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« on: September 25, 2009, 01:16:33 pm »
The dungeon master enabling exotic training, rather than doing it all him/herself, is a gameplay compromise. Since keeping him from faffing off to do something else random requires micromanagement with workshop profiles, it's fairly difficult to ensure that's what he'll want to do. Also, it would require some substantial rework of the workshop queues. (You would NOT want your training orders cancelled just because the wrong dwarf picked it up... arguably, they should also be reworked such that material tasked for hauling can be reappropriated for actual work anyway; especially for autogenerated orders like butcher/tan.)
The baron/count/duke being hereditary nobility makes sense. But having the presence of such a noble inspire the military, at least in training, also makes sense.
Being able to assign a noble royal guards, in much the same manner normal dwarves get assigned trained animals, would be nice. As would being able to assign heroes and nobles animals, for that matter.
I believe I remember seeing on the dev page or somewhere that sanity checking for mandates is in the works. That alone will make nobles far, FAR less randomly deadly.
Mind, I also remember reading that the Hammerer only came into mandates if the fortress guard didn't get to it in a timely fashion, and the only reason to keep the fortress guard understrength is if the jail is full, because summary beating is only administered if there aren't enough restraints... so his deadliness can be limited. I do think the hammerer should stick around - it'd especially make sense if more serious crimes get implemented(outside of insanity/tantrums). He is basically the fortress's executioner; being hammered is not NECESSARILY fatal, but you might as well plan for it to be.
I'm not so sure the CotG should be the commander of ALL fortress guards, but having a separate military administration page for the FG and RG would be nice. If the RG becomes assignable to a noble, it's not necessary so long as you can still get to their weapon prefs in the main military screen(with all unassigned RG preferring to shepherd the highest ranking noble like unassigned animals follow their trainer, perhaps? But with more of a tendency to go and spar), but being able to group the FG sensibly and place them at certain locations would be a nice touch.
I'm not sure how to keep them from just being used as de facto military. Maybe they can't be arbitrarily stationed, but have to be at specific places - the jail, the barracks, meeting areas(zones or room-designated), the trade depot. Also, they WILL go off-duty to spar on their own time. That would keep them from being the lynchpin of a defense(they wouldn't be reliable enough), but if there were a way to issue a call to arms during a siege, megabeast attack, or ambush, they could still be stationed at, say, the trade depot(which in many defensible forts is the first thing invaders will encounter), and would be more likely to stay there while the hostiles are (known to be) on the map.
I also don't agree with having the CotG lecture criminals. The only thing I can see as making sense would be to have the CotG and FG issue minor beatings to imprisoned dwarves, and I don't want that happening until imprisonment is a bit more kind(dwarves will be brought booze, dwarves can sleep properly, etc).
I do find it a good idea that the bookkeeper eventually want better quarters and office. Especially office.