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DF Suggestions / Re: Advanced Options
« on: November 30, 2009, 07:10:26 am »
Super-bump.
There's usually not much need to differentiate in the "process plants" order in vanilla DF, but that's simply because all such processing yields thread and it's all comparable if not identical in value. It would still be nice to have that division if more varied cloth types are introduced, in mod or otherwise(like a valuable gather-only cloth plant).
The prior entry has a good compromise that leaves the dwarves some of their "valued" autonomy: milling and extracting could be differentiated by the presence of certain tags in the plant raws. "Mill Plants(food)" for plants with COOKABLE_WHEN_MILLED and "Mill Plants(dye)" for those with a MILL_DYE, for instance, and possibly "Mill Plants(extract)" for plants that have neither(could be introduced as purely a trade good, or something used in reactions somewhere other than the dyer's shop). Or maybe just food vs goods. Currently, the only extract-to-barrel plant(sweet pod) has a cookable extract, but it'd be nice to see the same division there.
Including the smelter's sensitivity to available raw materials would help avoid superfluous options.
But even if extracting isn't touched, that division would be very nice to see for milling, if we're not going to be able to give specific orders. (And I do like the notion of telling my dwarves "anything that can be milled into dye, do it".)
There's usually not much need to differentiate in the "process plants" order in vanilla DF, but that's simply because all such processing yields thread and it's all comparable if not identical in value. It would still be nice to have that division if more varied cloth types are introduced, in mod or otherwise(like a valuable gather-only cloth plant).
The prior entry has a good compromise that leaves the dwarves some of their "valued" autonomy: milling and extracting could be differentiated by the presence of certain tags in the plant raws. "Mill Plants(food)" for plants with COOKABLE_WHEN_MILLED and "Mill Plants(dye)" for those with a MILL_DYE, for instance, and possibly "Mill Plants(extract)" for plants that have neither(could be introduced as purely a trade good, or something used in reactions somewhere other than the dyer's shop). Or maybe just food vs goods. Currently, the only extract-to-barrel plant(sweet pod) has a cookable extract, but it'd be nice to see the same division there.
Including the smelter's sensitivity to available raw materials would help avoid superfluous options.
But even if extracting isn't touched, that division would be very nice to see for milling, if we're not going to be able to give specific orders. (And I do like the notion of telling my dwarves "anything that can be milled into dye, do it".)
Sourceforge is a wonderful place, but some of their helpful features aren't very helpful. The "download this!" button is actually quite often not for the right file.

