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DF Suggestions / Re: Quality Booze
« on: October 08, 2009, 06:52:00 am »
Last I heard, the cause of the bug wherein a noble demands "item in {room}" is when they try to demand something that cannot normally be built because it's the wrong material. (Heaven help you, I suppose, if you have a noble with a pref for bismuth or pig iron.) So, you can only satisfy those by spray-and-pray construction, possibly with artifacts.
If artifacts and demands start obeying common sense, both the problem and nonsensical artifacts might disappear. I'm hoping for enough logic in artifacts to avoid the nonsense brew - though the game's current logic of brewing(like cooking) being an unmoodable skill might hold.
(For that matter, is ANY consumable ever an artifact? Bolts can be masterwork, but will a moody dwarf ever churn out some totally awesome named bolts?)
If artifacts and demands start obeying common sense, both the problem and nonsensical artifacts might disappear. I'm hoping for enough logic in artifacts to avoid the nonsense brew - though the game's current logic of brewing(like cooking) being an unmoodable skill might hold.
(For that matter, is ANY consumable ever an artifact? Bolts can be masterwork, but will a moody dwarf ever churn out some totally awesome named bolts?)
Can't wait!