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Messages - Frumple

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9886
General Discussion / Re: Things that made you absolutely terrified today
« on: September 15, 2016, 11:47:02 am »
Maybe some kind of substitute? I do tend to play games before I sleep, as well, but usually I'll put them down (at least) 20-30 minutes before I intend to zonk out, and read for a while instead. Has helped, as near as I've been able to tell.

... though that does occasionally backfire spectacularly when I hit something both lengthy and particularly engaging and repeatedly fail the will saves to sleep instead of keep reading :V

9887
General Discussion / Re: Doc Helgoland's Asylum for the Politically American
« on: September 15, 2016, 11:23:04 am »
It's not like our political parties are particularly shy about hypocrisy. It's definitely a slogan you see very much predominately on the conservative side of US politics, though.

9888
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 15, 2016, 07:58:48 am »
Probably the effects.

As for lemuria, the consuls are basically discount wrath lords that take no research, i.e. they're sodding amazing, quite possibly one of the best national summons in the game for their price and accessibility. That said, they totally don't need a triple bless to do just about everything you want them to do -- I usually go major WN, minor earth (though the latter is more for the actual casters). It's enough to take almost any indie province, and most throne ones, too, if you bring in three or four at a time. And that's all you need until you can get some research and forging going and start kitting the critters out and bringing in chaff screens and proper caster backup.

You can actually sorta' get away with taking a dormant or imprisoned pretender, since your native D income is pretty high and you can empower one of your starting units to be able to start bringing in your summons. It slows you down fairly substantially but once your consuls start rolling out there's not much indie province wise that can stop you, and you can put out one (i.e. what amounts to a new expansion army) every two or three turns, even assuming you don't find more death sites.

That said, the consuls are discount wrath lords -- they don't have the D3 that makes the lords so thuggable, and their basic weapon is utter shite. They're just about your best army leader, as well as really good thugs throughout the game and zogging incredible ones when you can first get them, but that's all they are. You can build a strategy that utilizes them heavily but if you go all in on em yer going to be right buggered -- you still need to leverage your casters and freespawn, and for all lemuria doesn't need much scale wise dropping that luck or magic is overall a pretty bad idea.

9889
Again, though, I'm able to see the beauty of this world and appreciate what I have and I don't think that's a trait that depressed people have.
Nah, that's pretty much entirely disassociated from depression. There can be a correlation but it's not a very strong one. Can depend on the type a bit, but eh. Otherwise helg seems pretty on point.

9890
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 15, 2016, 04:52:44 am »
I mean. They're technically not wrong! At least so far as sales or whatev' goes. The people are indeed not interested because the game is pants.

9891
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 15, 2016, 04:34:28 am »
Mmhmm. Mindblast works as well on ethereal undead as it does on any (i.e. if they're not mindless it hits just fine). Best way depends on what you have access to, ha. Banish spam is usually effective, any way of chucking around large/battlefield-wide bundles of magic damage will probably do a number on them. As SG notes, about the only undead counter that ethereal counters is taking an army up into their face and beating on them, and I think the occasional raw physical damage spell. And that's as conditional as ever if you have a way to mass apply some form of magical damage to said facebeaters.

9892
General Discussion / Re: I like anime, do you like anime?
« on: September 14, 2016, 11:35:32 pm »
... it does look pretty appealing. Any chance of/eta on it being in english?

9893
General Discussion / Re: I like anime, do you like anime?
« on: September 14, 2016, 06:37:40 pm »
The internet already knows. No point in stopping now.

9894
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 14, 2016, 02:29:24 pm »
Yeah, the more you invest the more you better get out of it. If you can leverage that 58 crossbows worth of gold to kill 59 or up, you're golden. If you can't, maybe find somewhere else to put the dosh.

... mind you, that usually doesn't happen if you just leave the PD by itself. You use major PD provinces to screen for mages or cav or whatev', basically treating them as a regenerating chaff blob. One that, do remember, costs no upkeep and consumes no supplies, and only really attritions if you lose the province or something... happens... to its population, if there's no fortress. Can be totally worth the investment if you have some way to force the enemy to attack the province they're in, or just if the PD sticks around long enough.

9895
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2016, 10:18:34 am »
We'll know when we finish making them, presumably. Not that being prone to errors is really a problem, exactly. They just need to be less prone (on average) than current tech and/or humans.

9896
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 14, 2016, 10:04:43 am »
Always one. Zero exceptions, even a pop 0 ermor province can and should do that -- I don't think there's anything in this game you can better spend a single gold on. This is probably one of the easier things to miss, and while it is hilarious for the other side to start a conflict by capping half your empire with scouts, it's not something you want to be on the receiving end of :V

Everything depends on where the province is, what you expect to happen to it, and available resources. I do tend to prefer around 5-10 as a baseline, cash allowing, though. Enough to fend off bird attacks and the occasional small invasion event, that sort of thing. Think it's actually something like 6-11 'cause somewhere in there's the breakpoints for scout reports, but in that range.

... at least versus humans. Against AI I usually end up with one or more provinces with 100 PD, ahaha.

9897
General Discussion / Re: Doc Helgoland's Asylum for the Politically American
« on: September 14, 2016, 07:26:09 am »
... since when was large political donations correlating to cushy diplomatic positions news? Hasn't that been a common thing for... decades? On both sides of the aisle in the US?

Diplomat to a country that they don't have to do much actual work in has been the standard way to both throw supporters a bone and get them out of the way for... I want to say millennium, if you go beyond US history.

and ninja'd, but okay. Pretty sure that's at least as far back as rome and whatnot, though. Three centuries is probably too little, heh.

9898
Other Games / Re: Gearhead RPG questions thread!
« on: September 14, 2016, 07:03:25 am »
I've completely lost memory of what exactly the upgrades were mech wise, heh. I want to say vadels and savins are go-tos, though? At least as a baseline. Probably spelled one or both wrong, but *shrugs*

For fast mechs, most of my advice would just be to skim through the mech files and see what has plenty of weight reduction on their parts. That's usually a sign it's a higher end speedster mech.

9899
Other Games / Re: Gearhead RPG questions thread!
« on: September 14, 2016, 05:44:02 am »
You can keep going. Iirc all the final boss thing really does is give you access to a neat mech.

As for the missing, I want to say you just missed some dialogue and whatnot, and a free companion. Probably some cash et al, but eh. It's been quite a while, but I don't recall that being more than a side quest.

And yeah, mech engineering can be bloody useful, particularly in GH1 -- it got reigned in a bit in GH2. You can shove a whole hell of a lot into a machine in the first game, heh. If you're really getting into it you'll find yourself hunting specific arms and legs and whatnot, so you can maximize just how many weapons and thrusters you can stick on one machine. I well remember walking out of snake lake with stuff like a three headed six armed five legged mecha, every limb loaded with arc thrusters and equipped with armor also loaded with arc thrusters, and the whole shebang stuffed full of things like those light particle cannons and nova pistols and whatnot.

Neat thing about GH1, that I don't recall ever being changed: Independent of character stats and whatnot, the faster your mech moves, the more it gets to shoot. That has... implications :V

9900
General Discussion / Re: Things that made you absolutely terrified today
« on: September 13, 2016, 09:12:59 pm »
... is it just me, or is that an even less reassuring statement than talking about exploding hazmat transports? It's the probably that does it, I think.

But yeah, drive safe, keep to whatever training and regs you've got, and make sure you're wearing a good pair of shoes and you'll be fine.

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