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Messages - Loam

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256
Creative Projects / Re: Conlang 2018: Dwarves Go Shopping for Words
« on: August 03, 2018, 10:11:52 am »
Sorry for taking so long to get back to this (if you're even still working on it!) but I'll try to give some advice.

I guess my overall impression is that it's too systematic. I don't know every language in the world, but I'm guessing none of them assigns meaning on the purely phonetic level (i.e. each "sound" has its own meaning). Morphemes -- units of meaning, including words, affixes, case endings, etc. -- tend to at least be whole syllables, with meaning assigned arbitrarily. For example, take the word "tree" in English. Only the whole syllable -- [tri] in IPA -- has meaning; each individual phoneme -- /t/, /r/, /i/ -- has no meaning in and of itself. [tri] simply means "tree," and that's the end of it.

The problem I think you're going to run into is that such an intensely analytic language will create confusion. Let me give some examples:
  -"This" and "that": Ts/od and Sr/od. I get that these are "a thing (I can) see" and "a thing (I can) hear," or something like that; but what happens when you want to say "sight" or "sound?" Wouldn't
   those use the same structures?
  -a similar problem afflicts me with "woman" and "person": Sr/om, Ts/om. Where do the "hear" and "see" roots come into these meanings?
  -"Tree," Ts/o/df/a/ij, gave me a lot of trouble -- I could understand where Df/a/ij "standing thing that gives good" came from, but what was Ts/o doing there? Then I realized that Ts/o/df meant "big";
   so the translation should be "big thing that gives good." But you see, that depends on me knowing "big," and being able to distinguish that from any other combination of those phonemes.

And so on. I could probably write a little blurb for each entry. I'm sorry if that sounds harsh -- it's not meant to discourage you, just to give you a heads-up that if you boil your language down too much it might turn into alphabet soup!

THAT SAID: I think you're onto something, in terms of constructing words from concatenating short, basic roots. You might want to check out some Native American languages, which I believe do a lot of that kind of word-formation. I would only caution you to have more morphemes, many more. Right now you have 32. I don't think that's enough to make a viable language. I would say, as a start, go through that whole dictionary and create a unique syllable for each entry; let those be the roots that you build the rest of your words from, not the phonemes themselves. Even those 100 words probably won't be enough, but it's better than 32.

But that's just me. It's your language, you decide how you want it to sound and work. After all, maybe dwarves are more capable of understanding such a language than humans.


PS: In hindsight I shouldn't have sent you straight to the IPA page for your phonology introduction. I ought to have sent you to the phonology of English page, since I myself learned about IPA from learning English phonology. You'll probably find this much easier to make sense of than jumping into the whole thing at once.

257
I stole a loaf of bread.

Nineteen years in the shipyards for you!

258
I believe mail shirt + high boots makes greaves unnecessary, for full body coverage at least, since the shirt covers the lower body and upper legs.
I haven't heard that [SHAPED] gives better blunt protection: I thought it just prevented wearing other [SHAPED] items in the same slot?

259
Creative Projects / Re: Conlang 2018: Dwarves Go Shopping for Words
« on: July 23, 2018, 02:44:01 pm »
For any conlang project, the Language Construction Kit resource is the go-to for beginners. And if you want some in-depth examples, Ardalambion has information on Tolkien's Middle-earth languages.

As for your Dwarvish: it depends how deep you want to go down the wonderful rabbit-hole of linguistics. For just "color" or "flavor" a simple cipher of English words will work well enough, and what you have for a script is fine; but if you want something more interesting (and more fun to create) I can provide some guidance. [Note: I am not a linguist by trade, but I have pursued it as a hobby for several years.]

From your document, I'd say you're jumping into this from the wrong side: focusing on the alphabet/writing system rather than the language itself. I echo Parsley's sentiments, and not just because the writing is messy, but because there appears to be no sequence or logic to the glyphs or the sounds they represent. Also the translation is unhelpful, because I don't know what meaning each sound corresponds to.

I'd start by identifying the sounds, or "phonemes," that you want your language to have. If you aren't already familiar with it, then a study of the International Phonetic Alphabet is in order. It will help you understand how sounds are formed and relate to each other; and, since it's a standardized alphabet, it will make it much easier to describe your work to other people, as they'll be instantly able to understand what you're talking about (e.g. I can't tell from your chart what "zh" stands for--a /ʒ/, as I'd expect, or just a /z/?)

For a "harsh and guttural" sound I'd use mainly stop/plosive consonants (like /p/, /t/, /g/, etc.) and velar/laryngeal consonants (/k/, /g/, /h/, /ŋ/ and so on), supplemented by bilabials (/p/, /f/ (sort of), /m/) and nasals (/m/, /n/, /ŋ/), and with as few alveolars (/t/, /n/, /s/) and approximants (/r/, /l/, /w/, /j/) as possible. The first tend to sound harsher (at least to English speakers) while the last sound clearer and smoother. Note that you can have as many sounds as you want, but in any given sentence stops and velars should dominate. Affricates, like /ʧ/ (English "sh") or /ʤ/ ("j") are also good, because they've got consonants in them. For vowels I'd tend toward extremes--very open (like /a/ ~ /ɑ/), very front/close (like /i/ or /y/) and very back/close (/u/ or /ɯ/).

Once you've got a basic set of sounds, you want words. As I said, you can just cipher from an English dictionary if you like, but that will almost necessitate replicating English grammar--the concept of a "word" is a fraught one, and not all languages see them the same way. Instead you may want to think of them as "roots": basic units of meaning without reference to "part of speech". Point is, associate some group or sequence of phonemes with a particular meaning. To keep with a harsh-sounding language, I'd use lots of consonants and consonant clusters with fewer vowels--you may even want to use some syllabic consonants.

Once you're happy with your words/roots, now comes the grammar. Again, you can use English grammar as a basis, but the possibilities here are really endless. If you're familiar with any other languages (especially non-Indo-European languages) you can appreciate how diverse grammars can be; and in any case a lot of linguistic research on syntax and morphology will help you to understand a lot more about how language "works," and thus to create a language that feels and sounds more real and alive.

And only after you've done all that, create the writing system. And there's more than just alphabets: there's also abudigas, abjads, syllabaries, logograms, etc.

Sorry if this is all too much information; I can go through it piece by piece if you have questions (although the Kit linked above probably will answer you better than I can). Alternatively, sorry if you know all this already--I don't know how much you know, so I just tried to give a basic run-through.

260
Back in the early .40s I had a cougar man adventurer (they're especially good because you can wear human and dwarf-sized armor). I became a vampire, then entered a necromancer tower and learned the secrets of life and death. I proceeded to kill all the necromancers in the world, take their books and slabs, and throw the lot into a volcano, so that I would be the sole possessor of the secret.

Then I entered a human mead hall and slew all the inhabitants. All but one, that is: a child, the lord's daughter. She I took on as my "apprentice"--I taught her (via persuasion) to desire power over all else, to show no mercy, to never sacrifice for others, etc... all while her friends' and parent's mangled bodies were on display in cages arranged tastefully around the room.

I don't much care for just "senseless" evil, but I do like to create a proper villain from time to time.

261
Other Games / Re: Crusader Kings 2 is released.
« on: July 17, 2018, 09:23:34 am »
By usefulness I'd rank them Stewardship--Martial--Diplomacy--Learning--Intrigue. Stewardship gives you more money but also more demesne, which means more troops as well; and money can but mercs which also means more troops. Martial is just more troops, but that translates into a few things: easier to win wars and take land, and deterrence against foreign attacks and faction rebellions. Diplomacy gives higher vassal limit, which isn't usually a problem, but it provides good passive bonuses to opinion. High Learning lets you tech like crazy, with all the benefits that provides, and with the Hermetic Society you can get artifacts and bonuses to other stats as well; but for anyone other than a Learning-focused character it's not extremely useful. I find intrigue the least useful, myself: it's good for plotting and imprisonment, which I never have much trouble with, and as for passive defenses I find that a competent spymaster and wife do that job just fine (as long as they like you).

But, I think any character can succeed on the virtues of a single stat, if they play their cards right. One of my best characters started with 11 or 12 Martial and every other stat below 10; in the course of his life his martial went up to 30 while none of his other stats ever got above 10, and he managed to conquer Scandinavia, form an empire, and raid everyone.

262
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 17, 2018, 09:02:47 am »
Hahaha, that's amazing. What is the average citizen's opinion of their lord and lifestyle?

Well the lord, Xetan Brownsneaks, was killed shortly after my arrival. I found his body and severed hand outside the tower, but no one would tell me what happened. So I went inside the keep and talked to this guy:


Now the town is run by the local crime ring, the League of Bowls, with the overlord Fensast in charge. My guess is that Dur is a goblin agent sent to overthrow the lord and install a puppet ruler. No doubt the goblins are preparing to invade the Hopeful Empire once they've destabilized our government.

263
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 13, 2018, 09:25:10 am »
I think I've found the worst town in Dwarf Fortress.

In the town of Brushmysteries are:
--a castle made of silver, where the elven lord sits on a throne of gold.
--a temple
--a warehouse consisting of a single room full of weapons
--a market with eight merchants in it, all selling rhyollite tables
--a tavern with the floor space of a living room
--a well
--and this house:
Spoiler (click to show/hide)

As near as I can tell every citizens of the town lives in this one house. In this picture there are 80+ people stuffed into that room; most of them are naked and covered in blood and vomit (after a fight with two goblins). And the house isn't even in the town proper, it's on the outskirts.

Now, when the lord lives in a silver castle and all the citizens live in a one-bedroom hut like some death camp nightmare, I'd say you have a bit of an imbalance in your society. Maybe it's no wonder those goblins tried to start an insurrection.

264
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 11, 2018, 08:45:35 am »
I found a monk with a knife made of solid opal and a pouch of cyclops leather:


According to Legends Viewer she's called Ocba Soulsoap (a good name for a monk), worships the goddess of death, disease, and creation (a Creator-Destroyer deity?), has made pilgrimages to several tombs, and has been recruiting monks into the "Hideous Cloisters" for about seventy years.

She won't join my party, unfortunately.

Also I keep finding naked peasants in taverns. They always say they used to be dancers...

265
Other Games / Re: Crusader Kings 2 is released.
« on: May 30, 2018, 12:29:26 pm »
I don't know if I can give a good answer: I think I was mostly just very lucky. The Abbasids lost to a few independence revolts that seriously weakened their power-base, and Samanids and Saffarids were busy in the east I think.

Basically, though, if you start as Karen you'll have enough event troops to discourage most early attackers. Use that time to build a power-base, improving your holdings and taking land from easier targets: there's a nearby Shi'a emir who can pretty easily be holy warred (since the other Muslims are Sunni). Be sparing with those event troops though, since they don't come back, and if you use them up too early it really weakens you against the other powers: save them for emergencies, and in the meantime make money for hiring mercs. County Gurgan has a silk road trade post, so I moved my capital there to get some extra cash.

Keep an eye on your big neighbors always: Samanids, Saffarids, and Abbasids. Don't take any of them on at full-strength: wait until they've just fought a war and their friends are busy with wars of their own. Again, you might feel tempted to use your event stacks to overwhelm them, but this will weaken you in the long run.
Also: don't take Baghdad unless you're ready to fight a Jihad, as that is one duchy that can enable them. It also enables the formation of the Sunni holy orders, who can be dangerous to fight against.

Once you're decently strong it becomes pretty much like any other game: just be aware of who will join your enemies in holy wars, and if you can take them on you're good.  Having powerful vassals on your borders also helps, as they can holy war for themselves.

Like I say, though, I think luck plays a big part. If you find yourself in dire straits you can try swearing fealty to the Caliph -- I'd only do this once I was a king, since Iqta allows free duchy revocation.

266
Other Games / Re: Crusader Kings 2 is released.
« on: May 29, 2018, 07:37:44 pm »
More from my Persia game, just 'cause I feel like sharing it.

It's been a century since Parviz Karen restored the Persian Empire and declared himself the Saoshyant; now his descendant, Ardeshihr VI, rules over the largest and mightiest empire in the world:

Spoiler (click to show/hide)
Over the past decade's we've been mostly busy continuing the long Persian tradition of fighting Greeks, along with batting away occasional Muslim jihads. Arabia was taken in a great holy war which ultimately led to the destruction of the Arabian Empire and the Sunni Caliphate in the east. The conquests in the northern steppes, the Tarim Basin, and Abyssinia have all been vassal's doings. Egypt and Africa have almost completely switched places, and are the only two Sunni kingdoms in the east. Across the Indus the Hindu Pratiharas have formed a mighty Rajasthan--no match for me, of course, but I'm not too concerned with India... yet.

Spoiler (click to show/hide)
In Iberia and the Maghreb are the last remnants of the Hispanian Umayyads. After the fall of the Abbasids, Badshah Wannaqo reclaimed the title of Caliph, but with the greatly diminished moral authority of his religion and the strength of the new Germanic faith his empire began to fracture. Then the Shi'a pretender rose and conquered al-Andalus for himself and his followers, and with his mighty armies it looked like this new caliph might sweep the whole peninsula. But he made the mistake of sending those troops against Ardeshihr IV of Persia to reclaim Mecca, and in the long march across the desert and the dreadful battles in Sinai he lost all--and I mean all, every last one--of his troops.

Spoiler (click to show/hide)
The past 150 years looked grim for Catholicism as their lands were taken by the newly-reformed northern heathens and their authority dwindled to near-nothing. At one point they were pushed back almost solely into Italy, and might have been destroyed there, but that the Norsemen fell victim to a scourge worse than plague or war--Elective Gavelkind. Once-unified Germanic realms were shattered and devolved into a mess of enclaves, exclaves, and independent counties, all fighting amongst themselves just as much as with their Christian rivals. Most of continental Europe is controlled by the af Munso dynasty, relatives of the Fylkir; the British Isles are entirely under the command of the Ivarings. Meanwhile Christendom took advantage of the Norsemen's distraction to re-take Aquitaine from the Sunni Caliph.

Spoiler (click to show/hide)
Religion map: mostly Zoros, of course, with Hindu and Germanic being the second biggest. Catholics and Orthodox are a little below that. Suomenusko has also reformed, but hasn't accomplished much of note, yet.

267
Other Games / Re: Crusader Kings 2 is released.
« on: May 23, 2018, 08:06:52 am »
Became the Saoshyant after ~110 years and three rulers, starting as Vandad Karen. Never once crypto-converted or swore fealty; I think I mostly got lucky with a weak Caliphate that broke almost entirely apart within thirty years, along with amazing stability in my own realm. Fifty years in I was making so much money that I just had a standing army of mercenaries + retinue, so I could relentlessly holy war the fractured Muslim (and sometimes Buddhist) states; once I restored the high priesthood and the Immortals showed up I managed to vassalize them, netting me another 10,000 troops who cost nothing to keep up. The most dangerous wars were against the Byzantines, of course, and the Pratihara blob in India, and even then I outnumbered them by at least ten thousand men.

268
Windows 7, 32 bit, 4 GB RAM (just over 3 GB usable).
This is my laptop; I haven't tried it on my desktop (which has better specs) but I'd like to get it running on the laptop, since it's terribly convenient.

Thanks for the help.

EDIT: Ha, nevermind. I loaded it on my desktop, and it takes 3+ gigs to run. Time for an upgrade, I suppose.

269
So I genned a 1,000-year, Medium-region world. When I try to load it, Legends Viewer throws a "Out of Memory" exception.
The Legends XML is 651 MB, Legends-Plus XML is 198. No other programs running.
Is there anything I could do to fix this, or is the world just too big to load?

270
DF Adventure Mode Discussion / Re: Funniest Names
« on: April 24, 2018, 08:32:49 pm »
The Ash of Voids is an artifact with an awesome name.
It is also is a pig tail shoe.
Although, it says "sheer pig tail shoe".
I had "The Orb of Torment."
It's an animal trap (it was made of dwarf bone, though).

In my current fort the humans sold me a book: a 349-page novel called "Fondled Kisses." The writing is self-indulgent, and the prose is amateurish at best. A cheap romance novel, I guess.
Written by an elf, of course.

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