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Messages - Frumple

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8611
... probably should check the official forums, but haven't gotten around to it yet, so... are. Are dungeons not working in the unity/beta version? I think I see their icons on the map (or my memory's off again and I'm mistaking forts or somethin' for dungeon symbols, which is entirely possible), and they sporadically show up in the diplomacy menu,* but if there's a way to throw my lemmings into have my adventurers explodre them, I can't seem to find it.

Other than that, a few immediate things noticed: If it's not something aware of, on 1280x800 windowed (/vista/fastest, if it makes a difference) there's, like... icon overlap. When there's three rows of actions, the top ones'll try to occupy the same space as stuff like cast spell and choose personal guard. Part of me wonders if it wouldn't be possible to let the player just... move that stuff around. Click and drag individual icons around the playing window to suit them.

Some sort of feedback for turn start/confirmation to end turn (note: with the latter, also having some kind of button combination, shift-click, shift-e, whatever, to bypass the confirmation is really nice) would be great, if it's not already planned. Feedback in general when something happens and particularly when something fails definitely feels (even more) lacking (than the non-unity version), though that seems like something noticed and slated for addressing.

At least on my comp it's kinda' hard to tell when a button can or cannot be pressed. There's possibly not enough difference between a recruit button that's this game's equivalent to grayed-out and one that's not. Part of that is almost definitely interaction with f.lux, but even considering that if it's hard to tell under those circumstances it's probably not easy enough to tell without, heh. ... also, while I'd still suck it up and keep trying occasionally during the beta/EA period and I'm not sure it's actually something worth considering design wise 'cause I'm not sure how many people are in a similar situation, a game that's hard to play without f.lux (or an equivalent) being off/with it being on is a game I won't actually play for fun. Used to eye-soothing screen filter to the point without actually kinda' hurts these days, particularly in lights-off condition which for me is pretty much always, electricity yadda yadda. Bit more difference between the coloration of a functioning and non-functioning button would be nice, basically.

Some kind of undo button for army movement would probably be nice, heh, if I didn't just miss it.

You can apparently inspect armies you don't know the composition of and... see the composition in the army inspection screen thingjigger.

... and that's about all I got tonight, I think. Only got 15 or so turns in until I lost the will to keep poking at it until dungeons started being exploited, heh. Mostly because it's late, the will will come back later :V though on that note, if minion command repeat isn't intended for implementation/re-implementation please please please please please add it (back) on to the list. Having to personally kick minions out of bed when they're done hiding under a blanket waiting for their face to regenerate from the last dungeon run/exploration mission/whatever will get very old very very quickly, heh.

8612
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 29, 2016, 11:14:38 am »
Not really. Charities are exempt, and criminals are bastards.
Yeesss... but help a little does not mean infallible panacea against all undesired unsolicited phone calls. It does, in fact, cut down a bit on telemarketing calls.

8613
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 29, 2016, 10:21:50 am »
'Cause it still makes money, heh. That said, you on the national do-not-call thing? It might help a little if you're not.

8614
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 29, 2016, 09:38:48 am »
Heh. There's a few mods that make it much less of a chore, iirc, though how compatible they are with the current version... *shrugs*

Couple of the RPG ones, I think the red cloud thing (though it's definitely not compatible with the current version, unless someone got up and updated it), probably others. Adds in more/better early game magic tools, extra sources of mana management stuff, that sort of thing.

8615
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 28, 2016, 09:39:05 pm »
Transcorp released a full patch... monday, checking. Quality seems, well... pretty standard for transcorp. Which is to say good. You can find it in the normal SNES fantrans places, uh. Fairly painlessly. I'm not saying I have RHN RSS'd, but...

8616
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 28, 2016, 09:13:34 pm »
... man, I never thought I'd be kinda' intimidated by a game's cast of characters, but today is the day it happened.


8617
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 27, 2016, 08:33:46 am »
Yeeeaaah, when what appears to be a blood slime oozes itself from a lady's nethers it's time to stop dreaming and wake up. You're done at that point. If an otherwise normal and fairly pleasant somnial hallucination takes that turn it's quittin' time.

why the hell those ended up kind of item gacha i don't know and don't want to know

8618
Finally clicked that the last two or three (four? One? Hell if I know right now.) days of unrelenting headache is probably weather related* sinus headaches. They've only started happening to me in the last two or three years, so I keep forgetting they're probably incoming this time of year and particularly when the weather is doing its best impression of a PCP overdosed clown orgy. Which it's giving a go. 80 in late december one day, 50 in the next, repeat ad nausea incessant pain. Incessant pain is latin now, and my headache will strangle anyone that disagrees.

It'd be a bigger sad but it also means it's probably not a brain tumor or hypertension or developing prescription reaction or somethin', which makes it also kinda' relieving. It's just the atmosphere trying to kill me in a new way, which isn't terribly surprising considering <florida>.

*Fuck florida and fuck the weeks on end of I-don't-know-what-goddamn-season-I-am-anymore that have started becoming a thing in winter.

8619
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 25, 2016, 10:59:54 pm »
Heh. I actually dropped in to mention a surprisingly painless live chat with amazon's customer service. Have apparently owned XCOM's Enemy Within thing since last december, but forgot I had it and dropped some giftcard dosh on it, so I hit 'em up to see if there was a way to revert the purchase. Against returns policy and all that, but the folks were willing to do a one-time cancel of the order without any fuss at all. Only took maybe five, six minutes despite being transferred to another person, everyone involved was polite, responsive, and mostly comprehensible even with it being fairly obvious english was second language for at least one of 'em, and I should have the dosh back in a day or two should things go well.

I was expecting disappointment, frustration, and/or a great deal of waiting (i.e. normal customer service when dealing with returns :P), and got succor, helpfulness, and a prompt conclusion. It's a good wtf.

8620
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 25, 2016, 06:15:46 am »
Nah, there's no limit save whatever conceptual max number of units in play the engine has or whatever logistical bottleneck that may be involved (iirc wolves still need food, ferex). If something like a swan herd or werewolf fills up their command with freespawn, they'll just start dumping the excess into the garrison. I... think it's possible to max out a garrison, but it's going to take multiple hundreds of turns with dozens of callers involved. I don't think I've ever actually managed it in D4. Same dealio with reanimation and longdead or whatev', basically, just a different means of getting the critter.

8621
Other Games / Re: SALES Thread
« on: December 24, 2016, 04:26:46 pm »
Darkest Dungeon's pretty neat. Should be a thread loitering around other games for it.

8622
Other Games / Re: Free Game List
« on: December 21, 2016, 11:57:06 am »
... and if for whatever reason someone wants to look it up without following the links, the game's actually called istrolid. Istroid'll catch a bunch of stuff that isn't istrolid, heh.

8623
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 21, 2016, 11:52:56 am »
Though mind, even if there is national overlap, being able to supplement your numbers without having to spend castle time can be nice.

... do slingers still make oddly effective castle breakers?

8624
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 21, 2016, 11:45:32 am »
Longbows are pretty much always great. Commander wise, if your economy can handle it it's pretty much never a bad idea to hire more casters, even piddly N1s or whatever. They can always do some light battlemagery, if nothing else.

Scout provinces are always wonderful, since you can use them to produce scouts without needing to eat up castle time. Priest provinces are a good thing to keep an eye on if you've got anyone leaning undead hordes or heavy dom push. Iirc you can occasionally get elephants and do neat things with them if you can handle the morale issues.

I'm... forgetting a lot, but my bladder is also trying to kill me so I'll leave that there and let other people with a better memory chime in, ehehe.

8625
Other Games / Re: SNES Classics
« on: December 21, 2016, 08:33:41 am »
Uh. For what it's worth, at least metroid and LoZ are generally pretty self-contained. Either that or involving serious continuity dickery such that "middle" doesn't exactly apply. You're not missing anything if you go straight to Super or LttP. Honestly, cross-game continuity/multi-game plot/history/etc. isn't exactly common... ever. But especially during SNES et al times, so far as I can recall.

... as for the test of time question, most everything I mentioned, at the very least, I've played in the last five years or so and enjoyed. Good chunk of the stuff other folks have noted, too. Different strokes for different folks, but most of the things I've seen brought up so far are still pretty solid, imo.

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