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Messages - ikachan

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76
DF Dwarf Mode Discussion / Re: I'm back!
« on: December 29, 2012, 07:23:56 pm »
For those of you who are familiar with the game Angry Birds I thought of possible idea for a project I call "Angry Dwarves". It would involve making a mine-cart cannon and launching dwarves at goblin thieves.

77
And from personal experience I found that if you dig an upwards staircase up into water it doesn't give you a warning it just floods down and drowns your dwarf.

78
DF Dwarf Mode Discussion / Re: TRAPSTRAPSTRAPS
« on: December 27, 2012, 01:30:10 am »
You can also get fuel by burning lignite at the smelter.

79
DF Dwarf Mode Discussion / Re: Dealing with a Troll
« on: December 26, 2012, 09:40:00 pm »
Quote
Quote
Would the troll be useful to train your military or would it be to powerful? I kinda want to know because in my game I've got lots of trolls (there's over 20 in my pit) that came as an invasion and I want to get rid of them in an efficiently manner.
wouldn't it be possible to carve the sides of the pit into arrow slots?  Just don't allow the archers to shoot across from one side to the next.

I can already shoot into the pit from above and because the siege token isn't showing it means that the goblin archers in the pit won't fire back

80
DF Dwarf Mode Discussion / Re: Dealing with a Troll
« on: December 26, 2012, 08:04:51 pm »
Would the troll be useful to train your military or would it be to powerful? I kinda want to know because in my game I've got lots of trolls (there's over 20 in my pit) that came as an invasion and I want to get rid of them in an efficiently manner.

81
DF Dwarf Mode Discussion / Re: I'm back!
« on: December 25, 2012, 10:44:24 pm »
I've heard of people who sometimes divide their fortresses into 2 semi-forts. One contains important people who survive on self sustainability and the other is all the disposable migrants that are drafted into the military.

My idea is to have 3 separate semi-forts:

The first one is entirely above ground and deals with foreign matters (migrants, caravans, sieges etc...)

The second one is entirely below ground and consists of important people who survive on self sustainability.

The third one resides in the caverns (you can use tunnels to connect the 3 cavern layers) and survives off whatever it can and has to deal with the various monsters.

All the semi-forts are allowed no connection other than to give new sacrifices dwarfs to each other.
EDIT: This means that the 1st fort will get weapons from merchants as they will have no access to metals and the 3rd fort will need to use wooden weapons to survive the creatures below.
DOUBLE EDIT: All dwarves must be stripped of all their clothes and possessions before being sent to a different semi-fort.

82
DF Gameplay Questions / Re: Emptying sand bags
« on: December 25, 2012, 06:44:25 pm »
Quote
I was just wondering if it was possible to empty out some 30+ bags of sand I have.


Why do you need the bags empty? You could always just make some more bags with wool or leather

83
DF Dwarf Mode Discussion / Re: I'm back!
« on: December 25, 2012, 12:19:17 pm »
This is always a great resource of cool ideas to do. There are also many stupid dwarf tricks to do.
Or you could try these maps

84
DF Gameplay Questions / Re: Dealing with slopes and bridges!
« on: December 25, 2012, 12:53:47 am »
It depends on the monster. for example if a goblin siege came riding giant olms then the olms would be able to swim across (I wouldn't say the same about the goblin though). Some things can fly and would be able to go right over the water too.

To fill it you would either need a pond on the same level (if it's higher then it could overflow and cause floods) to dig a channel between it and your pit or you could build screw pump and use same water source to pump it there.

And your dwarves and other things will be able to go around the bridge so putting a lake underneath may just cause them to go around anyway.

85
DF Dwarf Mode Discussion / Re: Dealing with a Troll
« on: December 24, 2012, 12:37:10 pm »
You could start a zoo of random animals
Or you could use all your captured animals in some sort of trap or death pit.

86
DF Dwarf Mode Discussion / Re: Pit trap
« on: December 23, 2012, 09:56:49 pm »
First you dig a room or something then from above you dig channels in and build a bridge over top. Put your dwarf on the bridge and pull the lever. To get the dwarf on the bridge assign it as a burrow and tell him to go there.

Spoiler (click to show/hide)

87
DF Gameplay Questions / Re: How to return the Camera to your Fortress?
« on: December 23, 2012, 02:05:19 pm »
What you could do in the future is you could loo(k) at an object in your fortress that won't move then select it and press enter. Then press F1 and that will set that as a follow hotkey. Whenever your screen moves you can just press F1 and it'll take you back to that object in your fort.

88
DF Gameplay Questions / Re: Keeping Dwarves out of a Cavern
« on: December 22, 2012, 02:01:13 pm »
Perhaps you could attach a pressure plate that your dwarves can activate to a floor hatch placed above a channel. Creatures would be able to enter but they wouldn't be able to leave meaning dwarves stay in your place and monsters can enter and get caught.

Spoiler (click to show/hide)

89
DF Dwarf Mode Discussion / Re: Your last mad giggle?
« on: December 21, 2012, 10:37:41 pm »
When I first made and used a drowning trap to dispose of an ambush.

90
DF General Discussion / DF music video
« on: December 20, 2012, 09:50:08 pm »
I watched a music video on youtube called a minecraft christmas and it got me thinking. Maybe we should make our own DF christmas video like that. I'm not musically talented so I wouldn't be able to make a video like that but I thought I would just post this idea and see your opinion.

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