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Messages - Fluoman

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301
I asked the question in the Q&A thread, but no one could answer so there:
Given a freezing biome, is it possible to get a tree farm running?

I breached the caverns (all three of them, from inside the fortress and from outside the fortress) and dug under the ocean (it's white sand), but no trees will grow. Not even moss.
So I checked the wiki: white sand functions like any other soil layer; moss colonization should start when the caverns are breached; DFhack reports a standard underground temperature (10015 U); tiles are underground, dark, subterranean.
Where am I wrong? Is the wiki incomplete? Should it state that tree farms can't be set up in a freezing biome? Or in an artic ocean?


Edit: Save for science! http://dffd.wimbli.com/file.php?id=7424

302
DF Gameplay Questions / Re: do hunters have any positive side to them?
« on: February 25, 2013, 04:39:48 pm »
When wood is scarce and for some reason tree farms fail, having one or two hunters provides enough leather (and therefore armor: without wood burning, magma, or ores!) to kill wildlife and start melee military training.

303
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2013, 01:55:56 pm »
The sons and daughters of the founders have survived the cataclismic  tantrum spiral and are now growing up and participating in the life of the fortress. Hurray!

304
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 25, 2013, 08:26:23 am »
I am letting the tantrum spiral unfold, started by one dwarf stupid enough to die of thirst (seriously, how is that possible when there was more than 1K drinks available?). Going from 120 dwarves to 50 or something (including babies/children). The spiral is slowing down so that's a good thing.
Also, I managed to set up my magma forges, so I will soon have silver statues everywhere and prevent more tantrum spirals.
I am trying to understand why my embark doesn't like spores: it looks like frozen oceans don't allow tree farms.

305
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 25, 2013, 03:42:39 am »

Are there actually plants in the cavern? this is not always the case.
Yes. Moss and trees. There's also water.

Are the white sand tiles Inside / Dark / Subterranean? You need subterranean tiles to grow cavern fauna.
Yes, they are. I didn't see any other tag but I'm just looking at them with "k".

EDIT: I breached the caverns from the inside of the fortress. Still no spores. Maybe the biome is too cold even for subterranean tree farming?

306
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 24, 2013, 05:38:27 pm »
The LNP has a button to cycle through possibilities.

Question time! (again)
I embarked on a frozen ocean and dug through the ice to the white sand below. Since i'll need trees, I decided to dig a tree farm. Nothing special.
I broke into the caverns via a shaft disconnected from the actual fortress. But no moss or trees have started growing in the tree farm! Do "spores" die if they have to travel through cold (freezing even in summer) weather?
Is the inside too cold? How do I get trees?  :-*

307
DF Gameplay Questions / Re: Battle miners?
« on: February 24, 2013, 07:12:20 am »
Sweet. I need to try steel picks on my militia now! And in traps! EVERYWHERE!

308
DF Gameplay Questions / Re: Battle miners?
« on: February 24, 2013, 07:07:12 am »
Do soldiers equipped with a pick train mining when drafted?

309
DF Dwarf Mode Discussion / Re: Ringception
« on: February 23, 2013, 09:15:19 am »
Why is it that when recursive patterns are found people add -ception as a humorous suffix? Inception was about the implanting of an idea and existentialism. It wasn't called recursion.

Anyways, carry on citizens.

Dream within a dream? Artifact within an artifact?

310
DF Dwarf Mode Discussion / Re: Industry Flowchart
« on: February 23, 2013, 08:36:01 am »
It's not really a flowchart, since there is no starting point.
Also, there is no difference between materials and workshops, when it is (afair) possible to draw them differently in Dia.
Coloring basic cycles (3 or 4 steps long, for example: still -> drink -> barrel -> still) would be a nice touch.

Apart from that, it's really nice  :)

311
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 23, 2013, 08:21:38 am »
On the steel > bronze > iron > copper scale, where do green glass trap components fall?
In other words, is a 5 green glass discs + 5 green glass spiked balls trap effective? If not, where does it stop being effective?

312
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: February 22, 2013, 09:13:13 pm »
what is a good way to kill 100+ zombies and 2 necromancers?
A long snake of weapon traps filled with silver war hammers, with no vision from one line to another.

X as walls (not open space!)
. as trapped, walkable space.
Code: [Select]
XXXXXXXXX
X...X...X
X.X.X.X.X
X.X.X.X.X
X.X...X.X
XXXXXXXXX

To further explain: no vision means the necromancers will only reanimate a limited number of zombies. Eventually, through trap jamming or just being resilient enough to take a stroll through a trapped snake, zombies will reach the first U-turn.
Either necromancers follow them to enter the fortress (because they can't reanimate anything outside the snake) and die because traps, or necromances go away and give up siegeing.

313
DF Dwarf Mode Discussion / Re: Titan Extermination Military Challenge
« on: February 06, 2013, 12:28:29 pm »
Yeah I'm trying it too. Already lost two fortresses to poor planning. Tree farms are slow.

314
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: January 27, 2013, 04:12:56 pm »
Hello, I would like to request a world that has an volcano embark with  iron and silver (and aluminium for my statues but it's not necesarry) that's next to an freshwater lake , that's all :).
(English isn't my first language so sorry if i may have misspelled something).

Embark position:
http://hpics.li/6ae6561
Seed:
Spoiler (click to show/hide)

315
DF Dwarf Mode Discussion / Re: DF2012 (v34.01+) Worldgen Cookbook Thread!
« on: January 27, 2013, 03:50:39 pm »
Oh.
Oh wow.
I want this <3

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