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Messages - Fluoman

Pages: 1 ... 9 10 [11] 12 13 ... 28
151
DF Gameplay Questions / Re: Grey Langur
« on: March 25, 2014, 07:02:27 am »
Usually, Dwarves have auto-butchering enabled (and there's no reason to disable it) in the (o)rders menu, (W)orkshop orders section. If it is butcherable, it will be butchered automatically.

152
DF Gameplay Questions / Re: Running out of food?
« on: March 25, 2014, 04:09:34 am »
3x3 farm plot all year round for plump helmets and you'll get plum helmet overflow very soon.

153
DF Gameplay Questions / Re: Automated Annoyance Disposal System?
« on: March 25, 2014, 04:07:16 am »
Kobolds lose the TRAPAVOID tag on being spotted?

154
DF Gameplay Questions / Re: World generation no aquifers please
« on: March 25, 2014, 04:01:08 am »
The LNP has an option to disable aquifers at will.

155
DF Dwarf Mode Discussion / Re: Typing blind.
« on: March 25, 2014, 03:26:52 am »
Especially since keyboard manufacturers have the annoying tendency to switch their position very often.

156
Roll To Dodge / Re: ROLL TO ACT IN A COMPLETELY REASONABLE MANNER
« on: March 25, 2014, 02:39:45 am »
>Let's have a nightmare so that the fear makes me wake up.

157
Roll To Dodge / Re: ROLL TO ACT IN A COMPLETELY REASONABLE MANNER
« on: March 24, 2014, 08:25:54 am »
Wake up.

158
Well, hard to be very creative at the very beginning I suppose. If you don't write an entire story about it, creating the world isn't much of a feat. Unless an actual stage appears (outside forces like inferior beings, opposing gods, forces of nature, any conflict) there isn't much you can do about the "show, don't tell" approach. How can you prove "quirky" without an event?

159
DF Gameplay Questions / Re: Grey Langur
« on: March 24, 2014, 08:16:13 am »
Dwarves will not use an item designated for dumping, ever. The only job they can do to it is haul it to a garbage pile.
Have you designated a garbage zone? Use (i), draw a square (1² is enough, it doesn't work like a stockpile. Consider reading a bit more about the advanced storage system that is the Quantum Stockpile, because a garbage dump functions essentially like a QSP), then use it as a (g)arbage dump. Make sure it is active and reachable by your dwarves.

Other things that might apply:
In your (o)rders menu, are dwarves allowed to gather refuse from outside? A rotting animal is refuse, which leads me to...
Butchers, cooks and tanners will not use rotting base materials for meat production, leather production or fat processing. You langur meat is lost  :-\
The items you wanted to get dumped may be forbidden! (d)-(b)-(c) to reclaim them.
Items dropped in the garbage dump are forbidden. Reclaim them.

160
DF Gameplay Questions / Re: DF Therapist: Workforce Organisation
« on: March 24, 2014, 07:50:21 am »
Whenever I feel like min-maxing, I do a hauler caste and remove hauling from other dwarves. The haulers also have Pump Operating enabled, and one fifth of the hauling caste is pumping. They cycle through by themselves and can be drafted to the military.

161
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: March 24, 2014, 07:12:54 am »
Granted, you are now a zeppelin.

I wish for some motivation.

162
What I read (dunno where), is that dwarves equip themselves:
  • Squads equip themselves in descending order (first squad chooses first etc)
  • Dwarves in the squad equip themselves in descending order (first dwarf in the squad chooses first in the squad etc)
  • Equipment is chosen according to value (highest value is chosen)

This is pretty consistent with empirical evidence.

163
DF Dwarf Mode Discussion / Re: So, a few questions.
« on: March 21, 2014, 09:19:27 am »
Gauntlets, high boots, shields, battle axes and picks can all be used in a standard military uniform, and the forge -> stockpile -> melt generates more metal than is consumed.
Use this and auto-melt to generate unlimited weapons-grade material (that isn't adamantine) and legendary smiths.

164
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: March 21, 2014, 07:06:42 am »
Granted, the tea is very nice and you will never taste anything like it again. Melancholy and disilusionment are now your friends, and you die, alone and unloved.

I wish for a working lightbulb in the ceiling.

165
DF Dwarf Mode Discussion / Re: Project: Breed the Enemy
« on: March 21, 2014, 06:58:36 am »
Removing the EVIL tag from the creatures should have an effect during world gen. Can you remove it after world gen?

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