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Other Games / Re: S.P.A.Z
« on: September 24, 2016, 01:32:28 pm »
I think what I tended to default to was loading up missiles and enough boosters that I never stopped firing; or rather, to the point there was always a missile ready to go (eventually you can actually get the reload or whatever up enough it stops helping, because the animation can't keep up). Tore everything to hell, usually from a few screens away, and always ended up with me stopping playing at some point because the missile spam started lagging the hell out of my computer and making the game unplayable :V
Incidentally, I don't know if it was ever changed/fixed, but if you set a missile firing turret/point/whatever to autofire or whatever it is, it will/used to fire a lot faster. Very, very noticeable, and if, as above, you get things to the point even that never has downtime... things don't make it. Also significant portions of the screen may or may not end up obscured. And your FPS goes to hell if you're already on a fairly low end machine. One day I'll have a box worth a damn and can try it again, heh.
Incidentally, I don't know if it was ever changed/fixed, but if you set a missile firing turret/point/whatever to autofire or whatever it is, it will/used to fire a lot faster. Very, very noticeable, and if, as above, you get things to the point even that never has downtime... things don't make it. Also significant portions of the screen may or may not end up obscured. And your FPS goes to hell if you're already on a fairly low end machine. One day I'll have a box worth a damn and can try it again, heh.
), not having to worry about the world going up in a cloud of nuclear flame. It was a simpler time, and we live in an era that is increasingly saturated with things that humans were simply never evolved to handle.