certain sorts of, say, parents, kinda' makes me shudder a little, somewhere inside my soul. And it's not the entrepreneurial shiver of incipient profit.

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