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Messages - Frumple

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8686
Monopolies aren't free market. *shrug* I think that when Comcast has to compete, it is indeed accountable to it's customers.
... you're assuming it'd have to compete, though. Stuff like that, you don't have to account to the customers, you just have to stamp out the competition. And with a lot of infrastructure related things, that's... not difficult, providing you get there first or have enough resources to buy out whoever did. Only so many wires you can run through a single neighborhood before things start catching fire, heh. Monopolies are unfortunately the inevitable consequence of free market, for a lot of industries/markets/etc. Pretty close to all of them, if there's not much in the way of regulation involved.

By and large, the politically influential bits of libertarianism just want to throw out everything even trying to mitigate the effects of that, and then strip whatever protections citizens had against it, too. On top of a bunch of other stuff that boils down to "Let the businesses be free. Good luck, everything else." That you'll need the luck is studiously and pointedly ignored, of course :V

And ninja'd by rol, but eh. And yeah, we do still complain. It could just be substantially worse, and without much difficulty if corps were let loose.

8687
How are we supposed to control a President like Trump, whose beliefs correspond to whoever has talked to him last? Put our agents into his close social circle? I don't think they accent non-Americans there, now don't they?
Accept, heh. Maybe. And hey, serg, if there's any group of non-americans that could manage it, your lot is probably the one :V

8688
... which is rather terrifying if you have even a pretty shallow understanding of what's going on up there. Coverage is only part of the problem, and arguably a smaller part.

What's causing that isn't actually in much contention, last I paid attention, though. The mechanisms involved in the ice up there are decently well understood, and though I don't recall the details, the coverage and multi-year disparity stuff is more or less expected and not really causing much in the way of metaphorical head scratching. The (relatively) drastic shit (or at least part of it) is going to kick off once that multi-year stuff hits a tipping... well, point isn't quite the right word but it's close enough.

8689
No? When the name was coined it meant General Image Manipulation Program, not GNU etc. The shift to GNU came later, and didn't really have anything to do with insulting anyone far as I'm aware.
What is the term for when meat goes stale?

You know... like if you cook pork... put it in the fridge... wait a day or two... Then even if you heat it up again you can tell it was made a few days ago easily.
Huh. Apparently a few days late, but the word you're looking for is spoiled. Spoiling, starting to spoil, etc., etc. For lesser stuff, other than drying out there's not really a specific term for it, so far as I've encountered.

... should take more than a day or two for freshly cooked pork to start going bad, though, unless something's up with the fridge or the meat was getting close to starting to go when it was cooked.

8690
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 29, 2016, 09:40:41 pm »
... man, if streaker j was operating within existing systems I want to know where the hell my water walking and spontaneous liquid transmutation went. That stuff'd be crazy useful for living in a swamp.

8691
Man, let me just say. If you haven't seen it yet, and it sounds like you haven't. That last stage. That game's final boss is freaking incredible. Look forward to it. I would recommend getting the game strictly to experience that.

8692
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 29, 2016, 09:01:56 pm »
New Covenant, son. God in the Old Testament behaves very differently than He does in the New.
Which only means so much for the general concept of Its opinion on baseball changing. The New New Covenant could be "Cubs win, forever." Or, like. The currently unpublished 2016 Sub New Covenant Regarding Baseball In Particular or something.

8693
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 29, 2016, 07:15:40 pm »
"Fun" with more screwy than normal vision incident N+1: Looking down at the computer's clock and reading its output as 6:66 PM.

Goddamn brainmeat. Clocks don't work that way you ruddy thing. Also my head hurts enough at the mo' I would go out of my way to strangle the bastard that presented a clock that did work that way, if they did it in person. Damned skull padding doesn't need the encouragement, and I think I might actually be out of it enough to think I could manage to successfully hide the body.

8694
[snip]
... prices are one thing, yes. And businesses et al will indeed try to dump the costs harder on the folks that can't fight back (which is where the other side of regulation comes in, but that's a different discussion, probably). Harm involves a lot of other things. Regulation can indeed lead to higher costs, but the lack leads to... well, as noted. Flaming tap water, and that among the more benign shit that goes down.

Or I guess to put in another way, when I'm talking who gets hurt the most, I ain't talkin' solar panels or 20% electric bill increases. I'm talking toxic waste disposal in your back yard or water supply, and your local air pretty literally killing you. Your local land being destabilized by chunks of mountain being bored out without much concern of what happens next or where the crap that got dug out goes. The nearby breakwater and related infrastructure not being properly maintained for when the next hurricane rolls in (sup new orleans). Etc., so forth, so on. The costs may be felt harder by the poor but the hurt of what it's stopping is, too, and it ain't a difference of much equity. For other demographics, they might feel the costs as an annoyance, but they also barely, if at all, feel the effects of the rest of it -- for some of the richer folks, you might actually be able to make the argument that it's a net negative for 'em (short term, anyway), for all it's barely an effect even then, generally. Poor folks... not so much. Cheaper water only does so much when the water kills you. Cheaper power only does so much when the air kills you. And on, and on, and on :-\

Least for me, I still kinda' remember the nineties and some of the shit that was still happening even then, and live with folks dealing with what the glorious olden days of less regulation meant (it meant COPD when you got older because the asbestos fucked your lungs, by the by, as an example). And have lived edge of poverty all my life. The price stuff... that don't speak to me. It'd fucking suck but I could deal with a 20% price hike in power, maybe by having everything off most of the time or somethin', but it'd be doable (and beyond that, folks down here have been dealing with nickel and dime increases on that stuff for years; it sucks, we kvetch like a sumbitch, but something gets tightened somewhere and things largely keep getting by, if worse than before). I can't live if the jackfucks poison the gulf with oil again, taint the local aquifers, or start doing stuff to the air worse than paper mill stench.

8695
Uh. No, neo, environmentalism doesn't hurt the poor more than other demographics. They're actually the ones that feel its lack the hardest. It ain't the rich or middle class that's doing much living besides toxic swamps and dealing with flaming tap water. Also tends to be the poorer parts of an area that gets screwed the hardest when the infrastructure keeping the ocean off the land breaks, and so on, and so forth.
Logically we already have plans in place due to the Cold War making the prospect of "The USSR, but not separated from the US by miles and miles of ice, tundra, and snow" a very spooky one. It's now a lot less spooky (a lot fewer nuclear weapons are involved, although that's of little consolation to those of us still living in potential future "post-apocalyptic parking lot" locations), but a lot more real.
For what it's worth, so far as I can recall a post-melt arctic (north in general) would by and large be harder to wage a land war across than the current ice, tundra, and snow, if that's the sort of thing you're talking about. And that's not even getting into what it means for actually getting to places, heh.

Part of the thing folks seem to forget about the thought of the colder parts of the earth heating up is that it's not going to turn up something fresh and happily nourishing daisies, it's going to turn up a massive bog of terrifyingly bad land that occasionally spews out clouds of noxious death and/or falls out from under you. That ain't exactly prime farmland hiding under all that permafrost, heh.

8696
Other Games / Re: The Steam Awards - what are your picks?
« on: November 28, 2016, 06:03:19 pm »
... man, I didn't even know steam had subspace continuum in its library. Apparently showed up last year, now that I check on it. That definitely got my test of time nom.

Crying got Last Remnant. Just... well, the blurb doesn't specify it can't be tears of laughter. Not that it did it intentionally, but still. Game's plot and character interactions cracked me up for all the wrong reasons, indeed to the point of tears a time or two. I didn't even get very far into it!
5 minutes was ToME4. Spent way too much damn time playing that ruddy thing.
Whoa was Blacksea Odyssey. Still haven't actually played more than the demo (and that only long enough to see my current comp can't run it well enough to enjoy playing it), but I've watched through an LP and holy hell that final boss. That is how you do a final goddamn boss.
Villainhug was Voidspire Tactics. Can't quite recall why, though. Just that there was something really sympathetic about some antagonist or another in there.
Game within game, well. Think the closest thing I've got in my library to a game that has one is Sacred Tears TRUE, so it got the nom. It... doesn't really have a minigame. Just a sort of one built into the combat system. Can't recall any over last two decades and change I actually enjoyed, either, so :V
Hipster one was Siralim 2. Don't even know if it's slated to get an award. Also don't care, ahaha!
Farm animal was stardew, from sheer laziness. I'd choose the worm franchise as a whole if it was an option, but I don't remember which specific games in the series had the best exploding livestock so they all lose out.
Magicmaker got the custom. "Most Ways to Explode a Goblin."

8697
Not a game, exactly, but a rom hack or something similar to it. One of the mario bros hard/masocore ones, the kaizo style stuff. I'm fairly sure it's an SMB3 hack, but not the actual kaizo one (I've watched a few of the TAS goes over the last hour or so to check, heh). Though it's entirely possible it could be one of the other ones, just with those end-level jagged black transition mushroom/flower/star 3 of a kind box thing hacked in.

The main thing I remember is that it had more than one instance where that end of level card box whatsit tried to kill you one way or another*. And... that's the only distinguishing feature I can recall, actually. But it's a pretty distinct one! So hopefully it'll sound familiar to someone.

Do recall I saw it on youtube, pretty sure either a speedrun or a TAS of it, but I can't seem to find it again and kinda' want to watch it once more, heh.

*E: Example I'm fairly sure I'm remembering right is an instance where you approach the box, and instead of doing its normal box thing the star jumps straight up and then comes back down, damaging/killing you if it touches yeh.

8698
Other Games / Re: The "Recommend me a game" thread
« on: November 27, 2016, 11:08:24 am »
I'm not trying to be obtuse, but how can the enemies overpower you 10x while still having the exact same tools you do?
Exact in the sense of, to pull an example from final fantasy, if your stuff can use a limit break, then the enemy can use a limit break. If you have access to items, the enemy has the same access. Symmetrical capabilities in terms of type if not intensity.

As for the rest of it... stuff like RTS/4x scaling isn't really what I'm looking for -- they could do that, but I've probably played something approaching either a plurality or slim majority of either genre over the years, and none of them do their cheating difficulty like I'm looking for. It's... well, generally they cheat, have access to resources you don't, get units stronger than you can (again, the symmetry is important, that if I really felt like it I could take a small forever and get my level 100 guys up to level 1500 and then fight a level 22,500 group but that's neither here nor there), stuff like that. Occasionally there'll be a one-off scenario or somethin' that's pretty close, but it's (very) rare. Similarly, design like disgaea where you'll be offsetting the disparity by things like jacked up weapons, isn't it (it's closer than most, though, and iirc some of the fights where you leverage map features or skill combos/interactions to deal with something that's just outright beyond you in terms of direct confrontation is closer still). As well as the beefgate stuff... I'm not looking for something where this is being used to limit or direct the player, that they're not very much intended to be going up against. Not an optional challenge or come back later type thing, basically, but rather part and parcel to the base game.

Monster hunter's a thought (as would something like shadow of the colossus) and definitely in the right direction, but it's got more asymmetry going than I'd like. Not looking for boss fights, looking for Shadow Link style things except Shadow Link starts at Super Saiyan 50 and you at SSJ1.

Quote
Another point would be that if the game *expects* you to do this, it's unlikely that the enemies really do overpower you when you take everything (including player skill vs the limits of AI) into account.
It's more or less explicitly a "break the system" kind of thing, and having challenges that outright require it, though not so much "expects you to" as "lets you". Siralim, which is where I'm coming from looking for similar things, is based around party composition and special ability interaction, and leveraging it to overcome the enemy. The sigil fights I mentioned, they're things where if you've got close to a single thing out of place, you're going to die, and brutally. You can't just use "things that handles the normal parts of the game" in these fights, you have to put a fair chunk of thought into what you're actually doing and how you're going to use it to deal with an enemy that's not just a bit stronger than you, but drastically so.

8699
Other Games / Re: The "Recommend me a game" thread
« on: November 26, 2016, 11:38:21 pm »
... so I've recently started fighting (and winning) higher level sigils in siralim 2 and I have to wonder. Is there any other games out there that encourages fighting enemies that are 10-15+ times (that is indeed times, as in a multiplier) your characters' levels?

Or in other words, is there anything else out there that tells you to take your level 100 team and go smash in the face of a level 1500 one? Genre I don't really care about, for all it's likely to be some stripe of rpg, obviously enough, but still. What sets you up against things that overpower you to a grotesque degree, and expects you to win with more or less the exact same tools your enemy has?

8700
Other Games / Re: How did you last *own*?
« on: November 26, 2016, 03:34:54 pm »
Won my first level 10 sigil fight. Context: That means I just walked my party of level 99 creatures into a brawl with a pack of level 1485 enemies, that had extra buffs on top of that and whatever insanity they brought along themselves... and won. Any and everything on the other team started off able to hit any of my critters for enough damage to kill them three or more times over. I started the fight entirely incapable of dealing meaningful (any, usually) damage, assuming I could even hit the things to begin with (I couldn't :V).

And my dudes killed the lot of them. Goddamn, but that was beautiful. and now I have to do it two more times, as they're given more buffs each time, ahahahaha


E: Did it two more times. First level 10 primal sigil, beaten! Not even a fifteen times level advantage, multiple hundred percent stat boost, and being unable to dodge or crit stopped me, ahahaha. though the first (and last :V) hit that got through and deep six'd my salamander to the tune of 106k damage (the salamander had <2k hp, with a base hp of ~900) did get me a bit worried, heh

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