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DF Dwarf Mode Discussion / Re: Programming with DF: Better inventory / production statistics
« on: May 15, 2013, 06:44:45 am »
Wow, that looks fantastic! Thanks for linking. There goes my excuse to dive into DF programming ;-)
(and it reinforces my view that Toady should split df into a proprietary backend/simulation part and an open source interface part, and have a proper API between them. The community here would make an interface for DF that would make a professional game studio jealous, instead of the dfhack / memory tricks that have several disadvantages...
Has Toady ever commented on the dfhack / plugins endeavours?
(and it reinforces my view that Toady should split df into a proprietary backend/simulation part and an open source interface part, and have a proper API between them. The community here would make an interface for DF that would make a professional game studio jealous, instead of the dfhack / memory tricks that have several disadvantages...
Has Toady ever commented on the dfhack / plugins endeavours?