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Messages - Loam

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376
DF Gameplay Questions / Re: Soils?
« on: August 10, 2015, 09:48:58 pm »
You can build farm plots on any soil - sand, loam, clay, or silt - indoors or outdoors. There's no difference between any of them, since things like soil nutrients aren't in the game (yet). Irrigation currently only turns a stone floor into a muddy floor, allowing farm plots to be built on it: it's no "better" to use irrigated land than regular soil, but soil's much easier, since you don't have to prepare it in any way.

Basically, farming is very easy.

377
DF Adventure Mode Discussion / Re: The Trials of Lord Oqui
« on: August 05, 2015, 09:22:06 am »
Spoiler (click to show/hide)
We set out before first light towards the north. We enter the high Plains of Breath, at the foot of the mountains.
Spoiler (click to show/hide)
The roc's enormous nest looms on the hillside to the west, an imposing crown of gnarled branches and some whole trees. The creature is not visible, and we approach warily.
Spoiler (click to show/hide)
A few paces away from the nest sits the roc, watching over her domain. I hesitate for a moment: she must be twenty feet tall, with white feathers speckled with a few spots of black, her talons sunk into the earth and her razor beak glinting in the sunlight like bronze. A true primal spirit of the skies if ever there was one.
Spoiler (click to show/hide)
Suddenly she turns a deep black eye on me: with a cry like a dragon's roar she unfolds her wings, each at least thirty feet across, and sends up huge clouds of white dust as she takes flight. The force of her mighty wingbeats nearly nocks me off my feet, but I dig in with my heels and face the gusts head-on.
Spoiler (click to show/hide)
Ado is overcome by her presence and bolts away. We must only hope the beast doesn't escape into the sky.
Spoiler (click to show/hide)
Asseg and I attack: my broadsword, which can slice through the limbs of my enemies like butter, does little to this creature aside from making small cuts. Asseg's morningstar is more effective. I dodge several attacks from the beast's fearsome talons and sharp beak, but Asseg has a finger scratched off by a grazing blow.
Spoiler (click to show/hide)
Suddenly a look of wild fear enters the roc's eyes: it beats its wings in a desperate attempt to fly off, but Asseg's mace meets it on the way up, tearing deep unto the bone.
Spoiler (click to show/hide)
With an anguished cry the beast collapses on the ground, roaring in pain -
Spoiler (click to show/hide)
- until I silence it, driving my sword through its brain. Dashran the Mountainous Jewel, the terror of the north, is dead by my hand.
Spoiler (click to show/hide)
The huge corpse lies splayed out on the hillside, blood streaking its white feathers and running onto the grass.
Spoiler (click to show/hide)
Since the beast is too large to be carried back to civilization - even its skull would weigh hundreds of pounds at least - I look around for some other trophy. In the roc's nest are two eggs, small enough to fit in my pack; their unmistakable size and texture will be proof enough of my deed. And who knows: if they hatch, I might have two more allies in the fight against Spearclaws...

378
DF Gameplay Questions / Re: how to play with elves?
« on: August 04, 2015, 08:49:05 am »
I wouldn't say they are "just for show" - at the very least they trade and siege - but no, they aren't playable in vanilla. I'm sure there are mods that make them so.

379
DF Adventure Mode Discussion / Re: The Trials of Lord Oqui
« on: August 02, 2015, 09:42:40 pm »
How right you are. On with the journey.

Spoiler (click to show/hide)



Observing the horrible sight at the trade depot, I doubt that anyone could have survived down in the fortress, if there are any more undead. Furthermore, I cannot risk Ado in those depths: he may be a weak and unprincipled coward, but he is my companion, and I've lost one already. We must take the long way around the mountains.
Spoiler (click to show/hide)
I hesitate when I check the map. Unless we swing wide to the south, the way around the mountain takes us dangerously close to the dark tower of Windcanyon. These zombies almost certainly came from there, sent by the foul necromancers. We ought to stay well away from that accursed place; we will make the arduous trek across the mountains.
Spoiler (click to show/hide)
We go around the fortress and onto the road that, inexplicably, climbs the sheer cliff above the fortress. It peters out not far off. Why build it in the first place?
Picking our way across a landscape of black boulders and gravel, we head northwest towards Brushglazes. Hopefully the same fate has not befallen it.
Spoiler (click to show/hide)
As if to signal our departure from the haunted fortress, a green sward of mountain avens and hair grass stretched before us.
Spoiler (click to show/hide)
Ok Ado, I get it. When we've finished off Spearclaws we'll see about rescuing your daughter.
After about a mile night begins to fall. We camp in the middle of a wide, low field between the mountains - a very exposed position, but hopefully nothing will bother us this deep into the mountains. I hope zombies can't track. Ado takes first watch.

Spoiler (click to show/hide)
At dawn we start out over the rough, rocky ground. Ado needlessly kills another kea, wasting several arrows.
Spoiler (click to show/hide)
He only stops shooting keas after he runs out of arrows. At least he's training his skills. I pick up 24 perfectly good arrows from the ground and give them back to him in exchange for his coin purse.

Coming down off a slope, I refill my waterskins at a brook and take a short rest.
To the north looms the great volcano, the Profane Furnace. It is said to be the home of Doto the Tin Flames, the god I worship.
Spoiler (click to show/hide)
Since we are so close, I decide to make this an impromptu pilgrimage: I shall petition Doto for good fortune in the coming trial.
Spoiler (click to show/hide)
The way up is a steep scramble over dense grass and patches of rock. Ado continues to shoot keas: I'm not giving his arrows back this time.
Spoiler (click to show/hide)
I climb to a high ledge and gaze down into the caldera: waves of heat rush up towards me, causing me to sweat even in the cool weather of early spring. Far below a writhing black surface streaked with bright orange churns and sizzles. It is a beautiful sight, indeed; a worthy home the god of creation, where one can see the primal forces boiling up from deep within the earth. I make use of Ado's senseless killings and throw three kea corpses into the flames as an offering to Doto. I also offer a prayer for the dwarves of Headlabor, that they be accepted again into this ancient flow of creation and renewed.

Spoiler (click to show/hide)
A little after noon we descend another sheer wall into the Jungles of Cremation. We have passed over the mountains; the fortress isn't far now.
Spoiler (click to show/hide)
A short trek through the bamboo underbrush and thick-growing fruit trees brings us to the fortress gates. Inside are dwarves, living dwarves: I rush to meet them.
Spoiler (click to show/hide)
After the horror of Headlabor it sets my soul at ease to find these dwarves alive, going about their ordinary lives.
Spoiler (click to show/hide)
The stockpiles are full of fine dwarven craftsmanship, and the smell of delicious dwarven cuisine wafts from the kitchens. Furniture crafted from rare minerals and cavern wood catches my eye: I may buy some for my mead hall, which is rather spartan at the moment.
Spoiler (click to show/hide)
In a statue garden I find a macewoman, wearing a helmet that bears the lychee tree crest of the Combined Union, my home country. She tells me her name is Asseg Oceanriddles.
Spoiler (click to show/hide)
I ask how she came to be a guard in a dwarven fortress: she declined to answer, saying only that she was a mercenary. However, when I told her of my quest, to raise an army to slay Spearclaws and restore peace to the Combined Unions, a flash passed across her face - a flash of anger, and perhaps hope. Then she asked if I was looking for recruits right now.

We, now three, will rest awhile in the comfort of Brushglazes and the company of dwarves. Then - I have a roc to kill.

380
DF Dwarf Mode Discussion / Re: Dwarves worshipping bronze colossi?
« on: July 31, 2015, 09:24:11 pm »
If a megabeast/titan causes enough havoc to a civ in worldgen, certain members of the civ may begin to worship it. It's fairly rare, and I've never seen anyone worship so many, though; your world must have major beast problems.

381
DF General Discussion / Re: DF stories
« on: July 31, 2015, 12:35:59 pm »
It's a forgotten beast, so no: FBs are randomly generated per world, so each world will have different ones. Of course, any number of similar FBs may appear, and many that are even worse, such as those made out of stone or metal.

382
DF Adventure Mode Discussion / Re: The Trials of Lord Oqui
« on: July 31, 2015, 12:24:00 pm »
Spoiler (click to show/hide)
An elf corpse with a bronze pick attacks me: I dodge and deflect his blows, all the while cleaving limbs from his rotting body. After a while he doesn't have much left to cleave.
Spoiler (click to show/hide)
The skeleton swings his wicked axe-blade at my head: I parry, spin, and slice off his arm. There is a strange wailing sound for an instant, and then the corpse collapses to the ground and stays still. So they can be slain. I plunge again into the fray.
Spoiler (click to show/hide)
The elf miner dies next when I release its head from its mouldering shoulders.

Spoiler (click to show/hide)
I have worked myself into a tight spot: three zombies surrounding me, and my broadsword gets stuck in one's rotting neck. I yank it out, just barely avoiding three fatal strikes, and dodge out danger.
Spoiler (click to show/hide)
Out of the corner of my eye I see the clothier running - towards the zombies? He's getting their attention, drawing them away from me!
Spoiler (click to show/hide)
Excellent work, friend!
Spoiler (click to show/hide)
Um... too excellent, in fact. All the zombies are now chasing the clothier. I must save him!
Spoiler (click to show/hide)
He fights well for a civilian, bravely taking on the zombies with naught but a dinner knife. But a hit to the stomach send him reeling - I cut my way towards him, shouting encouragement.
Spoiler (click to show/hide)
But it's no use. They pile on top of him and force him to the ground -
Spoiler (click to show/hide)
- and kill him. Another friend lost.

Spoiler (click to show/hide)
I clean up the rest of the zombies; the smooth stone floor is slick with their blood and strewn with their limbs. I shudder as I look on the carnage.
Spoiler (click to show/hide)
I find Ado, my muscular-soldier-hero-adventurer, quivering on the ground in fear. As I suspected: for all his good looks and muscles, when the chips are down he bawls like an infant. Granted, the undead are not an everyday enemy - but Strohe and the hapless clothier, two untrained civilians, fought them with nary a complaint, while this "soldier" just brags about the keas he shot in the mountains. Pathetic.
Spoiler (click to show/hide)
I count the bodies at the depot: it is almost too much to bear. 34 dead, ten of those my own people, humans from my own homeland. All are missing limbs, and most have lost their heads, which lie some feet away from their bodies, empty eyes staring, faces contorted in utter terror. The blood and bodies are fresh - when did this happen? Had I been here just a little earlier, could I have stopped it? Could I have saved them? The dead faces give no answer.
Spoiler (click to show/hide)
I take Strohe's corpse and lay it on a pyre with her trophies. It isn't safe to stay here long, and there is no time for a proper burial, so this must do.
As I perform the funeral rites, some stray cats climb up from the fortress stairwell. Have some of the dwarves have survived after all? Perhaps I should go down there and see...



So, should I tempt fate further and brave the fortress proper? Or leave now and take the long way over the mountains?

383
DF Adventure Mode Discussion / Re: The Trials of Lord Oqui
« on: July 30, 2015, 06:41:27 pm »
It's an older convention. I just used it to sound more archaic.



Spoiler (click to show/hide)
Today is the 23rd of Granite, 125. As the sun dawns over the rolling hills, my companions and I begin our journey to the north.
Spoiler (click to show/hide)
Starting from the hamlet of Danceconfuses, we will follow the road to the east, across the Sweet Dune and into the mountains. At the Dwarven fortress of Headlabor we will take the deep road under the mountains, emerging on the other side at the fortress of Brushglazes (not shown). From there we head a short way north to the nest of the vile roc, Dashran the Mountainous Jewel.
Spoiler (click to show/hide)
My first companion is Strohe Worldteachers, a priestess of Radir, the god of dusk and twilight. She slew five invaders during the defense of Heavenrelief and now wears their bones as jewelry.
Spoiler (click to show/hide)
My second companion is Ado Troughpassed, a bowman I met on the road, and probably one of the most beautiful people I've yet seen in DF: tan, muscular, with long blond hair, sky-blue eyes, and high cheekbones. He's basically Legolas. He looks every bit the part of dashing adventurer - let's see if he delivers.

We set out and travel unmolested along the road, passing through the two dwarven hillocks.
Spoiler (click to show/hide)
By late afternoon we have crossed the yellow sands of the Sweet Dune and stand at the foot of the mountains; we should be able to make it to Headlabor before nightfall. As we follow the road across a barren landscape of volcanic andesite (Headlabor lies in the shadow of the Profane Furnace, an active volcano), our hearts are high, thinking of the warm dwarven welcome and mugs of stout ale that await us in the fortress.
Spoiler (click to show/hide)
As we start into the mountains Strohe informs me of a vampire back in the Combined Unions. I make a note of this: when we have slain the roc, we will deal with this loathesome creature of the night.

Spoiler (click to show/hide)
Just before dusk the quartzite walls of the upper fortress rise before us. But something feels... off. Even at this hour the trade depot should be alive with activity, the sounds of haggling drifting out from the fortress gates. But there is only silence.
Coming out of the gates I see a clothier, a human, probably here to trade. He looks deeply troubled - I ask what the matter is.
Spoiler (click to show/hide)
An insurrection? I've never known the dwarves for revolutionaries. Strohe seems on edge, muttering something about "revenge" - maybe the goblin invasion messed with her head a bit.
Spoiler (click to show/hide)
What? O, horrors! The trade depot is covered in blood and body parts - dwarves and humans alike all have perished! I draw my broadsword: whoever - or whatever - did this may still be around.
Spoiler (click to show/hide)
Suddenly it strikes me that one of the corpses is standing up, and turning to face me. The living dead have captured Headlabor! All the stories say that the undead are nigh unkillable, and as strong as ten men. Gripping my sword firmly in both hands, I prepare to see if the stories are true.
Spoiler (click to show/hide)
The human corpse is not alone - to the north are five more zombies. One is a skeleton, clothed in rags and wielding a battle axe of dwarven steel. One hit from that, and all is over.

The battle begins. The zombies may be strong, but they're slow - even so I must dodge as I strike to avoid being knocked over by their charges.
Spoiler (click to show/hide)
A solid strike to the legs and they fall over, unable to charge. I set about mincing limbs with my blade.
Spoiler (click to show/hide)
Uh-oh: Strohe takes a crippling blow to the foot. Somehow a zombie is able to break her bones with a cloth cap. They really must be as strong as the legends say. I rush to her aid...
Spoiler (click to show/hide)
...but I am too late; the beast brains her with its cap, caving in her skull.

Spoiler (click to show/hide)
With Strohe's death all the zombies bend their glazed eyes on me. I prepare myself to avenge Strohe's death.

384
DF Adventure Mode Discussion / The Trials of Lord Oqui
« on: July 30, 2015, 03:27:58 pm »
The Trials of Lord Oqui


Between the shores of the Sunken Sea and the high peaks of the Four Mountains lies the Ring - a fertile region of forests, fields, and marshes, and the cradle of human civilization in Ruspmon, the Eternal Plane. On all sides the savage wilderness holds them in: the great deserts of the north, the haunted sea to the east, and the vast frozen wasteland of the south.



Spoiler (click to show/hide)
Beyond the low foothills of the Wall of Confederacy sprawled the blasted land known as the Desert of Horrors, where the haunting cries of the damned echo on the harsh winds that swirl the sands. At its heart rises a spire of black hell-stone known as the Amethyst Fortress, dwarfing the towers and trenchworks of the goblins. It is here that an evil being from before the world's creation holds her seat of power: the sloth demon, Spearclaws the Last Emerald.
Spoiler (click to show/hide)
(incidentally, "Spearclaws" is probably the most apropos name for a sloth demon, 'coz they have some impressive claws. I imagine she's something like a Megatherium.)
For an hundred years she has ruled over the Mahogany Hex, the mightiest goblin power of the east. For an hundred years she has waged constant war on the dwarves to the south, the Radiant Wall, slaughtering them mercilessly until now only one remains alive. But even this bloody triumph could not satisfy such cruelty as Spearclaws possessed; and her wicked, unblinking eyes turned to the north...

Spoiler (click to show/hide)
Beneath the black volcanic spires of the Absolute Finger, in the green fields of the Great Hill, lay the Combined Union, a small but prosperous nation on the shores of the Sunken Sea. In the 125th year of the world the army of Spearclaws marched into this peaceful land, an army of one thousand savage goblin warriors. They marched to the capital of Heavenrelief, with its small garrison of 40 men, confident of their success - but the humans gave them more than they bargained for. The great goblin host was forced to retreat, and the humans rejoiced at their victory.
Spoiler (click to show/hide)
But though the battle was won, the war would never be over, for the avarice of Spearclaws would not relent until all the free peoples of the earth were held in her terrible grasp - unless she could be slain.

Spoiler (click to show/hide)
In the small hamlet of Danceconfuses, one man, Lord Oqui Steeldusks, decided to end the menace of the Mahogany Hex and the tyranny of the Amethyst Fortress forever, in the only way possible: total war. He vowed never to rest until Spearclaws had been utterly destroyed - and to do that, he needed an army.
But an army wouldn't just follow anyone: they needed a great leader - a legendary hero, even. Oqui would have to prove his mettle in valiant combat against a mighty foe.



Spoiler (click to show/hide)
High above the Great Hills, beyond the volcano known as the Profance Furnace, a great beast makes her nest on a mountaintop: Dashran the Mountainous Jewel, the roc.
Spoiler (click to show/hide)
Long had she scourged the inhabitants of the valley below, humans, elves, and dwarves alike. For an hundred years none had been able to slay this beast; but Oqui knew he had to try. Surely a mighty host would follow the slayer of so terrible a creature. And thus he took up his mighty broadsword, donned his armor of burnished bronze, and set off to adventure and glory - if he survived...

385
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 28, 2015, 10:54:44 am »
Tried to rescue some townsfolk (including the law-giver) from an impending goblin invasion. Brought one lady to her husband in a nearby hamlet, but she wouldn't stop following me; so I just went back to the town and dumped everyone.

I shouldn't have bothered in the first place: a check of Legends informed me that 1) the supposedly impending invasion had already happened about a week ago, and 2) the town of 40 inhabitants had successfully fought off an invasion force of over 1100 goblins. No wonder everyone had a title and was wearing goblin-bone jewelery.

386
DF Adventure Mode Discussion / Re: Adventure mode is too silly.
« on: July 21, 2015, 07:12:08 pm »
Currently I find adventure mode to be a little bit broken.
That is the understatement of the year.

Although, I suppose "broken" really isn't the best term; "unfinished" is more correct. Eventually bandits will be properly hostile again, but right now they aren't as self-aware as they ought to be. The last update did a lot to make people's behavior less arbitrary - sieges and beast attacks actually need to set out and cross the map to reach your fortress, whereas before they were simply generated. People now need motivation to initiate an attack, for the most part, and apparently "being a bandit" was not included in these motivations.
Peoples reactions to you similarly need work: being a "killer" isn't actually a bad thing, it just means you are recognized as someone who has killed, someone capable of violence. And if the townsfolk want to call you unhinged, just let them; it doesn't affect their behavior towards you.
Asking for beast-related trouble will eventually get you some animals, night creatures, and vampires, but you basically have to go through the entire list of megabeasts and titans before they'll tell you about any local troubles. I much preferred the old system, gamey though it was, where no one asked you to kill a megabeast until you had the requisite fame to speak to the lord.

If you want fighting, best place to go is probably a goblin pits or fortress, since goblins will attack you on sight (mostly). And there's lots of them.

On the other hand, we did get non-human sites and new combat mechanics now, both of which are rad. I look forward to the next update, where it seems we'll have more to do in Adv. Mode than just killing everything - that should ease a lot of these hostility issues.

387
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 17, 2015, 05:43:41 pm »
The human necromancer Cero Bluntblaze.

388
Look here. They get Bronze Colossus height at 11.53 m (about 38 ft.)

Dwarves, Elves, and Goblins at about 1.66 m (5' 6"). Not appreciably different from the human average, but dwarves are probably more heavy set, and elves thinner, than humans, so the proportions aren't the same.
Kobolds are 1.15 m (not quite 4 ft.)
Reptile men are 1.56 m (just over 5 ft.). Again, their body shape is probably not accurately represented with human dimensions.
Cyclops is 8.49 m (28 ft.); Giants 8.83 m (29 ft.); Minotaurs about 2.56 m (about 8' 6").

So, maybe not as impressive, but probably more realistic. And, actually, 38 feet is impressive enough, especially when it's made of bronze and bent on mayhem.

As for the size of a single tile, it's pretty arbitrary. I personally say 1m x 1m x 2m (length-width-height).

389
DF Adventure Mode Discussion / Re: Confronted by a dog
« on: June 29, 2015, 06:09:57 pm »
Supposedly the animals declared a war, instead of an insurrection:
Spoiler (click to show/hide)

I notice that's only the first battle in the war. What else did the rebellious livestock get up to?

390
DF Modding / Re: RAW travesties: Starship of the Mummy!
« on: June 28, 2015, 04:19:21 pm »
[BOILING_POISON]

[IMPROVEMENT_IMPROVEMENT]

[PANTS:384]

[CHILDNAME:FISH_CAPITAL]

[PUNISHMENT_PICCOLO]

[TWO_HANDS:384]

[ADVENTURE_AS_EXAMPLE:ACCEPT_TRIBUTE]

[TWO_HANDS:hands]

[RULES_FROM_OIL]

[TWO_HANDS:1]

[SECRETION:BARON]

[BIOME:MOUSTACHE]

[USE_GOLD:1505000] all together likely

[MILITIA_COMMANDERER]

[TWO_HANDS:3]

[REACTION:UNTHINKABLE][VEGETATION] (--makes sense)

[TWO_HANDS:5]

[REAGENT:hammerdwarfs mane.]

[PUNISHMENT_MODIFIER:PUNISHMENT_TRUMPET]

[CONQUERED_SPINACH]

[ATTACK:SCRATCH:CHILD:6]

[CAVE_SWALLOWED]

[FLASH_MAN]

[PERMITTED_BUCKLES:knuckles]

[PLAN:STANDS:hands]

[NAME:gizzard wheat beer]

[ATTACK_VERB:spit:spit:spit:spit:spit:spit:spit:spit:spit:spit:spit:spits:NA]

[MOUNTAIN_OF_THE_GUARD]

[NOTHOUGHT_CENTER_FOR_FUN:ACCEPTABLE]

[ADJ:GAS:boiling hoots]

[BANDS:hands]

[DISPLAY_POT]

[VALUE:POWERBODY_APPEARANCE:0]


And a bunch of text that sounded like drunken ramblings:

All beneath its evil nature resembles a list of hand.
To add the tail of a fish instead of legs of years.
no differences between the live format for each tissue layers, it'll find them whatever you could possibly go.
It's fine they have beer
I suppose you selected average of a woman wiki: saki is a rice flower
I just wanted ears
All of a bull.
two-grain when muscles aren't beer
You can eat axes

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