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Messages - Shurhaian

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346
DF Dwarf Mode Discussion / Re: Killing da pets
« on: December 02, 2009, 12:30:24 pm »
The entire tunnel section is going to be filled with water. It doesn't matter if the pets move along the tunnel in the meantime.

347
Just to add to that - you might want to delete the entire directory where companion is installed and put the new one in its place, rather than just copying into the same place, if you've upgraded from a prior version.

348
DF Dwarf Mode Discussion / Re: Killing da pets
« on: December 02, 2009, 10:10:12 am »
I don't see how. If the drainage holes(1s) are covered by grates, and the grates in between(G) aren't passable, where exactly is the pet going to go?

349
DF Modding / Re: Dwarf Foreman in d16
« on: December 02, 2009, 07:29:14 am »
Nice try, but 40d is not 40d16. The memory values are not the same; utilities that work on 40d need to be updated to work with the 40d## series.

350
DF Suggestions / Re: Civ-scale object prefs, and preferential trading
« on: December 02, 2009, 05:16:01 am »
Still, gold doesn't have an intrinsic value in the DF timeline. Different races might regard it differently. Some who can get it might jealously guard it; some who can get it might think it only useful in its trade value. Some who can't get it might want it badly; some who can't get it might not care about it at all, and not understand what the fuss is or why they're expected to hand over so much quality merchandise for this soft, heavy, if admittedly shiny junk.

That's the sort of variance I think there should be room for all around.

351
Huh. I got nothing, then; it had no problems finding MY DF process.

352
Works just fine with mine, and I've got some mods in. Are you running with a nonstandard exe?

...or the Linux version, perhaps?

353
DF Suggestions / Re: Civ-scale object prefs, and preferential trading
« on: December 01, 2009, 06:53:35 pm »
Actually, the whole point I'm trying to get at is that civs don't always go by what makes sense.

If you went by what was useful, gold would be utterly worthless.

Sure, elves don't do metalwork, but how badly do they want it? They have their nice, pretty wooden items, which are never decorated with ugly menacing spikes. Oh, no doubt they want a bit of variety, but I don't know that they'd value metal especially highly.

Not entirely true, gold would be valuable in the modern world for it's conductive qualities - it's a damn good conductor of electricity and sound, plus it has other uses such as the electron microscope.

I really don't think dwarves are going to be producing electron microscopes in DF anytime soon.

354
Aww, that's a shame. Seems like it should work, and also seems like a suitably dwarven solution, if you just use ENOUGH water.

Thanks, though. Guess that makes the spike trap corridor linked to the repeater a decent way to go for all of them.

355
DF Dwarf Mode Discussion / [Spoilers] Like the Fifth Labor of Heracles...
« on: December 01, 2009, 05:15:10 pm »
HFS questions here.
Spoiler (click to show/hide)

356
DF Dwarf Mode Discussion / Re: Killing da pets
« on: December 01, 2009, 02:08:11 pm »
Looks fine to me. The G's are not passable(except to water); the D's are; the ='s are, and those are the only diagonal paths around.

Those G's are vertical grates, mind(or bars, or fortifications); they aren't floor grates. It's the 1's that are the drains, presumably either all covered by hatches, or(to save time and mechanisms) dumping into a common cistern, the drain to which is itself blocked by hatch or floodgate or similar.

357
DF Suggestions / Re: Civ-scale object prefs, and preferential trading
« on: December 01, 2009, 08:20:32 am »
Actually, the whole point I'm trying to get at is that civs don't always go by what makes sense.

If you went by what was useful, gold would be utterly worthless.

Sure, elves don't do metalwork, but how badly do they want it? They have their nice, pretty wooden items, which are never decorated with ugly menacing spikes. Oh, no doubt they want a bit of variety, but I don't know that they'd value metal especially highly.

358
DF Modding / Re: Deon's elves and ratmen
« on: December 01, 2009, 03:51:04 am »
Sorry for the double post, but - apparently it's not that either. A friend of mine with photo-editing software confirmed that the magenta in the ratmen tilepage is #FF00FF, just like another one I sent - the Mayday pack's animals.png - which I know to be working fine.

So I'm really at a loss, here. Everything I can find suggests it should work... but it doesn't. It puts the graphics in, but it fails to do the proper colour masking - for this file only.

359
DF Suggestions / Re: Civ-scale object prefs, and preferential trading
« on: December 01, 2009, 02:55:49 am »
All sounds pretty good. I like your thoughts on dwarves, humans and gold, but I'll always recall the great dwarven drinking, mining, and drunken mining song, "Gold gold gold gold, gold gold gold."
"Dwarfs don't love gold. We just say that to get it into bed."

Anyway. I'm not saying dwarves should not LIKE gold. Just that they'd be that much more likely to save their TRUE fondness for the metals that are actually useful. All those glittering prizes of the Earth are partly useful for dwarves' own treasures, and partly for trading to those silly humans to buy up their works of iron to melt down and put to proper dwarven use. :)

Details are obviously somewhat fluid. But DF doesn't necessarily need to follow every fantasy trope anyway - I've certainly never heard of elves eating the sentients they kill before coming to DF.

Recap: I do think dwarves should value gold enough to still use it as currency, for instance. And platinum and aluminum deserve to be more valuable still, even though they're ONLY pretty and rare(and in aluminum's case, wonderfully light). Just that they might not have their priorities about it quite so screwed up as humans.

360
DF Dwarf Mode Discussion / Re: My liason is seeking new employment.
« on: December 01, 2009, 02:49:29 am »
Is that specific to the people who've had too much fun, then?

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