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Messages - AlmightyOne

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166
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2013, 03:04:36 am »
On the same note, Can anybody tell me whether disease resistance affects the said dwarf's chance survive or even resist FB poison/dust/breath?
your pretty screwed, theres no way to resist rot. Should have used a trap like the one in my sig.

Lol I thought that too, but my medic kept diagnosing and removing rotten tissue and now 4 have recovered with only a rotted stomach left shown as wounds (wonder how will this affect them otherwise they are COMPLETELY fine) 8 more in the hospital and its full of vomit and miasma.

167
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 21, 2013, 02:56:43 am »
The Draltha keep invading from the caverns. The past five times I have connected the floor of the caverns to the tunnels the entire herd of draltha in the caverns stop, turn around and start marching directly into my fort, murdering anyone they find.

Every time I think my millitary has the situation under control, EVERY SINGLE ONE starts to give birth to twins and triples, in the space of two seconds it went from five draltha to thirty five. And the children are even worse! They're like huge, fuzzy piranha! My expedition leader was turned into fifteen different pieces, with one of the draltha children biting his teeth and ripping them out like some sort of sociopathic dentist with a vacation in five minutes and can't be bothered to find the solitary cavity, so he just removes them all! Except with his mouth because he's crazy like that. One swordsdwarf had three taking turns pulling his limbs off like he was an ant. And the kicker? The moment they see daylight, they rush towards it like moths to a flame, only to be caught in cage traps, which they will starve to death in, because they killed everyone that could have freed them! So they accomplished nothing except brutilizing fifteen innocent (well, relatively innocent) dwarfs, and getting themselves killed.

WELCOME TO DWARF FORTRESS BITCH.

HOPE YOU LIKE MURDER.

 :o

168
DF Dwarf Mode Discussion / Re: Regarding cavern wildlife
« on: April 20, 2013, 09:15:19 am »
I usually shy away from such complicated stuff.
well and I thought one pump above the lake will do the trick...remember I'm just trying to kill fleshballs :)
Well my cavern 1 has stopped spawning animals for a whole year now...I have a wooden door which attracts destroyers, there's no chance that there are creature/s hiding there right?It's 100 % empty right?

169
DF Gameplay Questions / Re: Question about the Monarch
« on: April 20, 2013, 09:05:01 am »
wait what? if a dwarve has no preference for items, then they'll make no mandates? what if they have a preference for a particular material, but no items, would they still mandate items made from that material?

asking this cuz my original mayor (elected by my dwarves) only had material preferences. The current mayor was chosen by me, and rechosen after each of his terms for his liking of barrels (that i make anyway), but a mayor with no mandates would be awesome.

Just opened my game, here are my duke's actual preferences : pitchblende,iron,tsavorite,hyena tooth,opah bone,rope reed fabric and colour teal. While he was the best choice for mayor, I got no mandates at all...but now just like you said, there are a few better candidates for mayor  now who replace him and make their mandates. But I put him back so in short, just from him I get NO mandates whatsoever sometimes it's the others who replace him who do it.

170
DF Gameplay Questions / Re: My Adventures in DF
« on: April 20, 2013, 08:55:14 am »
Ok, the wiki is recommending to cook meals now, so here are my questions:

- If I start cooking this early in the game (I have a 3x3 plot), will I start running out of seeds?
- Should I only cook with booze this early, or just in general?  My biggest concern is running out of seeds, as I said already.

But even more, can I not mass-produce meals, such as in the j-m-q menu?  I see that I can hit q and go to the Kitchen and make meals manually, but it seems I can only do 1 meal at a time.  For now, I will manually queue up some meals for my dwarves.  I only have 9 dwarves, so I will start with 9 meals for now.

You might run out of seeds at that rate, it's not such a hard and fast rule to cook since you only have sooo less dwarves. When I'm at this stage I just slaughter my initial two grazing animals they bring along at the embark and cook their meat. That should be enough till your first wave of migrants arrive with more domestic animals perhaps..That should do rather can wasting precious booze and even seeds.

171
DF Gameplay Questions / Re: Question about the Monarch
« on: April 20, 2013, 08:47:17 am »
Question about the monarch.
Spoiler (click to show/hide)
I'm not sorry.
Err is that how your monarch looked like?

Well I never got any mandates till now since my duke has no preferences for any items or furniture just the remaining stuff colour,shape,creature,food etc etc. So now this new monarch is going to be a pain...

what if you want to be the capital of your civilization because your fort is truly the greatest of the world? and couldnt care less about the loss of the liason because your fort is completely self sufficient without crappy imported goods? but still do not want annoying mandates? Revolution time!

I never thought about it that way, YEA!! I'm the frigging capital I don't need those crappy imports!!The monarch has established my fort as his seat of power!!

172
DF Dwarf Mode Discussion / Re: Regarding cavern wildlife
« on: April 20, 2013, 12:39:50 am »
I've never seen wild animals need to graze. In forts where I bother with field cages to catch random wandering wildlife, I've caught dozens of yaks and left them in the animal stockpile, some for years, before doing anything with them. It's not until they've been trained that they need to eat.
I can attest that too, once you train them then they start starving.
So nobody's mentioned the flesh ball problem really.
I suggest magma. No seriously. Obsidianize the lake, flesh balls are all dead, no saving throw. Plus then you can mine the obsidian for profit.
Hey thanks!It's so obvious they are in the lake which is 1 level above a fudging magma sea. All I need is one pump that too!

173
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 20, 2013, 12:31:10 am »
2 forgotten beast related accidents in the same week...*sigh

Same here, I got attacked by a one with deadly dust though.
I positioned my firing squad behind fortifications ready to pin him down but since he was made of black bronze, only my metallic bolts managed to show some stopping power. He managed to stagger towards the fortifications, so I sent my cavalry to deal with him. He was down in no time...BUT he released a nice cloud of deadly dust affecting both the squads. Next thing I know almost every 20 of them are rotting and puking. My whole hospital area and hallway is filled with miasma and with a tint of green. I can't even see whats going on in my hospital all I know is my medic is running around diagnosing and removing rotten tissue...Oh the Humanity!!I mean dwarfity...There goes my legendaries...

On the same note, Can anybody tell me whether disease resistance affects the said dwarf's chance survive or even resist FB poison/dust/breath?

174
DF Gameplay Questions / Re: Question about the Monarch
« on: April 20, 2013, 12:11:41 am »
i think the purpose of the monarch is to purposely incite rebellion from the player and make the player think of ways to get him killed, before carrying out his execution.
On the plus side it'll be like a dwarfy version of the french revolution, hopefully there is not a negative consequence of killing the monarch.
Well I better start searching for gems, So you are implying that suppose I kill my monarch, nothing bad happens?no one succeeds him or something?

175
DF Gameplay Questions / Re: Question about the Monarch
« on: April 19, 2013, 02:24:19 pm »
yea I meant that..no kimberlite no diamonds..well it started out with mudstone, then schist then slate and mostly gabbro till the end..

176
DF Gameplay Questions / Re: Question about the Monarch
« on: April 19, 2013, 01:42:33 pm »
thanks for your links...well in my fortress there is hardly any valuable gems..I just got purple spinel(no kimberite or fancy stuff)...seriously thats the best I got...my dukes rooms are at their best with artifacts and all,so I have to construct his rooms instead of the monarch, the monarch can take his.

177
DF Dwarf Mode Discussion / Re: Regarding cavern wildlife
« on: April 19, 2013, 01:28:24 pm »
I do know that if you breed wild creatures (without taming their parents) and then release them out into the wild then it will re-increment the population counts back upwards (possibly leading to more visiting your fortress). I'm not exactly sure how other aspects work into the repopulation aspect right now (and hopefully next version the problem will be fixed with the active world).

So my conservation attempt is going to be underway!This is strangely like the real world...

178
DF Dwarf Mode Discussion / Re: Regarding cavern wildlife
« on: April 19, 2013, 09:51:29 am »
apparently if you dont capture all the spawned animals in 1 cluster, and allow 1 of them to escape, then there is always the chance that a new cluster with a full squad of the animals respawn. This doesnt work for some creatures like giant cave spiders with only 1 per cluster, but i tend to let my spiders revert to wild and then release them after i hatch some spiderlings.
so conservation attempt might work after all for some species atleast who arrive in groups, HEY wait a minute GCS don't reproduce!

179
DF Dwarf Mode Discussion / Re: Regarding cavern wildlife
« on: April 19, 2013, 04:39:22 am »
Kill them? That's going to be a pain, those flesh balls are underwater and steep walls are around them. They don't even seem to move.

1)Just as you can do aboveground, it is possible to completely depopulate a cavern biome, though it can take a lot of work.

Reading this I have come up with a stupid idea, So technically If I release half of whatever group of creatures I cage back to their cavern, will they run away and again get caught?If they run away will I be able to conserve those species?

180
DF Gameplay Questions / Re: Question about the Monarch
« on: April 19, 2013, 04:31:23 am »
Correct, you can't enter into trade agreements. However, I think you'll find that merchants bring a lot of leather anyway.
Just out of curiosity, why do you need cut gems? Room value increasing?
Ah, that's an interesting quirk. The baron/count/duke stays. However, since said person is promoted to the next level by the outpost liaison, and the liaison stops coming when the king arrives, promotions stop. So if the king arrived right now, your baron would never become a duke. Another weird thing about how the king interacts with other nobles: when a human diplomat arrives, he'll normally want to talk to the king. However, I just recently discovered that if the king is unavailable (in this case, the king was locked away inaccessibly due to being a vampire), the diplomat will settle for talking to a duke. Not sure if this applies to other causes of the king being unavailable.
I said high quality leather, with an agreement I can always ask for the best leather (elephant, rhino etc they seem to have the highest value) so now looks like I won't be able to do that anymore and have to use normal leather  :(  because I really need to see a monarch for the first time. Once you carve out your fortress, mining rate drops so I need a good supply of gems too(again here also I ask for high quality ones like diamonds or star rubies). I need to keep my gem setter busy, decorating the nobles furniture and in general remaining furniture.
Hmm so my duke stays so looks like I need to make an EVEN better room for the soon to arrive monarch.

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