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Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 15
« on: July 30, 2016, 10:30:18 am »
Well even if it is basic design-wise, the technique on that is really good!
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I don't get it.tl;dr the character with computer issues (reaper) doesn't reload, he just pulls out more gun.Every day is low efforr day. I'll draw something more useful when I remember to lmao.I do like the style of this tree though
http://imgur.com/elmwSuk
I could have sworn you two were a thing for only a couple of months. In any case, congrats.Well, we were a thing for quite a while before we said anything about it publically. But yeah, its been a year now.
Ahh, shafts. Probably the only trap that has killed me.Unless you get really unlucky, melee characters can kill all ghosts they meet by drinking a potion of might.Early dungeon. Ghost with venom brand.
"There's no hope."
Also dropping through two or three floors next to a powerful ghost with no useful potions, no nearby stairs, and in a dead-end passage.
Why do people hate axes... my executioners axe works just fine, I chop up fiends in 2 or 3 hits and everything around it at the same time.Well, they tend to have lower damage to individual enemies for more skill investment, plus to get anything out of them you can't use shields. They also promote riskier playstyles. That's not to say they're worthless, though, just hard to use well.
Of course fighting 1 on 1 is preferable, but that is simply not possible in a lot of situations, axes already pay off when you face 2 enemies at once, which is incredibly common.
Also I can charge incredibly dangerous spellcasters without worrying about everything else swamping me.