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Messages - flame99

Pages: 1 ... 6 7 [8] 9 10 ... 329
106
Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 15
« on: July 30, 2016, 10:30:18 am »
Well even if it is basic design-wise, the technique on that is really good!

107
Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 13
« on: July 29, 2016, 04:32:52 pm »
I don't get it.

Every day is low efforr day. I'll draw something more useful when I remember to lmao.

http://imgur.com/elmwSuk
I do like the style of this tree though
tl;dr the character with computer issues (reaper) doesn't reload, he just pulls out more gun.

108
Other Games / Re: Starbound - Caveat emptor
« on: July 28, 2016, 08:21:08 pm »
Yeah, Starbound as it stands today is...Well, it's alright. It's no instant classic, at least not right now, but I don't really regret buying it either. The game prior to the newer versions, however, really was pretty bad. I think there's still a long way to go before I would really consider the game great, but you know what? It's got potential and I think they might end up following through on it before too long. Their management definitelyneeds to improve before then, though.

109
Other Games / Re: Starbound - Caveat emptor
« on: July 26, 2016, 10:28:02 am »
Fair, but, being able to mark food items as auto-eat or something would be nice.

Actually, for that matter (maybe as a mod, since it might be a bit of an odd fit with the rest of the game), setting conditions which will automatically consume a given food item would be interesting.

110
Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 9
« on: July 24, 2016, 07:00:58 am »
all
i have been told i am not allowed to do that

So, I suppose I'll cast my vote for both noses, pup, and one mush man

111
Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 2
« on: July 17, 2016, 01:39:56 pm »
now you need to draw lute playing a lute looking for loot

112
Creative Projects / Re: Cinder's 1 Sketch a Day Thread: Day 1
« on: July 15, 2016, 10:08:14 pm »
i dont
nose
why i didnt ptw earlier

(not sorry darling <3)

113
Other Games / Re: How did you last die?
« on: July 08, 2016, 02:42:12 am »
Was trying to solve one of the Riddler's puzzles, and ended up getting ambushed by one of the Joker's traps...Was still trying to collect myself when Bane decided to show up and finish me off...

Spoiler (click to show/hide)

114
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 02, 2016, 02:27:28 pm »
Not sure I would agree with distortion. Dont get me wrong, it fucks things up hard, but it can also, say, teleport a deadly ranged monster far enough away for you to get hit at range, or take a priority target away from you in a crowd. And I hope you dont plan on changing weapons at low-to-mid levels if you arent worshiping Lugonu...

115
I could have sworn you two were a thing for only a couple of months. In any case, congrats.
Well, we were a thing for quite a while before we said anything about it publically. But yeah, its been a year now.

I love you, Cin~

116
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 29, 2016, 02:13:15 pm »
Unless you get really unlucky, melee characters can kill all ghosts they meet by drinking a potion of might.
Early dungeon. Ghost with venom brand.

"There's no hope."

Also dropping through two or three floors next to a powerful ghost with no useful potions, no nearby stairs, and in a dead-end passage.
Ahh, shafts. Probably the only trap that has killed me.

117
Well shit. Im gonna miss TWoOtA, but I suppose it had to end sooner or later. Since it is happening sooner rather than later, are we going to be getting an explanation, or will we just be left hanging? :P

118
Forum Games and Roleplaying / Re: [Experimental Quest] Wuxia Fight
« on: June 15, 2016, 01:03:06 am »
We were trained by the Smoke Dancers, but not only in their ways of combat; we were trained in subtlety and patience as well. "Perhaps we shall see about that!" We take the offensive, surging forth, knowing that she would attempt to counterattack. We're prepared for this, and for the time we're still mimicking our former style; and, once she was confident, we would strike in the style of the quick and nimble Smoke Dancers, defeating her before she would even realize it.

(unless, of course, someone has a better suggestion)

119
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 14, 2016, 05:20:20 pm »
Why do people hate axes... my executioners axe works just fine, I chop up fiends in 2 or 3 hits and everything around it at the same time.

Of course fighting 1 on 1 is preferable, but that is simply not possible in a lot of situations, axes already pay off when you face 2 enemies at once, which is incredibly common.

Also I can charge incredibly dangerous spellcasters without worrying about everything else swamping me.
Well, they tend to have lower damage to individual enemies for more skill investment, plus to get anything out of them you can't use shields. They also promote riskier playstyles. That's not to say they're worthless, though, just hard to use well.

120
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 13, 2016, 06:03:57 am »
I've gotten better about enhancer potions, escape scrolls, etc...But discretion still gets me killed nine times out of ten.

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