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DF Dwarf Mode Discussion / Re: this cloth needs HOW MANY PLANT THREADS!?
« on: April 03, 2010, 08:07:41 pm »
i am intrigued why someone would feel the need to white out a custom name of a dwarf.
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That's all well and good, but:
1. I'm past the point of just playing. Now I need to set goals and if I accomplish them, I win. If I don't, I lose. If you think spending dozens of hours on a megaproject that will fail in the most boring way possible, then we play rather differently. And no, requeuing the dye silk cloth assignment is not what I call fun either.
2. I only have a limited amount of DF spunk in me. It's capped at about 3 weeks' worth and refills fully every 6 months. I'd rather conserve my spunk for the hotter version.
I sure hope there is no end game timer like in the old 2d version, or atleast have it be able to be toggled in the ini file. Otherwise i feel this version will be disappointing, even with all the new stuff.
That idea was discarted a long time ago, and will probably never show up again.
There are now "code generated" positions, such as priests who are named after the god they worship (Priest of Ciramore, etc.)
There is a lot of nasty stuff underneath, seemingly related to the old "end of the world" timers
It should be a bit different, a bit the same, and always a threat rather than a one-time problem
Hrm. I suddenly imagine playing on a site with a new-style HFS zone, and suddenly the screen pops up with this message -
Urist, priest of Ciramore, has been been granted a vision!
The demons have begun construction upon a doomsday plague. Ciramore warns that within only fourteen years, the demons will be ready to unleash their weapon, consuming all life within scores of miles - perhaps the entire world. Flee now to make room for a true champion to come, or rise up and destroy this menace before you and all else are destroyed!
It would be on a random (looong) timer, and (usually?) grant ample warning to prepare. You'd have to get down to the HFS and clear it/kill enough of the demons/deconstruct a specific building down there to end the threat. Fail, and the game ends for that fortress when the deadline is passed. Succeed, and you have another long random timer before the next threat is presented.