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Messages - Loam

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406
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 17, 2015, 05:40:36 pm »
My traveling companion, the fair Ameli Trussedtours:

Spoiler (click to show/hide)

Eyes need some work, they look a bit crazy right now. I may try to remove the outlines since they're something of an artifact - lacking a scanner I have to photograph my drawings and touch them up, since the picture quality is usually pretty bad.

407
Mead halls in hamlets will have the most readily available loot, all human-sized. Don't bother with towns, they're bigger, more confusing, and seem (for some reason) to have less stuff.
Artifacts don't generate during world-gen (yet) so no luck there. Masterwork stuff is extremely rare, though you may find some in tombs if you dare enter them. Even exceptional quality items are pretty rare. Really, though, I don't think anything above superior is really necessary, since even no-quality iron weapons/armor will save you most of the time, depending on your skills.
You can't craft items in vanilla adventure mode, other than sharp rocks. I'm sure there are mods available to let you craft your own stuff.

408
DF Adventure Mode Discussion / Re: Funniest Names
« on: March 16, 2015, 09:49:28 pm »
Ricgo Mopman. Actually a maceman, maybe he moonlights as a janitor...

409
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 16, 2015, 08:53:45 pm »
I notice an elf lady seated by herself, staring dejectedly into the distance:

You: How are you feeling right now?
Ameli Imimirima, Swordsman: I am separated from Quathari Rinseddrink.  I cannot give in to sadness.
You: How have things been?
Ameli Imimirima, Swordsman: A few years ago, my niece Quathari Rinseddrink was kidnapped from Embracebearded by Arstruk Poisonstraps.
You: Join me and we'll bring Quathari back home!
Ameli Imimirima, Swordsman: I have no interest in your objectives.

Despite this, she still constantly moans about Quathari being gone.

410
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 12, 2015, 03:17:47 pm »
Last year in Bladeanvils, while the dwarven caravan was there, a minotaur showed up. After he murders some of the merchants and guards, one caravan guard fights with and kills him.
Now, in the last migrant wave, I notice an expert hammerdwarf among their ranks. Since I'm starting my military in earnest now, this is a great boon - but I don't think any more of it. Later on I check this dwarf's kills, and lo and behold, it's the same hammerdwarf who slew the minotaur not six months ago, a migrant to the site of her greatest victory! She will be given command of a new squad first thing.

411
DF Gameplay Questions / Re: Grape farming problems
« on: March 08, 2015, 05:45:38 pm »
Well, somehow the grapes suddenly became brewable again. Now I'm growing more grape vines. I have no clue what happened: for a while my still was saying I couldn't brew drinks from either fruit or plants, even though I had plenty of brewable items and plenty of barrels. Then it just decided to work again...

412
DF Gameplay Questions / Grape farming problems
« on: March 06, 2015, 01:25:57 pm »
I have 34 "grapes," listed under the "leaves" section of the stocks menu. Not "grape leaves," but "grapes."
They apparently can't be planted or brewed. What gives?

413
Are barrels allowed in your food stockpile? Also, do you have enough barrels to hold everything? Dwarves should prefer putting things in barrels rather than leaving them out, provided there are barrels to be used.

414
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 05, 2015, 07:47:26 pm »
Possessed dwarf made a divine weapon:

Other than that it's pretty bland.

Any way to determine its stats? I mean, ranged weapons are already pretty godly as it is...

415
DF Adventure Mode Discussion / Re: Iron cant pierce bronze colossus?
« on: February 26, 2015, 11:20:43 am »
Bronze is roughly equal to iron anyway, as I recall.
Taking a quick look at the raws it seems to have better yield values, but worse fracture values. So it'll give a lot more before it breaks.

416
DF Adventure Mode Discussion / Re: Iron cant pierce bronze colossus?
« on: February 26, 2015, 11:13:22 am »
Bronze collosi are huge. 20,000,000 size units, to be precise (about 286 times the size of a human). Each limb of that thing is going to be bigger than you and made entirely of bronze, which is substantially stronger than flesh and bone. I don't know exactly how combat physics work, but it seems that if an attack doesn't pass a certain threshold of damage it doesn't do anything. Since your pitting a comparatively tiny amount of iron against something like 10,000 pounds of bronze with every hit (about the weight of a bronze colossus arm or leg)... you're not doing anything. Even with steel it takes a long time to make any headway.

417
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: February 25, 2015, 01:41:34 pm »
I don't know about it palatizing things. Could you maybe give an example of the usage in a dwarven word?

"dùstik" is pronounced [djʊstɪk] "dyuh-stick"

"sákrith" is pronounced [säkjrɪθ] "sai-krith"

It's pretty simple, really, though it's hard to do with sounds like [r]. The easy-but-not-exactly-accurate way of understanding it is to put a "y" sound between the vowel and the consonant. It's a big thing in Russian.

So, the typical way of saying "Urist" [jʊrɪst] would be spelled "Ùrist."
Incidentally, "yurist" in Russian means "lawyer." Make of that what you will.

418
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: February 25, 2015, 12:03:45 pm »
I took it more as "base is lax, circumflex is tense." Umlauts are still "half-vowels," i.e. unrelated sounds:
Code: [Select]
i = [ɪ]
î = [i]
ï = [ɨ]
u = [ʊ]
û = [u]
o = [ɔ]
ô = [o]
ö = [ɤ]
a = [ä]
â = [a]
ä = [æ]
å = [ɑ]
e = [ɛ]
ê = [e]
ë = [ø]
It still wraps around the chart, but the sounds are more understandable to English speakers, which I assume is our main audience. Tense and lax aren't qualities listed on that vowel chart, but they do exist (sort of), and maybe that's just how the Dwarves see things.

As for acutes and graves, I've been playing with the idea that they palatalize the consonant either before (grave) or after (acute) them: basically, whichever way the high end of the accent is pointing, that consonant gets palatalized (or, if the vowel is word-initial, it adds a [j] before the vowel). The vowel itself is the same as the base vowel. This also cuts our vowel count down to a more manageable fifteen.

Of some note is the fact that, in the attested corpus (i.e. the RAW language files), the circumflex, umlaut, and ring accents all appear ~30 times, whereas the acute and grave accents appear ~15 times each. This suggests that they are just different variations of the same vowel (or rather sub-vowel... so they're like variants of a variant...) instead of two widely-separated sounds.

On schwas: there's always the possibility that vowels in unstressed syllables will weaken to schwas or other sounds. So they're not phonemic, but could easily be allophonic. Depends how deep into things like word stress you want to go.

419
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: February 24, 2015, 05:30:38 pm »


? Found in a catacombs. Didn't know knives could be made from stone...

420
DF General Discussion / Re: Dwarven Linguistics Core Project
« on: February 17, 2015, 02:06:21 pm »
I take st as just a consonant cluster (notably the only intra-syllabic consonant cluster Dwarvish permits). Also, I use c for a voiceless palatal stop (like the k in "keel"), rather than the English either-k-or-s-depending-on-context.

Looking at the data, I've noticed that c, f, and v (incidentally, the three least-common sounds in Dwarvish) cannot appear in a word-final position. I wonder if we can't use that to our advantage...

Okay, here's a suggestion - it's not pretty but it's functional:
t d k g
s z c* (gh)
b* v/f* th sh
n m ng (mg)
r (rh) l (lh)
*c is a voiceless velar fricative; b is [β]; v and f are variants of the same sound.

The order is: base sound / voiced or "strong" form / velarized / velar voiced or "strong" form
First row is stops, and the system works great.
Second is fricatives, and it's not bad (we're missing the voiced velar stop)
Third is more fricatives: a [v] is "stronger" than a [β], and so goes in the voiced slot. th and sh are "backed", not exactly velarized.
Fourth is nasals, works alright - m is, of course, not a voiced n though.
Fifth is liquids - perhaps all l should be [ɫ]. rh and lh are pure fictions.

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