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Messages - ikachan

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121
DF Dwarf Mode Discussion / Re: Things that don't happen.
« on: December 08, 2012, 08:28:50 pm »
Ulrist Mcfriend: "Maybe I should actually give my friend some food while he's in hospital rather than throwing a tantrum when he dies."

122
DF Gameplay Questions / Re: Forgotten beast question
« on: December 06, 2012, 10:05:31 pm »
To find it go to the unit (u) screen and go to the other list. Scroll down to find the forgotten beast it'll say 'uninvited guest' and then press creature zoom (c) and your screen will center on it.

123
DF Dwarf Mode Discussion / Re: Usefullness of Trapping?
« on: December 06, 2012, 07:12:12 pm »
Leeches are a type of vermin but are they lethal if someone or something is covered with them? If leeches are potentially lethal then it could make trapping useful.
I've never had a map with leeches yet but I got one from the elven traders and I thought it might be possible to make some sort of trap that forces invaders to travel through a leech infected shallow pond where they then slowly die from a lack of blood.

124
DF Gameplay Questions / Re: Lazy Dwarves
« on: December 06, 2012, 01:53:02 pm »
I've got about 175 dwarves so would it be beneficial to have one dwarf who's sole job is to feed people?
I've got a lot of jobs to do in my fort so I don't often have idle dwarves.

125
DF Gameplay Questions / Lazy Dwarves
« on: December 06, 2012, 01:37:15 pm »
I've got lots of people in my hospital that are dying from dehydration. I'm in a cold biome so all my lakes are frozen but I have got a water resevoir  in a cavern. My dwarves can access the water via a well and I've got plenty spare of buckets. So my question is:
If my dwarves get really upset when their relatives die then why don't they give them any water when they're alive!?

126
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 05, 2012, 03:59:06 pm »
I had read about people making danger rooms so I thought that I'd try making some upright spikes with training spears in my main hallway. I had put some pressure plates along that same hall so it acted as a repeating switch to send make the spikes stab and retract. So anyway I had my spikes working and I soon found that I was having lots of dwarves dying and I eventually decided that too many were dying so I dismantled the trap. I then found that the reason my dwarves were dying was because I'd accidentally put some actual spears in the spear trap.

127
If they play minecraft then you could tell them that Dwarf Fortress inspired that. Dwarf Fortress has also inspired a game called Maia which will be released sometime in January I think.
Here's the hyperlink to the maia site: http://www.kickstarter.com/projects/1438429768/maia

128
DF Dwarf Mode Discussion / Re: Were-Beast goblin pit.
« on: November 27, 2012, 03:15:25 pm »
Okay I kind of messed things up and I no longer have any were-lizards which is a bit of a problem but I originally got the were-lizard infection from a human who appeared on the map. I've so far only seen him twice in the game but I'm hoping that he will return and I can catch him or get someone infected by him and use that to spread it to my pet goblins.

129
DF Dwarf Mode Discussion / Re: Were-Beast goblin pit.
« on: November 24, 2012, 11:53:53 am »
It would be helpful to have the invasion occur at the opportune time just before the full moon arrives because it would mean that when they're dropped they will be momentarily stunned giving the were-lizards a advantage. However it doesn't really matter when on the lunar cycle the invasion occurs because when the were-lizards aren't in their transformation they won't attack or be attacked by their fellow goblins so they can all just wait at the bottom of the pit until the full moon arrives and they turn on each other.

130
DF Dwarf Mode Discussion / Re: Were-Beast goblin pit.
« on: November 23, 2012, 10:28:05 pm »
Yeah the problem is quite some time ago he had a strange mood and went fell. I build him a private butcher's workshop and gave him a sacrificial dwarf. After he killed the sacrifice he just around at the butcher's until he went crazy. Now he's a suicidal were-lizard dwarf and even though in were-lizard form he chose NOT to kill the cats that he had access to. It may have been because he couldn't see them but I fear that I may not be able to infect others Ulrist Mcsuicidal-werelizard. Another problem is that were-lizards can be quite lethal and will often kill his victims. When Ulrist first became a were-lizard he attacked about 3 dwarves and ALL of them died as a result of the damage he inflicted on them. So inflicting other dwarves as back ups may not be so easy but I'll try anyway.
I was trying to give him cats because I thought if they die it doesn't matter.
I've got a population of about 200 so I suppose I could spare 10 useless people into becoming were-lizards.

131
DF Dwarf Mode Discussion / Were-Beast goblin pit.
« on: November 23, 2012, 07:55:06 pm »
I got this invasion of goblins and there was about 8 trolls, 48 cave crocodiles, and 48 goblins riding the crocs. They were walking down my tunnels and then I sealed off the exits and retracted the bridge they were standing on, they then fell down 5 z-levels but most of them survived. I was going to get them to come back upstairs by allow them a path to my dwarves then seal off their path and drop them down again and my plan was to use them for my dwarf science to find out how many z-levels the average goblin can fall down without deying. but I've thought of a better idea...
...A while ago I got a were-lizard who came and infected a person. I've got it under quarantine but I was thinking maybe I could send him to infect the goblins in the pit and eventually the were-lizardism may spread through the goblins. I read that were-beasts will work together so I think it may be a good idea to make all them all into goblins were-lizards so that when I drop people down in the future they will be savagely ripped about by their fellow goblins.

132
DF Suggestions / Re: Werecreatures need to kill.
« on: November 23, 2012, 03:08:28 pm »
On my game I've got a melancholy were-lizard dwarf so I thought that maybe insane were-beasts could have less reluctance to go into the transformation.

133
DF Dwarf Mode Discussion / Were-lizard defence system
« on: November 16, 2012, 08:57:18 pm »
In my game I had a were-lizard invade, it bit one person then left. Now He turns into a were-lizard in the full moon and I attacked him with my military and I suspect that they may be infected too now. However I thought of an idea:
I may be able to keep those dwarves infected with were-lizardism in a contained area and when a siege comes I could open a bridge freeing the were-lizards which will then savagely rip apart invaders. What do you guys think about this idea?

134
DF Suggestions / Re: Spoiler! Less Demon's, more stronger?
« on: November 15, 2012, 01:39:03 am »
I think it would be cool if Armok was in hell. Currently he doesn't ever appear in the game yet. Since he's the God of blood he's kinda related to hell.

135
DF Suggestions / Re: Discoveries and Inventions
« on: November 02, 2012, 01:07:36 pm »
I think it is an interesting idea to have random inventions, We could have it that technology evolves depending on how old the world is and eventually we get industrial revolutions as we get more technology and your dwarves find uses for things such as saltpetre for gunpowder (currently saltpetre exists but has little purpose). As things change we could introduce many new government forms such as a theocracy and when we get wiser we then move onto democracy, communism and lots of other things.
As well as evolving technology and knowledge we could have evolution, Were some dwarves are born with varying genetic mutations and that mutation will either be beneficial or consequential.

Sorry I got a little off topic there, but I think that new technology and inventions would be an interesting addition to the game.

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