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Messages - Frumple

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9946
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 10, 2016, 11:54:23 pm »
Plus, it's just really fucking strange logic.

Problem:  We can't stop ourselves from making our own planet inhospitable to life
Solution:  But we can totally go to a planet that is already inhospitable to life, and make it work
No, no. The idea generally isn't so much to make other planets particularly hospitable as have them to off, uh. Orbit, I guess. All the inhospitable shit we're doing here. And maybe finding the few that's already livable. Outside of (generally romanticized) dome colonies and whatnot, I guess. A kind of "Imagine if we could take that small plastic continent we're building in the pacific and just toss it into the sun" thing. Or maybe figure a way to dump it all on venus or something and throw in a bunch of that plastic eating bacteria or whatever the hell.

Personally I just want to know we've actually got the option to try ready and rarin' to go if/when we actually happen to irreparably wreck this planet or it gets hit with a giant space rock or whatever. Never a good idea to have all your eggs in the same basket and all that. It's brainfuckingly stupid to me any of us is actually considering not even trying. Like, sure, it's not instant, and expensive, and etc., etc., etc. But it's like living in the middle of a flood plain and not having flooding insurance. Or stilts or some crap, I'unno, whatever works to get the point across.

Basically the idea is we do the space thing so we actually have the option to stop shitting in our back yard. Right now we don't really have other yards to shit in.

9947
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 11:43:44 pm »
Yeah, I'm not 100% sure, but I think it's possible to get unusual longdead with generic (scelarian or something) reanimators if they're in a proper province. Probably need to get around to testing... fairly easy to find lizard provinces, and they'd be a potential target. Plain underwater would be fine, too, really. But I could swear I've ended up with monkey longdead (as an example) as a non-monkey nation before, and my memory is wanting to tell me it's because I plopped reanimations on top of a monkey province.

Still, the lemurian spirit calling (for shadows specifically, anyway) definitely changes based on water/underwater, and the latter results are strictly better. Presumably if any other nation gets a hold of the effect (apostasy or enslave or somethin', I'unno), it'd be the same. Just a good thing to remember, particularly if it's actually a unique effect.

9948
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 10, 2016, 11:33:12 pm »
There is always conquering space. Space has a lot of stuff we haven't started even exploiting yet! And living space! Minerals, Hydrocarbons, water, solar-energy, adventure! It's like Imperialism without the part where you hurt people. But no one lives in space! Yet! See? Everyone benefits!

Space Imperialism is the way forward people.
There's just that teensie problem with near every part of it being inherently inimical to human life :V

And hey, the oceans have, like. Most of that already! We could colonize that. They filmed parts of a TV series about that in florida, actually.

We wouldn't even have to worry about killing the dolphins or whatever after our topside nincompoopery acidifies/deoxygenates the thing to the point they're all dead anyway.

9949
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 10, 2016, 10:30:18 pm »
Does it really qualify as a consumer economy when depletion matches restoration+replenishment?
Yes? Not just yes but obviously. The consumer part of consumer economy has basically nothing to do with the production end or how society's overall resources are used, just who the primary driver is.

9950
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 09:43:07 pm »
The critter was also toting a black steel tower shield, yes.

Also, minor tip to all folks trying lemuria that didn't notice it already: The shadows you call underwater are marginally stronger than the ones you call on land, and still fully amphibious, even the triton ones. Can't remember if ermor or theo-whatever have similar tricks going on, though I want to say you can see something along those lines if you're in a province with native monkey population or stuff along those lines. Getting different skeletons from reanimation and whatnot, most of which are more powerful (if only by small degrees) than your baseline longdead/shadow/whatever.

But basically, if possible, you want all your spare freespawn tribunes calling shadows underwater if they don't have anything better to do at the moment. It's mostly fairly small (tritons get +8 AP, atlantians get +1 HP... and they both get floating, which can actually be a pretty major thing in certain cases), but it's a nice little boost.

9951
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 09:25:51 pm »
... in other news, the underwater indie province one of my consuls just rolled over apparently had one of their commanders carrying... a flying carpet.

I guess it sorta' makes maybe sense considering it was being carried by a hydromancer, but...

9952
Iirc the canon or whatever suggests that the 'nids aren't so much following anything particular as they are running the hell away from something, and the om-nom is just how they keep themselves hauling exoskeleton.

9953
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 10, 2016, 09:00:03 pm »
Eh, the conservationist/environmental movement had stuff starting to really fly somewhere in the mid 1900s, iirc. There certainly hasn't been much public awareness of or governmental attention to some of the problems until recently but folks in the fields in question were starting to see major problems a fair bit before either of us were born... definitely a good decade or two before the 80s. The earliest folks starting to propose stuff like greenhouse warming was in the late 1800s :-\

9954
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 08:40:12 pm »
Yeah, the blood sac (or dying domain or whatever it's called?) in this case wouldn't be to try to domkill but to keep your dominion away from most of your provinces, while still being able to keep yourself from being domkilled. As sorta' mentioned, from what I understand it's part of how a particularly well ran tri/quad-bless mictlan manages to not get excreted upon even if their initial rush is slowed or stalled. They ruin the area around their starting provinces and keep everything else in someone else's (Preferably decent) domain.

E: In other news, I just started up a game with everything except magic -3. Late winter of the first year, one of my provinces gets hit with a barbarian invasion consisting of a chief, a lord... and 109 barbarians. Yeah, that province didn't make it :V

9955
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 08:27:53 pm »
Well the beauty of it is, even if your pretender dies trying this, you still grab a couple Thrones really really early and can put your early forts there instead of in conquered territory. It's not even about getting all the Thrones before anyone can do anything about it so much as grabbing a really early lead on Thrones.
I mean. You could? But you've wrecked your scales to nothing. Even if you somehow manage to fortify the areas around the thrones (easier said than done, since you're not going to have gold and building the forts is going to take a good few extra turns regardless, giving your opponents time to react) the chances of you being able to keep your (shortly-a-wasteland) capital and the surrounding area is... low. You either get a throne win within the first 15-20 turns or you lose. Early thrones are just going to mean your scales kill you slower, unless you do some serious trimming on those magic paths and bring the scales up to something non-suicidal.

Though good luck taking much advantage of any gem income the thrones give you with that drain 3 misfortune 3, ahaha.

And now I've been ninja'd but let's throw another voice in the pile :V

E: Though maybe conceptually with one of the blood sac nations if any have access to an appropriate pretender? Doing the mictlan thing and keeping your poisonous domain away from whatever provinces you're using to keep you alive. Think thrones still spread blood sac nation dominion, though, so that might not actually help much.

9956
Other Games / Re: Halcyon 6: Starbase Commander - FTL meets strategy!
« on: September 10, 2016, 08:19:51 pm »
Yeeaaah, looking into it a bit more the bulk of the game plays like a middling-if-not-bad flash RPG (in the style of the Epic Fantasy Battle stuff), with a thin veneer of strategy that's... well, you can make the x-com comparison but the comparison you'd be making is "Like x-com but shallower and more annoying". I can see what they're trying to do with the combat, and to be fair the whole "consume debuff for extra damage" thing isn't something you see all that often, but it's pretty flat as implemented. Tech tree's maybe better but it's still just kinda' straightforward and only so-so in terms of interest... same for the station clearing stuff, so far as I've seen.

Similarly the strategy layer approaches more annoying than fun due to the manual resource collection -- that sort of thing would be okay in the beginning, if you could set up convoys or something to do it for you (and bonus, that could add another opportunity to do something interesting, with having to defend the things or whatev'), but as near as I've noticed you can't, and it's not -- and just how the travel works... even just moving the station would have helped there, make it more centralized so the tedium stuff (resource collection, fending off the desultory raids) didn't involve much travel and the interesting was actually doing stuff beyond that area.

The aesthetics are pretty solid if like that sort of thing, if nothing else, though the music seemed fairly repetitive (bar maybe the racial stuff, but you kinda' don't hear that enough and what you do hear constantly is... pretty constant). Not something I could blame a small studio for, really, but still.

... basically the game's not exactly offensively bad, but there's zero chance I'd spend more than five bucks on it. Probably less, tbh. The production values seem pretty good but the gameplay is "found buried in a pile of 3 star flash games on kongregate", if definitely something I could see being improved pretty substantially. The 1.0 release isn't a game I could recommend to someone, though.

9957
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2016, 07:57:00 pm »
Bit of a shame the game doesn't have embalming. You could stuff the donkey and then hunt down its worshippers and present them the most marvelous of gifts.

Though now I'm kinda wondering what sort of response you get from a god if you sacrifice it to itself. Or eventually will in DF, I guess. Though there's more than a few constructions of metaphysics out there where that's totally a thing that could happen. Even outside of modern entertainment and whatnot. Christianity basically did that depending on how you shake out trinitarianism (though it was more the god sacrificing itself to itself, I suppose), there's definitely formulations of Hinduism where that's a possibility (if probably kinda' pointless)... almost certainly plenty I'm forgetting.

Honestly, thinking on it a little that actually seems like a really rather common potentiality, if not thing that actually happens much in any particular holy text.

9958
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 10, 2016, 05:37:11 pm »
Though if you're asking about eye loss in general, do remember that the only thing better than a dead enemy unit is a live one that basically can't do anything to you and is still costing your enemy resources.

9959
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2016, 05:13:25 pm »
I assume they use sour cream as the base for their glaze. Sounds a bit odd but maybe it could work?
They're not the worst donuts I've eaten, but I definitely wouldn't have picked them up if I had noticed. Don't quite taste bad but they definitely don't taste good. The sour tinge almost makes it taste like donuts that have started to go bad or somethin'. Too sweet to be nasty but it's enough to make it less palatable.

And yeah, they exist. From what I recall of where you're at ak, you might be able to see them if you swing by the nearest walmart.

9960
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 10, 2016, 01:59:06 pm »
... or what you're talking about actually are the magnitude 7s. Pretty sure that's generally the position stated.

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