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Messages - Frumple

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8596
There's mechanics in place to override filibusters, which is probably what smj was talking about. I've completely forgotten what they are, tbh, but I do remember congressfolks being pretty leery about anything that made it harder for the minority to use the things.

8597
We may also see the Republicans use their majority to change the rules regarding the filibuster, which is a pretty good outcome in my book. People will yell at them for pulling the ladder up behind themselves, but if the Democrats did it instead the accusation'd stick just as hard.
I'd be pretty impressively surprised if either of them did, tbh, especially if it involved making the things weaker. Wouldn't be pulling up the ladder behind 'em, it'd be shooting themselves in the foot in another 4-8 years, possibly less.

... mind you, it happening still wouldn't make me lose sleep or anything out of shock. If we've learned anything over the last handful of years it's that congress has the collective foresight of a headless chicken.

8598
Pretty sure ree didn't.

8599
Other Games / Re: BuriedBornes (Android Game)
« on: January 20, 2017, 07:10:19 pm »
There's not really a basic attack, per se, iirc. Just starting skills, one of which is usually no CD and scaling off your class's native primary stat(s). You can swap 'em out if you feel like it without much effort, heh.

... probably get a chance to swap something else in within a few rooms, really. So long as you didn't just remove the last offensive ability you had, anyway.

8600
This might be a bit big for this thread, but I'm having some trouble finding the rest of a series of 12 handscrolls titled "The Qianlong Emperor's Southern Inspection Tour." The Met in New York has scrolls 4 and 6 and that's easy to find, but though it mentions that all of them are intact and accounted for those and scroll 7 are the only ones I can actually find pictures of. Are they collected together someplace that I'm just not seeing?
Assuming you're still looking, 1, 3, 8, & 10. Scroll 2 (if the link bugs out, it's the mactaggart art collection; search it for southern inspection tour scroll two). Doesn't look like a full capture of scroll 12 is online, but you can see a chunk of it here, as well in a number of other places. As for 5, 9, and 11... if they're online at all, I'd wager fairly safely the sites holding them either just aren't in english, or they're under some other name. Pretty bloody sure there's no singular english collection of the things, regardless. Junk's scattered around and some tucked into odd places.

That aside, they've all got, like... subtitles ("return to the palace" for scroll 12, ferex), that I didn't really notice a short list of in passing, so you might try hunting those down for the missing/incomplete ones and searching for that, instead. Alternately, if you can track someone down that can pass you the original language titles of the things, hunting those down might dig something up.

8601
Other Games / Re: Pocket games thread
« on: January 20, 2017, 09:19:56 am »
... extra content is only so compelling when it takes like a month realtime to see any of it, ehehe. I haven't really sunk into mobile games, much, but I've poked at a few dozen and... timers usually just mean I binge for however long the initial glut lasts and the uninstall the thing 'cause I ain't waiting a week to see the next layer of whatever. Functionally ain't a difference between a game with sparse content you burn through in a day and a game with profuse content you only see a day's worth of, yeh?

Totes is a potentially pretty substantial opportunity cost, though, having to stop and do something else. Not all time is equal. Sometimes only being able to put in, say, an hour in a day means the player is only going to be able to touch the thing once every four or five days at most. Ain't met too many folks in my life that's going to put up with that, in most cases. Game'd have to be a hell of lot more unique and well made than almost any of the sorts of game that uses timers/energy have managed to date to pull something like that off, heh.

8602
Other Games / Re: That which sleeps- Kickstarted!
« on: January 19, 2017, 04:37:36 pm »
Eehh... I wouldn't blame anyone for locking a thread they made that's starting to get prickly, tbh, or that they just don't want to be involved in anymore. Even if it's not immediately aggressive, if it's something the OP doesn't want to keep keeping an eye on, locking is exactly what they should do -- at best it saves toady a little effort, at worst it just means someone else gets to open a thread on the subject.

Thread creator's expected to kinda' set the tone/pseudo-moderate the thread (if only by calling in toady or somethin'), so if they're not there or not getting involved, letting go the reigns is more or less right practice. If they think the discussion's better held elsewhere/under differently management (so to speak) for pretty much whatever reason, shuttin' the thread down is probably one of the things t'do. If there's still interest in the discussion and it hasn't been seriously hammered on, another thread can be made.

8603
Other Games / Re: Pocket games thread
« on: January 18, 2017, 01:12:34 am »
FFT-style wise, Devil Survivor was pretty nice, iirc. Forget how lengthy it was, though.

Other stuff... radiant histora was good, from what I played of it.
Infinite space is pretty neat; there's a bit of an LP of it lurking somewhere back in play with your buddies.
Knights in the Nightmare is also neat, if you can/once you wrap your head around how to play it.
I personally enjoyed what I played of Black Sigil... battle system was pretty nice for what it was and the writing/plot cracked me up. Iirc a common criticism of it though is old school encounter rates, heh.
The Super Robot Wars thing (Endless Frontier) is... is. Kinda' fanservice-y, but interesting combat, fairly well written/amusing dialogue despite it, etc., etc.
If you feel like wrangling fan translation stuff, Soma Bringer is a pretty neat action RPG thing, I believe. Never got very far into myself, but still. There's actually a few other NDS games that got unofficially localized, heh. Sands of Destruction is another one on that front... again didn't get very far into it, m'self, but what I saw was intriguing. Also heard pretty good things about 7th Dragon.

Echo etrian odyssey. I actually kinda' enjoyed what I played of the ones I did play, and I kinda' despise that style of first person dungeon crawler.

That's a handful off the top of my head, anyway. Bunch more I forget at the moment (it's a quarter past midnight :-\) and haven't been mentioned so far, too... DS actually has a fairly killer library even without getting the 3DS involved, imo, if a fair amount of stuff that didn't get much attention despite being pretty ruddy solid games. Will say most of the stuff I didn't get very far into had a lot less to do with the games themselves than personal attention span and hardware issues. Stuff I didn't sink much time into mostly wasn't 'cause of the game's quality, heh.

8604
Other Games / Re: Pocket games thread
« on: January 17, 2017, 02:22:09 pm »
There's... a bunch of good basic DS games, really. You looking for any particular sort?

8605
Other Games / Re: Gearhead RPG questions thread!
« on: January 14, 2017, 11:43:03 pm »
Still ain't exactly terrible, heh. The changes to stuffing parts into things definitely made it more limited, though.

That said, heavy acts are fairly functional in GH2 providing the melee weapon you're using is throw/return. It still boosts those, and they're significantly more functional in space. If it's actually just melee, yeah, you probably don't want to bother.

... mind you, with GH2 that's more a statement regarding melee weapons entirely, not just the efficacy of heavy acts in conjunction with them, ehehe.

8606
... personally, most of the humanities types I've met have been pretty quick to defend science as an institution. Staunch about it, too, as people go. They're just also a bit more aware of the actual issues with it, so, yeah, not all words spoken are glowing with acceptance and/or unlaced with criticism. Kinda' one of those things where the more attached to something you are, the more you kvetch about it.

8607
... all I can add to that is that non-binary attempts at logical systems are kinda' fascinating, to me. Fuzzy logic et al. The whole binary thing has long struck me as a sort of "This is your brain on biology" mess more than something particularly on point, heh. Or at least less capable of being a sort of general use thing... most logic systems are cognizant enough about what they're really doing to be pretty explicit about what they don't (a lot of things) and do (not actually that much) apply to, if you poke at them hard enough to actually get a straight answer, whereas something that's less... rigid? I guess. Might be able to invert that to whatever degree. What I can remember and what little I've paid attention to it recently says we're still not terribly close to it (it's a pretty impressively unnatural, for lack of a better word at th mo', way of thinking for us humans), but it's a nice line of inquiry.

If my brain hadn't started falling apart faster on me like a decade ago I might've been working with that stuff for a living at this point. Ethics, rhetoric, and logic were largely the fields that hooked me the most so far as my academic studies went, heh, and non-binary stuff easily the most compelling of the third. Probably woulda' been pretty interesting, but eh.

8608
Other Games / Re: Gearhead RPG questions thread!
« on: January 05, 2017, 11:17:06 am »
Not that I can recall, heh. GH2 might have tweaked the way PV calculations worked, but I can't remember if it did.

And yeah, for those that don't know the XP gain calculations are substantially influenced by the difference in PV between you and what you're fighting. The biggest contributer to PV is... equipment. Weapons. Because of this, if you streak around pelvic thrusting giant sewer alligators to death, you'll net pretty substantial experience gains compared to actually being sane and putting on clothes.

That said, even with that it's largely an early/mid game thing, even in GH1. After a while (when you start getting millions per mission) there's just not really any way you can match the efficiency of cash training with XP. When that starts happening, your PV (and XP points, really) becomes largely irrelevant so far as character progression goes.

8609
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 03, 2017, 06:52:11 pm »
... today, I have watched the making of cornbread that involved no corn. No cornmeal. Somethin' else of a similar nature, though I've already forgotten what and am too lazy to get up and go check exactly what it was, but not cornmeal.

Like. I've been around the stuff all my life, but never really liked the taste and didn't get acclimated to it when I was younger 'cause I really didn't like corn, so I never bothered to actually learn how it's made or what can go into it. And now I learn it's basically just fried somewhat coarse(r) flour with a bit of salt. Most of the time checking what goes into your food is a mistake (if you like it, eat it and stop wondering what's in it. Things will turn out better that way), but this time it's just mild confusion and curiosity as to what exactly it is about fried bread of that particular sort that throws off the taste for me.

Not really enough to start cooking the stuff and playing around with the recipe, 'cause I mostly avoid fried foods in general these days, but... still.

8610
Other Games / Re: Incursion (open source) play & development
« on: January 02, 2017, 07:05:10 pm »
That... sounds about right? Iirc the first dev was in the process of rejiggering things on that front when life/lack of interest/other projects sideswiped Inc itself.

That said, at least some of the code I saw (during development, back before the source went out) didn't look that bad, at least from a content creation if not mechanics implementation standpoint. Probably could mostly figure out how to put in a new god, ferex, and I'm pretty bloody terrible at coding.

And yeah, it is a shame th'dev went on to other things. As enjoyable as Inc is, it was only ever intended to be a tech demo/testing build, ehehe. Never even really got to the good part, heh.

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