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Messages - Frumple

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9991
... y'know, I found out recently-ish that apparently dk64 has a vaguely horrible reputation. Apparently folks are of the general opinion it's kinda' terrible.

Think I actually beat it when I was younger. I remember liking it, even. Watching a bit of an LP a bit ago was painful, though. Looked a lot worse than I remembered it being, heh.

9992
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 08, 2016, 11:32:48 pm »
Optimal event setup doesn't translate to better in D4, silly. Better events, maybe (and only maybe, because I'd be surprised if a setup that maximized the good:bad event ratio was actually desirable for every nation or strategy), but if you're relying on events for just about anything in this game you've probably screwed up hard. Even ermor and co still rely primarily on conquest for their dosh.

Regardless, the point is knowing what it is. Low information environment just makes your variety of choices equally worthless, rather than things you made with deliberation and understanding. And if people are gravitating towards an objectively better design that just means you know what they're doing and can respond accordingly :P

9993
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 08, 2016, 10:56:51 pm »
Eh, probably half of it isn't new invasions. It's that you're getting more of them. Because you're getting more events. And in the case of ermor & co, on top of no longer having PD (save the one commander, I guess).

Though I coulda' sworn T3 opened up some new stuff. Maybe it was back in D3? Eh. Still, if all it takes is turmoil 1, no longer will I be taking T1 :V

Kinda' wish someone would do a proper breakdown of the events, though. There's lists, but no "This is how many events scale X brings in" sort of thing. Nice summary of however many number of the different sorts (gold, gems, items, invasions, units, etc.) of events come in at what points would be a helluva handy reference. Also be neat to see if there's a sort of optimal event setup, where you maximize the number of potential good events and minimize the number of poor ones... trim the pool to be in your favor, basically.

9994
General Discussion / Re: Doc Helgoland's Asylum for the Politically Insane
« on: September 08, 2016, 10:44:51 pm »
... the infighting where they still voted in lockstep on multiple issues and helped each other try to push through various legislation?

There was definitely conflict, but not the sort of ire you see directed towards the dems. I'd be surprised if johnson actually had much trouble getting the republicans to help out on any number of things the guy's after.

9995
Evil they may or may not be, assholes they definitely are.

9996
Are you sure that's true in that generality? Sure, there's shitty people like that who push folks to do stuff they're not comfortable doing, but I've never heard anyone call a kid with one or two close friends and not much social life beyond that a horrible freak who should be purged from the gene pool or something. Might be skewed perception on your side.
(Or on mine, since I never really had that sort of trouble. But eh, that's a possibility that's impossible to rule out, I guess.)
Nah, that's pretty much dead on. Go look at the advice for pretty much anything related to business interviews,* everything related to college entrance stuff (particularly re: extracurriculars), probably 60-70+% of more-or-less universal advice for workplace relations... there's basically a list that covers everything (that people use to measure success in life, or at least not!failure, and usually happiness, too) that says "Act extroverted or have a much harder/impossible time of things" to varying (usually fairly significant) degrees.

It's not so much calling people freaks or whatever (though that does actually happen, if not that exact wording), as having pretty much every behavior pattern attributed to introversion disparaged or be told is ineffective, suboptimal, how you fail to compete, and so on. There's a pretty extreme bias towards extroversion in, at the very least, most western societies. Probably the rest, too, but I've not enough interaction with 'em to say.

*Amusingly enough, there's actually a fair amount of advice there vis a vis employment interviews and introversion. From what I've seen said advice generally boils down to saying, with a great deal more tact and less succinctness, "Play extrovert or you're fucked."

9997
The 'Not Asshole' faction of 40k would also split apart near immediately since they all have huge differences of morality and ethics that make working together, even to defeat the literal soul eating monsters from another dimension, highly distasteful to them all.
... since when did WH40k have a non-asshole faction?

Also pretty sure more than the porcelain god god is an existential threat to chaos. Both the 'crons and the 'nids could manage it, iirc. Or at least the oldcrons could, and I'm assuming the new ones are able to do something similar.

9998
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 08, 2016, 07:25:22 pm »
Except the invasions, since you eventually have no PD unless you have forts everywhere (and you're almost certain to not have as many forts as you would without turmoil :V). Theoretically you can just use your freespawn in its place, but that means micromanaging the ruddy freespawn and having to leave mounds of them loitering around doing nothing save fending off the possibility of invasions. Or have a few wandering bands held back clearing up your core territories (i.e. more annoying micromanagement, more forces that could be spending time catching arrows for your important stuff instead). And the worst part is it doesn't become a particularly noticeable issue until later in the game, when you have a whole host of other things you'd much rather be spending attention on.*

Probably doesn't get under some folks' skin as much as it does mine, but I'd actually rather take turmoil as a nation without popkill than the ones that have it, these days. Much less trouble in the long run.

*E: Though with sudden retrospect, I can see how that might be an intentional bit of design, and a rather cunning one. A sort of subtle poke to domkill nations for unilaterally tanking their scales without considering anything except the pretender points, that's even sneakier by not coming into its full effect until a few dozen turns in, so that folks just dipping their toes in to test stuff won't notice. If illwinter actually meant to do that, I have to say I'm kinda impressed. Impressed and hateful :V

9999
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 08, 2016, 05:19:07 pm »
You can do that. Taking turmoil scales does unlock some bad events, which dilutes the pool of random events you want to aim for by getting lots of random events, but it's not incredibly terrible in my experience.
You can try that. It's a theory oft tested on the domkill nations (that aren't r'yleh). I've actually done it quite a lot both in Dom 3 and 4, which is why I've stopped :V

You can still play through it with usually (usually) not much trouble, but mostly it's just notably likely to be freakishly annoying. Invasions every other turn, all sorts of irritants popping up in your message log, etc., etc., etc. Particularly with the changes in Dom 4 to PD, I very much don't think it's worth it, especially for the non-r'yleh domkill nations -- tank everything but order, luck, and magic, basically (and/or growth, for asphodel), otherwise you're going to be spending half your time reconquering provinces in your backline with your freespawn (or just leaving chunks there, which is bad enough) instead of sending them to the front to do something useful. It's playable, but I don't really find it fun to play anymore.

Turmoil two (or maybe one, depending on how bad the T2 unlocked stuff is... I had remembered most of the major problems being T3, but it's definitely possibly I was misremembering) is about as low as I'd recommend, and even then... if you're doing it, you're doing it for gems and magic items, not gold. Luck 3 and Order 1+ will net you significantly more cash if you're going high luck primarily for that, even with the reduced events and playing a popkill nation. The order positive events can be hella' sexy -- free castles, gigantic lumps of dosh (iirc the largest single gold event is order locked, somewhere in the range of 3k in one go), that sort of junk.

10000
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 08, 2016, 12:59:38 pm »
If I had been whistling on florida streets for three and a half hours, I wouldn't have a cramped throat, my corpse would be in the morgue.

Driving a fair bit today, was all.

10001
Other Games / Re: Gearhead RPG questions thread!
« on: September 08, 2016, 12:49:58 pm »
I've... forgot. And am entirely too tired to check. But I want to say there's something with the non-mech transport system (buses et al, in GH1) that lets you ferry SF:1+ machines around for a price. Could definitely be wrong, but that's the bell that's ringing.

10002
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 08, 2016, 12:38:40 pm »
Today I learned it takes about three and a half hours of near constant whistling before my throat starts to (mildly, but still) cramp.

I don't think I was fully cognizant those things could cramp.

But now I know, and my throat muscles feel a bit sore.

10003
Other Games / Re: Dominions 4: Thrones of Ascension
« on: September 08, 2016, 11:10:35 am »
Never turmoil 3. There's basically nothing those points can give you that's worth the events it enables/makes more likely. That's the major thing. After that is conditional, but unless you're ermor or lemuria (or something with chaos power, I guess, but I've never noticed the power effects be very impactful) order is better (though it doesn't exactly hurt for those two, either) and misfortune is a pain in the rear for everyone (marginally less for those two or three that use a lot of fortunetellers, maybe), soooo...

Turmoil is generally the last scale I'll dump, and I take misfortune precisely never. Not even for a multibless. Everything is permissible except bloody misfortune. I'll take luck 0 but that's as far down as it goes. Far as I'm concerned that scale only has four options and none of them give you extra points.

10004
They... don't. The only faction that's going to win has already won, really.

The impies probably won't lose, though. Neither will anyone else, unless they stop being a good fight.

10005
Pretty sure the necron are more or less theocratic, too... the oldcron definitely were, at least.
The only Necrons who serve the C'tan are automatons. Unless you consider yourself the god of your electronics, that doesn't count. And the deific status of the C'tan in general is questionable as outlined before.
The actual deific status is kinda' irrelevant, really. If the things work like a god so far as their group is concerned (and the c'tan definitely do that much, at least) whether they are or not is functionally identical, by and large. Could definitely be different with the newcron, though. I have zero clue what this guys are doing these days.

And hey, the law of power thing is basically exactly what I was talking about. Rest of it, too. The actual manifestation of spiritual beliefs have little to no defined form. If they're doing what they're doing to contend with what they see as a god and protect their soul at the same time, whether they enjoy it or not doesn't matter in the slightest. If you've structured your entire civilization around the maintenance of your soul and attendance of your spiritual needs... you're looking at a religion. Even if that religion holds the law of power most sacrosanct, dedicates its methods to fending off the attention of its deity, and attends those needs with violent debauchery.

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