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DF Community Games & Stories / Re: Spearbreakers - A Tale Of Depression, Pyromania, and Mugs. (34.11, finished)
« on: April 07, 2014, 07:50:51 pm »
Oh, and I'll probably remind whoever.
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The mental image of a hulking coyote monster stopping in the middle of an important diplomatic meeting to just start babbling is hilarious.Sig'd
Very well. Imagine, if you will, a fate wherein MurderMachines never dies. Is that fate not possible? Only by sabotage will MurderMachines fall, methinks. So if you sabotage the fort, is it truly will of fate or will of Terry? And if it is will of Terry and Terry ceases to exist, could Terry's will continue to sabotage? Truly entropy is the only thing that might cause the end of MurderMachines and by wit of those prepared and careful order, entropy can be subverted. All of you should be motivated to do so, as with entropy ChaosMaker can no longer make chaos. And if entropy occurs, interest will wane. If interest wanes, only that can truly end this place.Murdermachines can also fall from incompetence. I almost killed it with unforbidden egg roasts when I was checking out the save.
( Everyone: Anticipate Terryvention in the fortress. )