Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - DarkAvenger

Pages: 1 2 3 [4] 5 6 ... 11
46
DF Gameplay Questions / Re: Plugging up the ceiling
« on: July 31, 2008, 10:26:48 am »
Not in Opera :D

47
DF Gameplay Questions / Re: Is Exodus normal?
« on: July 31, 2008, 08:13:33 am »
Anyone I dont have use for I give them a crossbow, some ammo and tell them to shoot things and it works out for both of us :)

48
DF Gameplay Questions / Re: pig iron high boot
« on: July 31, 2008, 08:10:33 am »
Just curious, how good is an artifact short sword damage wise.

I have one of those laying around but I kind of neglected it, plus dwarves with sword set to them dont wanna pick it up
But just for the record, how much damage would this do over something else?

49
woops, too used to DnD stuff.

50
DF Adventure Mode Discussion / Re: Mortal Wounds
« on: July 29, 2008, 08:38:44 pm »
Dunno, Im pretty sure any weapon can critical your head at least.

51
You got it all wrong, Adamantite Ballista arrows are the best :P

52
DF Adventure Mode Discussion / Re: Mortal Wounds
« on: July 29, 2008, 08:14:46 pm »
heh, theres no real way to avoid it when you think about it, just random chance that you could take a headshot.

53
trap the blind spots.

54
DF Dwarf Mode Discussion / Re: Questions About Dwarven Economy
« on: July 29, 2008, 09:58:15 am »
one thing.

NEVER MAKE COINS. EVER.

55
DF General Discussion / Re: World Generation - Why?
« on: July 29, 2008, 09:45:45 am »
He possibly may be playing the very first version, thats what I thought about it when I downloaded that instead of the later versions.

Where you basically only start off at the exact same rock wall every time no matter what world you generate.

56
DF General Discussion / Re: High elevation variance is AWESOME.
« on: July 29, 2008, 09:44:20 am »
I settled on a mountain side that was exactly like that about 15 levels high, it was rediculous, almost an impassable wall was how high it was.

Only bad thing was it was really hard and annoying for combat to happen there, you would have to consantly change Z levels to figure out what the hell is going on.

57
DF Gameplay Questions / Drowning the Traders?
« on: July 28, 2008, 06:47:00 pm »
I have built and elf drowning system in my fort, basically the elves come in, I pull a level and floogates lock them in and other floodgates open to flood the room with water.

The room gets up to about 6/7 filled but they just dont drown, I literally had to drain it and let them go for other merchants to come in.

What gives here?

58
DF Gameplay Questions / Re: Noobish mechanical question
« on: July 28, 2008, 11:35:54 am »
Does the water have to be moving?

59
DF Gameplay Questions / Re: he got a blow! on the spine, sicko
« on: July 28, 2008, 11:22:21 am »
dwarf companion still works for healing nerve damage

60
DF General Discussion / Re: World Gen Times.
« on: July 26, 2008, 10:03:14 am »
about 12 seconds for large world, 2.66 ghz dual core

Pages: 1 2 3 [4] 5 6 ... 11