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Messages - Frumple

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8626
Other Games / Re: SNES Classics
« on: December 20, 2016, 10:47:08 pm »
Gun Hazard would be another one (plain front mission was pretty great, too, of course). Then there's the SRW stuff, and a handful of other ones, strategy, rpg, and otherwise. Cyber Knight and its sequel were pretty rad. SNES didn't actually lack that much on the giant robot front, heh.

8627
So I'm idly considering doing some mod work for tome, and currently brainstorming. Trying to keep things fairly equitiable regarding the in-universe power sources and whatnot. Hit something of a roadblock for one of them compounded by my brain deciding to rebel a bit on me, which turned into... this:
Quote
Steam Powered Imp Launcher: Activate to fire a random imp at an enemy within range 4+1/lvl, dealing steampower*1/1/2/2/3 mixed fireburn/infectious blight damage and summoning the imp for 2/lvl turns. Inflicts a duration 1.5/lvl confusion and vimsense on the target and duration 1/lvl unclear thoughts on the imp.

It's intended to be attached to a stick. I'm woozy enough it got a laugh. unclear thoughts means it can't differentiate between friend or foe until the effect wears off

8628
Other Games / Re: SNES Classics
« on: December 20, 2016, 01:25:44 pm »
Mystery Dungeon - Shiren the Wanderer, which has the merit of being one of the few roguelikes to ever hit console, and it's a pretty good roguelike for its time.
Mystery Dungeon games (which are probably the most common console roguelike implementation) actually aren't really that unusual. There's more than shiren on the SNES (the DQ merchant one, ferex, which is also pretty nice), a good handful on the PSX (Chocobo, several more), some on the GBA/DS (Pokemon), and that's just off the top of my head.

There just hasn't been very many officially localized, particularly among the older ones, ehehe.

8629
Other Games / Re: SNES Classics
« on: December 19, 2016, 08:01:47 pm »
... beyond oasis was genesis only, too, apparently. I have no idea why I thought those two were cross platform.

And yeah, 7th Saga was pretty significantly harder than its original (Elnard -- I can at least understand why the title changed, ehehe). Forget exactly what was involved, but it was like... enemies gaining strength faster/having jacked up stats, your characters stats rising slower, and some other stuff besides (like, ferex, the companion fight things having the CPU version running off the japanese stat progression, where yours... didn't. So they kinda' kicked your teeth in.). It was indeed one of the few localization difficulty tweaks during the SNES era that made things harder for us english speakin' folks.

8630
Other Games / Re: SNES Classics
« on: December 19, 2016, 07:28:19 pm »
It's... probably worth noting it is possible to play (some) fan-tranz'd games on an actual SNES. I don't know how it's done, but it's doable. Some of 'em it's not really possible, though.

Also, 7th Saga original english release... don't. Just... don't. The version(s) patched back to the original japanese difficulty are fine, but for whatever reason whoever officially localized that game decided english speaking players needed a screwing.

8631
Other Games / Re: SNES Classics
« on: December 19, 2016, 07:01:45 pm »
something something chaos seed something

Beyond things above, metal max returns, all the SRW stuff. Romancing saga ones. Live-a-live, mystic ark/7th saga (more the former than latter, unless it's a fixed difficulty version >_>). DQ6 is pretty great. Front mission stuff, especially gun hazard. Probably the megami tensai stuff even though I never managed to force myself through more than like 10 minutes of any of them (me and old-school 1st person dungeon crawlers do not get along). Star Ocean stuff's nice. Friggin' metal warriors and its bloody giant hamster wheel robot of doom. That umbrella platformer thing, the tomato vampire zelda thing, crusader of centy, beyond oasis, that one gundam wing fighting game. Buncha other games mentioned above and not. SNES had a helluva' library. Freakishly massive piles of utter drek, too, but sturgeon was in full effect, ahaha.

Also... yeah. I would be willing to maim someone if it meant a new ogre battle game, and I'm not sure how much I'm exaggerating, there. So long as it was at least as good as the n64 one and I still got to play it. Bloody hell I wish someone would get around to implementing that style of gameplay again. Just... more, newer, etc. Preferably on the PC so I can actually play it... without emulators go away soul nomad I know you exist

8632
Other Games / Re: MUDs
« on: December 18, 2016, 03:57:10 pm »
... I liked the one or two that was basically Angband, the Text-Based Interface. They were actually fairly true to the roguelike, just with some extra stuff added and the whole real-time/multiplayer thing going on. Pretty sure they went under and never came back probably half a decade or better ago, though :V

Thaaat said, sweet goddamn client. Client client client client. Don't self-flagellate yourself trying to go it telnet or just the MUD's command support. Strong alias/macro support, built in notes, the whole north/etc. bound to arrow keys or somethin'. All that stuff. If there's any poor souls out there still trying to go through it alone, take a moment and save thineself because holy hell does even basic UI sanity add tremendously to the experience.

Pretty sure I used to use... MUSHClient? Or something like that. The one with the yellow icon, if my memory's working right. Was pretty nice also the only one I could really get to work worth a damn at the time, so...

8633
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 15, 2016, 10:41:33 pm »
I'd say... probably? If you like large scale strategy and fiddling with all sorts of moving parts, D4's a sexy, sexy beast even with sticking to single player. Dom 3 certainly was worth it just for SP for me (despite playing the thing for... probably over a year, I didn't play any MP games until 4), and D4 is D3 but pretty much better on every front. The AI's not the most amazing thing ever, but it puts up enough of a fight you can have some fun and there's ways to tweak things in their favor (loaded disciple teams being probably the least effort) if you want more of a struggle.

That said, game definitely isn't for everyone, by even the most remote of means. Pretty sure you can search the thread for stuff on that front, it's come up more than once. M'too tired to give it a proper shake at the moment.

8634
Eeyyuup, that'd be it. Thanks, heh.

8635
... anyone happen to remember that roguelike-y (space?) shooter (/shmup) thing that was around some number of years ago (After '00, but... I can't remember how much -- I think it was less than a decade ago but yeah.) that had its major feature being able to go inside weapons and fight it out to upgrade/progress the game? Or something along those lines, where you were basically just fighting your way deeper and deeper into an item. Half-way recall it being an indefinite thing, not something that had a victory condition per se.

Pretty sure it was top down 2D, pixel-y and fairly minimalist graphics, and I want to say it was a vertical shooter. Almost 100% sure it was a PC game, and similarly confident it wasn't a major studio's project. Cannot for the life of me remember what it was called, and searching and whatnot is causing a great deal of frustration and no results.

8636
Other Games / Re: Dominions 4: Thrones of Ascension
« on: December 14, 2016, 10:13:26 am »
The worth is pretty proportional to the amount of spite you have in your heart, I find. You have to make the decision whether ruining part of the map is worth that extra real time investment. If nothing else, you can always take those last few turns and use them to tear down your buildings and pillage your lands, so as to give your aggressors little but wasted time and a great deal of unrest to deal with :3

... seeding as much of the map as possible with high stealth (servants) bane venom carriers is pretty great, too, when you've got the death access and gems for it. Even if you don't win, if you can make someone else lose it can be a moral victory, heeheehee.

8637
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 13, 2016, 10:48:38 am »
... the point of making profit is making profit. It's not a means, it's an end. Anything else is incidental/necessarily follows insofar as capitalism is concerned. It posits that by the folks within the system pursuing that, everything'll work out (something something market forces don't think about it too hard, there's a reason there aren't many pure capitalist systems out there), but the point for the capitalist doesn't really have anything to do with that.

And ninja'd, but eh.

Though there's always jonesin' or somethin', if you want to try to find other reasons. Driving your enemies before you and supping on the tears of their loved ones. Social/psych stuff.

8638
... beyond habit, it's mostly just a matter of convenience, to me. I don't live in a house of nudists, so walking around without clothes isn't exactly kosher and sleeping without means another step between getting out of bed and doing something else. House coat of some sort would be a least-step, I guess, but I like to let those hang loose when I wear 'em so... yeah. Regardless, it's a step I can avoid by just... wearing something when I sleep. Shirt, underwear of some sort that can double as housewear, that sort of thing. Also means I mostly only really have to bother with paying attention to clothes when I shower (or go somewhere, I guess, but I usually shower before I go places, so...), which is yet another thing-I-don't-have-to-deal-with.

Times I've tried in the past it was pretty uncomfortable, anyway. Heat, clothes help keep the sticky off the skin, there's this whole... environment thing that likes to stick things places clothes stop things from sticking, that still exists in most houses. So on, so forth. Maybe if this state had some kind of in between season where it wasn't cool enough to warrant something but not humid enough light clothing doesn't make things better, it'd be more enticing, I'unno.

8639
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 13, 2016, 08:54:02 am »
I should become a psychiatrists and recommend prostitutes to my clients.
Sex therapy's actually a thing. Not very much now in the US (iirc there's like... one or two left in the country at the mo', or something like that), but the concept of introducing sex (of a particular sort, or whatever) into a person's life under controlled(ish) conditions for a person having psych problems related to the subject's been around for a while. Some of it even more reasonable than the old hysteria stuff!

At which point their only goal would be to ramp up the productivity of their population in order to compete overseas. Which begs the question of 'how'.
Whooo, no, no, you've mistaken the primary goal of capitalism and apparently rather incredibly badly. The competition is a side effect, the goal is profit. Overseas competition only maybe would be a desired thing in the case of a country wide monopoly, and beyond that specifically targeting areas that are incapable (for whatever reason) of meaningfully competing is very very much a thing (e.g. US & SA, Europe and much of the world during major colonial times, etc., etc., etc.). What's about as likely to happen as anything is the now-controlled country starts exerting pressure (economic, cultural, military) on vulnerable areas in order to render competition a non-issue, and then extends their economic control either outright or through proxies. Productivity increases are only one possibility among many, often pretty terrible, ones, and only somewhat likely to be the first (or even seventh or whatev') thing a capitalist attempts.

8640
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 12, 2016, 05:24:41 pm »
The secret to knockoff brands is to add more cheese. So long as that cheese is not velveeta. Some bloody how velveeta cheese is straight up the worst cheese I've found for adding to other foods. I've had stuff that claimed to be imitation cheese (I still don't know how that worked) that did better than velveeta cheese. Your standard american "looks like orange plastic, tastes like something trying to be cheese" cheese improves flavor and texture more. So on and so forth.

Actual kraft brand M&C's mostly meh to me, these days. Would rather get offbrand and go from there. Tastes better, probably still costs less with the additives >_>

It's an interesting thought though because I wonder how productive people were back then compared to now?
We have people working in similar conditions today. They produce cheap goods, usually, and sometimes turn a better profit for the company, but their productivity is usually pretty shit per worker and you might not be able to get even half the working lifetime out of 'em. We've seen a fair few number of studies and whatnot showing that by and large better treatment and conditions means a worker that is going to work harder for you, do better, stick around longer, and be less likely to do something that screws you over (sell corp secrets, whatev'). They cost more, but it's pretty common the better output outweighs said cost.

If you're not caring about variables or technology advances or whatev', the answer is we curbstomp them into the ground then run their businesses out of town and dance on the corpses of their CEOs, though. Productivity (particularly efficiency, often enough in straight up raw units) has not stopped growing pretty much anywhere, in almost every industry. We're really damn good at making shit these days, been getting better for a long time, and show plenty of signs we're still not going to stop any time soon.

Though yeah, close to nothing has been pure capitalist, full on free market damn the guns, for a long time. Mostly because systems that try tend to collapse like a wozzname in short order, either into another system or just outright. Unfettered capitalism in the vast majority of markets is a riotous and thoroughly unpleasant orgy of incredibly unbalanced market forces followed by no hangover because everyone involve died. Is bad juju as a rule.

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