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Messages - locustgate

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61
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: November 24, 2014, 08:54:10 pm »
[FIREIMMUNE].

If you want to actually make it so it swims in lava happily without drowning, that's another story.

Their fat melts.

62
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: November 24, 2014, 08:46:30 pm »
How do you make an animal lava proof, i.e. able to swim in lava like it's water?
[amphibious]
[swiming_inate]
[swiming_gate]
?

63
DF Dwarf Mode Discussion / Re: Gelding...without animal sorting?
« on: November 24, 2014, 08:04:02 pm »
Castrating males are rather easy, all you need is a knife and something to sterilize the wound (alcohol).

Wait... you mean we have to use precious, precious booze to geld livestock?

Not really with males, they have a low infection rate, females though.....you need a keg.

64
DF Dwarf Mode Discussion / Re: Gelding...without animal sorting?
« on: November 24, 2014, 07:35:24 pm »

Why bother neutering mountain gnomes? Just kill them; they're useless.

Also hoping we could sterilize females through a similar function.

Castrating females is NOT an easy surgery, it is invasive and was almost never done until recently. Castrating males are rather easy, all you need is a knife and something to sterilize the wound (alcohol). In order to castrate a female you need, a knife, something to sterilize the knife (alcohol), string to close the wound, string to tie off the cut uterus, something sterile to wipe the blood out of the way so you can see as you suture up the wound, and unless the environment is sterile, a prayer that the wound doesn't get infected.

I can give you some vids if you want to see how FUN it is.

65
DF Gameplay Questions / Re: Sheep not mating
« on: November 23, 2014, 06:58:45 pm »
It's a shame there's not an animal husbandry labor. Link might offend those who are particularly easy to offend.

I think with the coming breeding changes Toady has mentioned, this could actually be important (eg, keeping your populations separate and controlling breeding)

 :'(
 :'( How can you be so cruel to make those poor animals  :'( mate just for your sick pleasure, your a monster  :'( animals are people too.  :'(
 :'(

66
DF Suggestions / Re: War Prisoners
« on: November 23, 2014, 11:55:49 am »
If you get invaded and you manage to capture some elf or goblin in a cage trap, they should be able to be sent to your jails as war prisoners. And if you get enough in there, a diplomat comes along your way and is there to bargain for their lives. Plus, you should be able to geld them thanks to the devblog.
Then again this is Dwarf Fortress and if you expect anything less then horribly awesome stories soaked in blood and encircled with bands of kitten leather then you are in the wrong place

Wait....you mean your counts throne ISN'T a jet throne with hematite spikes, with depictions of the god of death and pestilence?

67
DF Suggestions / Re: Communism
« on: November 23, 2014, 11:51:17 am »
Because just like true capitalism and resonance structures they only exist on paper.

68
DF Gameplay Questions / Re: How long does domestication usually take?
« on: November 23, 2014, 08:33:21 am »
In legends mode, there's some occurrences where Urist Mctrainer goes into the deeps of the world and domesticates/trains a random animal, such as giant olms and mole dogs.

But in my fortress, I have been training crundles non-stop and still have that general familiarity that I started with.

How many trainings does a species have to go through without being bred to count as domesticated for the entire civ? And when one IS domesticated, would I be able to buy it on embark?
I'm not sure it's possible to domesticate a species by training it, unfortunately.

1 Generation. You can only domesticate them when they are 'children' and you will never have them domesticated outside of that fort, unless you do it phyically.

69
DF Suggestions / Re: War Prisoners
« on: November 22, 2014, 08:58:39 pm »
Gobbos wouldn't ransom, other races would work.  Gelding the prisoners would be hilarious.

It would also be a form of torture, which dwarves are VERY against.

I think forcing them to fight would be interesting.

Wait.....you don't......or are you talking about each other.

70
DF General Discussion / Re: Future of the Fortress
« on: November 22, 2014, 08:48:44 pm »
When will items have their own descriptions and prefstrings (analogous to the creature ones)? I'd love to see a dwarf that "likes mugs for their roundness" or something silly like that.

No offense, but why? It seems like it would just slow down the game for no real reason, sorry I'm not trying to be mean I honestly wonder why someone would like an item over something else, a weapon is understandable, but a cup, plate, fork, etc, doesn't really make sense to me.

71
DF General Discussion / Re: Future of the Fortress
« on: November 22, 2014, 09:24:48 am »
I wonder if Toady One realizes the can of worms opened here, heh.

How so.....if you eat beef there is a 80% chance that meat came from a castrated bull (steer), they are castrated because the lack of T causes less muscle development and more marbling, fat in muscle. Castration of house animals hasn't been entirely common until more recent times though the only real focus is a decrease/maintenance of population and avoiding people tossing kittens onto the side of the road because they were to fucking short sited to even give it a though of neutering a cat instead of killing a litter of kittens ever few months, may they be castrated themselves. I doubt Toady will allow players to castrate people, as it is seen as a form of torture which dwarves are 100% against.......the players not so much. Also didn't toady say he wouldn't add torture?

Which brings my question:

Will castrating cows affect meat production......eventually

72
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: November 19, 2014, 07:31:15 pm »
How do I turn aquifers off, I can't find it in d_int or int.

73
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: November 19, 2014, 04:59:58 pm »
As savagery(or anyother) x/y increase does the savage area increase or decrease?

74
Mod Releases / Locust's Zoo
« on: November 19, 2014, 02:41:27 pm »
When I get bored and am to depressed to play dwarf fortress I tend to tinker around with DF creatures. I lost all of my creatures creatures shortly before 40 do my harddrive shattering. SO I'm uploading some of my creatures. The animals are divided into separate files based on the theme when I made them.


Locust's Zoo V2

Cold Animals
Spoiler (click to show/hide)

Harpy:
Spoiler (click to show/hide)

Trolls
Spoiler (click to show/hide)

Taurs
Spoiler (click to show/hide)

Dragons:
Spoiler (click to show/hide)

75
DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: November 19, 2014, 07:02:50 am »
I'll be better off by studying and shamelessly stealing parts of the already existing scripts.

Isn't that what everyone does........ ???

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