I'd agree with this, however, I think that this should be added to the kitchen menu. All items should have three tags instead of two - eat, cook, and brew. Captured vermin of each species would be listed, and you could simply mark different species of animal as being available for food or not. This would be useful for other areas, for example a while back there was a guy who had trouble with his poor hauler dwarves buying all his sun berries before he could brew them because they were so cheap. Being able to mark every food good for specific uses would be an excellent addition to that menu.
This. Or a redesign of the Animals screen with similar functionality - an overview, where types of animals can be assigned for slaughtering/eating or processing, at different stages of life so kittens can be Dealt With before they use their mind-control rays on some hapless dwarf(and specific exceptions made so you can, for instance, preserve a breeding pair).
It'd also be nice to see extracts used more. There is, after all, a section in the stockpile already for animal drinks. I've heard of some drinks made from fermented milk, for instance; if extracts are improved such that led animals, rather than only carried vermin, can be used for that, AND there's better control over the vermin, perhaps the extracts themselves can be marked for cooking, eating, brewing, or further processing. Milk, for instance, could be drunk as-is, cooked, made into cheese, or brewed. And perhaps liquid fire could be made into firewater, for instance, or held onto as a trade good.