Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Dame de la Licorne

Pages: 1 ... 133 134 [135] 136 137
2011
DF Suggestions / Re: driftwood for fuel
« on: November 11, 2007, 01:23:00 pm »
I haven't noticed, but this current fort is still fairly new, I'll keep track.

2012
DF Suggestions / Re: driftwood for fuel
« on: November 11, 2007, 12:31:00 pm »
Well yeah, otherwise it's too easy.

2013
DF Suggestions / driftwood for fuel
« on: November 11, 2007, 11:44:00 am »
I'm currently on a seashore map, and half of it is covered in driftwood.  I haven't been able to find a use for it but I was thinking that it would be good if it could be used as an extra source of fuel for the furnaces.  Comments?

2014
This would be nice.  Verry nice   :D

2015
DF Suggestions / Re: Dwarven Inventor
« on: January 14, 2008, 07:31:00 pm »
Actually, mixing the tags would make it cooler because you might end up with an invention that you would never have imagined could exist.  Say, a catapult-type machine that fires magma at enemies?  Now that would be cool.

2016
DF Suggestions / Re: +Detailed Quartzite Floor+
« on: January 14, 2008, 07:29:00 pm »
Misread, nvm.

[ January 14, 2008: Message edited by: Dame de la Licorne ]


2017
DF Suggestions / Re: The mystery of steel: a dwaven take on metals
« on: January 14, 2008, 07:35:00 pm »
Agreed, agreed.  Both for the steel-crafting requirements and the better ingredients automatically (taking into account skill level) make better products and masterworks can only be made from the best ingredients.

2018
DF Suggestions / Re: Tech Levels
« on: January 13, 2008, 05:11:00 pm »
Something I was thinking as I was reading through this thread:
Say you need to have some prereqs for each new invention (whether applied or theoretical).  You could have some moods result in the applied inventions (if you're lucky) without needing all of the prereqs (so if you're only missing one prereq, you might get lucky with a mood).  I do approve of the idea, as long as there's an option for the player to play around with when inventions occur since some people might want them later and others may want them earlier, like the current init options.

2019
DF Suggestions / Re: Animal Pathfinding and Doors
« on: January 10, 2008, 08:27:00 pm »
quote:
Originally posted by Helmaroc:
<STRONG>

They do for me. (33f) And if they are messed up in 33g, im sure 33h will fix it.

[ January 10, 2008: Message edited by: Helmaroc ]</STRONG>


If the females are pregnant when caged, they'll have their babies, but won't have any after that, afaik.


2020
DF Suggestions / Re: Animal Pathfinding and Doors
« on: January 10, 2008, 08:04:00 pm »
Though cages are great for this, the only problem is that currently animals don't breed when caged.

2021
DF Suggestions / Re: Resize Stockpile
« on: January 10, 2008, 06:07:00 pm »
Seconded!

2022
DF Suggestions / Re: Zoom to creature from 'm' military screen
« on: February 18, 2008, 08:28:00 pm »
Oh yes please.

2023
DF Suggestions / Re: River Boats
« on: February 14, 2008, 09:40:00 pm »
quote:
Originally posted by Helmaroc:
<STRONG>The carp would tear them apart.</STRONG>

And the problem is...?

Edit: forgot to say...seconded

[ February 14, 2008: Message edited by: Dame de la Licorne ]


2024
DF Suggestions / Re: stockpile for melt-designated items
« on: February 13, 2008, 09:48:00 pm »
quote:
Originally posted by Sowelu:
<STRONG>More specifically, a sword marked for melting would go into a melt stockpile, but would NOT go into a weapon stockpile.</STRONG>

That's what I was getting at, sorry if it wasn't clear.


2025
DF Suggestions / stockpile for melt-designated items
« on: February 13, 2008, 09:21:00 pm »
Title says it all.  Could there be a way to have a stockpile receive items marked for melting?

Pages: 1 ... 133 134 [135] 136 137