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Messages - Frumple

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9976
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 05:20:40 pm »
Yeah, that's the skill. It... can be if your stats are high enough, but it's probably better to either do a little dance and pick up AC or just not use it. GH1 has fairly little stopping you from picking up every single skill in the game if you particularly feel like it.

9977
Beyond all that, weren't the kroot pretty conflicty before they got GG'd? Surely at some point some of them had a light snack.

Mostly just curious if it was mentioned at some point, though. Iirc there's bits in the novels about what happens to kroot that regularly munch on, say, orkz or eldar or whathaveyou, so the question is how far that coverage extends.

9978
I mean. Kroot aren't exactly known for their majestic aesthetics. Most of them, anyway. I'm sure there's some out there that ate enough artists or somethin'.

E: Speaking of which, do we know what happens when kroot nom on ethereals? I can't remember if that's a thing addressed or not.

9979
No no, the qualifier was blood-sucking mosquitoes. The stuff that feeds on mosquitoes would still have things to eat, it just wouldn't be things that also eat us.

9980
Eh, they're sentient, iirc. Just not much beyond that.

And nah, they can live. We need them for our eugenics experiments. They just need to stay in the labs and breed for our enlightenment.

9981
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 04:09:30 pm »
Yeah, that sort of thing's good for early leveling. Just have to remind folks trying it that it doesn't effect training, and after a bit (iirc it's usually fairly easy to use-train skills up to five or six... maybe 7 or 8 if you start with it high?) paying for skill XP is so massively more efficient (particularly in the face of sewer runs :P) that type of consideration is mostly pointless :V

... but yeah, mid-late game powering up, if you're trying to be quick about it, basically consists of doing sewer runs and then blowing all the (millions of) dosh on skills. You don't bother with buying almost anything mech related at that point (and you won't be buying anything except consumables for SF:0, either, as it usually takes the best you can buy in-shop just to do the runs) -- if you need or want a part, you take your cash-infused piloting skills and go headshot whatever it is you're after. Every penny piles into the skills (and repairing stuff, I guess).

Can ramp it up, too. If you can do a 100k+ run, it's pretty easy to use that to start bootstrapping skills and pull yourself up to the point you're managing the 2-3 million plus runs.

9982
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 09, 2016, 02:53:20 pm »
... didn't that quoted bit, like. Answer the question posed in response to it?

E: Actually, now it feels like that was an amazing example of exactly what the quoted bit said. If that was intentional, bravo.

9983
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 02:39:31 pm »
... if you've got the stats for it, sewer runs are with zero doubt the most efficient way to make money in GH1. After a bit you start regularly walking out of those things with 2 million plus, consistently, for usually fairly little time invested. You just need enough to be able to tangle with a clump of, like. Twenty something albino alligator tier enemies while under the effects of a bad mood >_> Want to say the base was around 25 in primary combat stats, and either something like a couple of plasma cannons or what I mention below? Something that either hits AoE or never has a turn you can't attack with it, from range and without ammo. And your actual skills in the 6-8 range. Something like that.

If you can't afford rf bazookas, though, you're almost certainly not ready to go into one of those things, or at least not ready to be raking it in from 'em. Probably best to stick with other things. Don't recall if arena fighting or chasing missions is more efficient than the other, though.

Incidentally, I'd probably recommend some of the ground level weapon fighting I've forgotten the name of. That and enough deathwings to always have one off cooldown (iirc, it's around seven or eight) make for a hella solid non-mech setup. Infinite functionally-zero CD ranged attacks, that you can still wear melee weapons or guns while using. Plus they poison, and you can stick another doodad on them and have them do even more. Beautifully nasty stuff.

9984
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 09, 2016, 02:00:06 pm »
Eh... still protectionism, yeh? Trump actually had a fair bit of the same line, anyway, iirc. The anti-corp thing. Pretty sure he flipped on it, but it was a thing. Sorta'. About as much as anything that's came out the guy.

9985
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 12:23:59 pm »
Nah, a couple of the burus are a'ight, if maybe more for the stuff they're wearing than the machines themselves. Forget which ones, and they're still not exactly amazing (especially given how combat works), but they're workable enough to get you off the ground. Also seem to remember having one of 'em's limbs as a target for mid/early game harvesting (when I was doing frankenmech runs). Can't even remotely remember which one it was, though.

Still, pretty easy to check if someone cares to. Most of the mech and item code is pretty easy to read, if a bit harder to write.

9986
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 09, 2016, 12:21:24 pm »
Yeah, basically the one way to still pull off a reverse communion is have the master load down with various buff spells particularly chosen to make it so everything that attacks the slaves die before the slaves do.

It... usually isn't worth it.

Though I want to say there's also something with getting the master to rout off the map? Probably misremembering.

9987
Welp, that map got a laugh out of me.

9988
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 08:35:11 am »
Thanks for the tips. I'll strip its parts and then sell it then.

Also my character suffers from 'Bad Mood'. I suspect that's because I let him got hungry, but I've fed him 3x since then but the bad mood hasn't gone away. What gives?
It can take some time. There's also more than one sort of food... iirc some can actually make your mood worse. Generally you want to stock up on... deluxe rations, I think it was? Or noodle cups, something along those lines. And maybe some chocolate. As those improve mood when you eat them. I generally just bought fifty or sixty of the things the first time I saw them and had the cash and stuffed most of it into a spare mech (and a handful in my primary -- SF:0 junk has barely any effect on SF:2 machines, so far as weight and whatnot goes). If you really want to know for sure, the food items are in PC_Equipment, if my memory's working. Fairly straightforward to read, too, at least for those ones.

There's also a number of other things that can cause it. Bad conversations or combat/mission failures are probably the most common (and sewer runs probably the thing you'll eventually be inflicting on yourself regularly). One of the reasons you put a point into... whatever the conversation skill was... and then talk to everyone until their bar gets. I want to say yellow? Never actually tap it out, as that will usually make relations (and your mood) worse. Anyway that'll get your convo thing to five or so without investment fairly quickly, after which talking to people a lot will help with your mood a bit.

If you really want to get rid of it, there's a town in the upper-middle part of the green part of the world map that has hot springs -- a dip or two in that'll fix you right up, if you've got the cash for it. Easily the fastest way to recover from sewer runs, heh, and once you start doing those with much regularity/depth the cost is pretty trivial.

9989
Other Games / Re: Gearhead RPG questions thread!
« on: September 09, 2016, 05:49:50 am »
The wolfram pretty much is worse than the corsair, yes, iirc. Want to say it's better than some burus, but from what I can remember about the best thing you can do starting off with it is strip off the laser and the hat and stick those on something more useful.

Selling it or not depends on you, though. Generally you want to have at least one backup sitting around, but also generally you want something besides a wolfram doing it.

9990
Eh, it mostly seems to be because dk64 isn't just a period collect-a-thon, it's a collect-a-thon's collect-a-thon. It probably took things a little too far. Five characters, each with basically an entire other game's set of (generally more or less identical and color swapped) collectables. And there wasn't just one sort. All told there was like three or four sets per character, iirc, coming out to more or less fifteen or twenty different masses of junk to pick up... usually per level. In retrospect and with that reminder a bit ago, I can see now that it was a bit... bloated.

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