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DF Dwarf Mode Discussion / Re: Optomised Armour Layering?
« on: May 03, 2013, 03:43:21 am »
Hmm, I just had a look at the data presented in the excellent 'The end of "What bolt metal is better?" arguments' thread linked in Urist's sig.
What I take from it is not that candy is worse than steel. It performs similar against everything except wood bolts, which are not your biggest enemy in any case, and wood bolts are still really bad against candy. Against candy or bone bolts candy actually outperforms steel, presumably because these bolts have so little mass that they depend on penetrating the armor.
Is there any reason to assume that the "wood bolt syndrome" translates to melee cases? Has anybody done an arena experiment to pit 1000 candy/steel/mix clad dwarfs against a variety of actual opponents (say goblin, minotaur, clown or something) and compare survival rates? Of course there is a lot of random but with only 9 cells and >100 cases per cell it shouldn't be too bad, I suppose? You can also have an unarmed dwarf and count number of blows before injury / incapacitation / death?
(I've never used the arena and have never seen candy other than by throwing my miner into a volcano (it was an accident, I swear!), so I don't think I am the person for doing this... I'll happily parse the logfile if someone can do the arena part, I'm good at scripts and re?)
What I take from it is not that candy is worse than steel. It performs similar against everything except wood bolts, which are not your biggest enemy in any case, and wood bolts are still really bad against candy. Against candy or bone bolts candy actually outperforms steel, presumably because these bolts have so little mass that they depend on penetrating the armor.
Is there any reason to assume that the "wood bolt syndrome" translates to melee cases? Has anybody done an arena experiment to pit 1000 candy/steel/mix clad dwarfs against a variety of actual opponents (say goblin, minotaur, clown or something) and compare survival rates? Of course there is a lot of random but with only 9 cells and >100 cases per cell it shouldn't be too bad, I suppose? You can also have an unarmed dwarf and count number of blows before injury / incapacitation / death?
(I've never used the arena and have never seen candy other than by throwing my miner into a volcano (it was an accident, I swear!), so I don't think I am the person for doing this... I'll happily parse the logfile if someone can do the arena part, I'm good at scripts and re?)