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Messages - halox

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1
Masterwork DF / Re: [ORC] Discussion and Suggestions (v1.33)
« on: June 13, 2013, 03:42:41 am »
I must be missing something then.. what building can make the slab? or coffin?

2
Masterwork DF / Re: [ORC] Discussion and Suggestions (v1.33)
« on: June 13, 2013, 02:11:23 am »
how to bury orcs or engrave for ghosts? can't seem to make slabs nor coffins - thx

3
Masterwork DF / Re: ☼MASTERWORK-DF☼ V.2f - in developement
« on: February 26, 2013, 04:17:41 am »
@magos
its a DF problem with truetype font... what i do is just hover mouse and scroll up/down with mousewheel to resize the screen real quick fixed it until it happens again, or you can alt-enter into fullscreen/out etc..

4
@meph
a thought on blood/bone full stack consuming issue - i'm not a modder by no means however i am trying to learn.
-when doing bones especially those that would be used in the boneyard to make certain things.. create a custom reaction similiar to when a dwarf carves them into trinkets etc.. then make 5per stack similar to what you do with your ink that gets put into jugs.. and then this stack would be a essentially a tool or what have you... that way you could say ok.. ironbone requires a 5unit stack  (again simliar to how ink works) so the boneyard would take a stack of say... 17bone, and convert it to to your TOOL item ie..++workedbone++5 then this tool 2 ++workedbone++5 would be used to make 1 ironbone.  i suppose blood could be simlar system.. create flasks, and put the blood into flasks of 5 units each instead of barrels?  - just an idea :D

5
@meph i can confirm the chitten upgrading issue as well it seems to work most times i've done it howver.. the hiveguards in cavern 1 i'm having the same issue they're being turned into "skin"... was working fine until hiveguards came into play i believe it works with turtle shells/traded chitten etc...

6
@meph possible bug
lamellar leather trousers - are picked up and worn by civilians - also while soldiers are wearing them as armor they wear out - not sure if this is intended or not? maybe change the name to lamellar leather greaves so they can be sorted as armor?

7
i can't find any stats on bifrost in the charts etc/ what weapons is it best to make with? IE. silver is best for maces, adamantium swords etc..

8
@ meph

going along with the free food i think the collosium needs a few changes i can put lion or blind cave ogre on repeat and a squad of guys inside and i'll have 2k of meat in a few minutes - not sure if that should be balanced somehow or not

9
when using armory to create armors for upgrading to plate - is there a way to keep your soldiers from comming in and taking the armor for upgrades? like is it possible to prohibit them from taking from a certain stockpile? trying to figure out an efficient way to make the armor upgrade it then distribute to the grunts.. what method do you guys use?

10
are we unable to make magma bottles @ magma furnaces? i'm not seeing the option - if not whats the best way to get magma upstairs...? tanker?

11
@arumba

i find that in order for melee fighters to be successful/survive and *not* take casualties you need at least steel armor and have a decent dodge/shield trained up... what i used to do *before collosium* :D .. was make a squad of 10 guys really early to start training.. like first year or so?.. then go into military screen and make 5 orders so they stack.. set to train 2 minimum x 5, that way you essentially break your guys up into squads of 2 but they're all part of one squad - what this will do is it will encourage sparring amongst them they'll start sparring alot!! which will raise their dodge/shield then they can survive quite easy. 

a simpler solution for defending your fort early though and this is what i usually do is make an  outside wall surrounding your stairs down or what not.. then make 4 points on it and create a route -.. make rock crossbows, quivers and rock bolts load up 10 markdorfs and set them on partrol in the order screen they'll run a little radar esque drill around your wall and bolt anything that comes close this is enough to deter sieges in most cases while you work on getting your melees trained up..

if you make it to this point *setting up your ranged* etc get a sustainable fort.. then just build a colissium idiodwarf proof it - and put your melees inside then spawn a bronze colossus - nuff said :D

i've been in your situation where i figure my infantry can handle it - however i've realized they most often cant handle it... make sure they can block and evade and they will live - otherwise they'll get shredded quite easily.  hope you found something useful here :D

12
my scriptorium is acting rather wonky - sometimes its all redded out other times i can create stuff without problems.. i made sure not to put it in a burrow and its next to my stockpile for testing purposes.. i'll make tons of ink/books etc however then its redded out at the library itself for a period of time - it seems very hit or miss and i have to micro it to make it work anyone know a fix? its bouncing between red/white and all mats are avail in abundance next to it

edit - never mind
it seems i have some rogue bin carrying dorfs... frolicking around... going to tryy to make a special stockpile prolly

13
when using workshop profiles to select dwarves for making into mages etc or even the scriptorium is there a faster way to find your dwarf? what method do you guys use scrolling through 200 names looking for a few guys is kinda rough

14
blood pots filled with extracted blood are still being stored in my still and are not being placed into a stockpile - anyone know which stockpile they go in - doesn't seem to be food

15
is it possible to stockpile it? it just stays inside my kitchen.. just so i can relocated it to church/etc

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