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Messages - AlmightyOne

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181
DF Gameplay Questions / Question about the Monarch
« on: April 19, 2013, 01:23:42 am »
A citizen of my fortress just had baby boy and that brings my total population to 140, so now I will probably get a monarch for my first time.
I read in the wiki that the Outpost liaison stops visiting once the monarch arrives, so does that mean I can't get into trade agreements anymore?? My fortress depends on the high quality leather, various ores and cut gems which I always import. I'll miss all that :(
Besides what all is written in the wiki about it...what are the other effects of the monarch arriving??(eg: what happens to the baron,does this mean more invasions or something)

182
DF Dwarf Mode Discussion / Regarding cavern wildlife
« on: April 19, 2013, 01:14:04 am »
Alright, I had setup many cage traps at various choke points which I constructed in all 3 caverns. About 10 years are over, and it has been a
constant source of food and target practice but sometimes even pets. Cavern 1 and Cavern 2 have had a steady supply of drathlas or whatever it is you call them,crundles,etc(also find crocs,elks and crundle eggs good as a food supply) and I also put wooden doors on each one and right now I got my first GCS as well a jabberer, whopeee!
I have noticed a few things though...
1)Cavern 1 has stopped spawning wildlife.(Is this because of me?Are some creatures extinct?I have killed a LOT)
2)Since my embark, there have been fleshballs on Cavern 3 so nothing from there so far. They are in at the bottom of the underground lake so I never tried to slay them. If I do will new wildlife spawn in Cavern 3?

183
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 19, 2013, 12:33:29 am »
Just had a first person observation of skill decay, My medic who was with me since embark has lost 1 level of each medical skill due to being excessively rusty since my fort just celebrated 10 years of its existence with hardly two sieges and maybe I would say 5 dwarves requiring healthcare.
I NEVER knew this happens than mean very soon my adequate diagnostician will a dabbler???

184
DF Gameplay Questions / Re: Minecart Question
« on: April 17, 2013, 01:41:56 am »
Why don;t you just drop it down?
Because that's not dwarfy enough. Construct a single spiral track which can be used both ways. Even that's what I'm currently into right now because I really want to use minecarts because they are just too cool. If you want to play it safe, why don't you set it to guide both ways?
Or else you will need a track stop at the end if you want your dwarves to enjoy a nice ride to the depths :). Or a even better power it with rollers and guide it back...

185
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 13, 2013, 08:21:04 am »
While waiting for a GCS to wander onto my map, I catched about 10 Levels worth of Live-Archery-Practice so far, but no GCS in sight.... sigh... :'(
same situation here my friend...:), want to hear an anecdote of dwarven motherly love?
At my caverns bottleneck where my cage traps are placed, while loading one cage a young dwarf gave birth to her first child, a GCS entered and began web slinging, our new mother stumbled and got caged within her own trap leaving her newborn...Mr.GCS made a nice meal of him while the helpless mother looked on holding the bars of her cage. Another friend of hers tried to run but fell due to the webs and got his intestines ripped out by my giant serrated iron disc. After nearly a month involving an army being deployed and the mess getting cleaned and removed, the cage was finally brought to the surface and opened and out came the childless mother ecstatic as ever on being freed, losing her friend to a tragedy, losing her child to a tragedy, witnessing death, being attacked, giving birth to her first child, dining in a legendary dining room and sleeping in a legendary bedroom.

186
oh ****..guess what i just attacked a similar FB thinking what could possibly go wrong??Slew him very fast but some got infected and i was like how bad can it be i have 40 legendaries in my army and saved the game...totally feeling cool about it until i read your post. Better reload the game and get ready for a full general hospital drama...

187
DF Dwarf Mode Discussion / Re: How good is a bone sword?
« on: April 12, 2013, 02:02:07 pm »
Furthermore, the dwarf's actual profession, not their highest moodable skill, determines the weight (or how many "tickets" they get) for that dwarf--so a dwarf who actually makes weapons for a living has a 350% increased chance of being chosen for the mood than, say, a farmer with dabbling weaponsmithing, or someone with no useful skills at all. Plan accordingly.
I kept all that in mind except the profession! I mean how my dwarves labours should be assigned and the military part for it to work(Recruits get mood lottery though). This profession thing wasn't in the wiki. There's always something new to learn....Shouldn't this be added in the wiki???

188
DF Dwarf Mode Discussion / Re: Regarding missing miners....
« on: April 12, 2013, 01:55:03 pm »
So I just checked it with a test. Here's the results:
1)Items in ice can be dug out and retrieved.
2)Items in ice after it melts act very similar to those that are "pushed" by water in the sense that they are invisible, but if you ever reach the tile (either by digging it out after it freezes or by draining the river) dwarves can walk over to the tile and pull them out of the nothingness.

Nice research I must say, have to see that for myself and find that dwarf

189
DF Dwarf Mode Discussion / Re: How good is a bone sword?
« on: April 12, 2013, 12:28:13 pm »
I've been pumping weaponsmithing on all my 60ish dwarves until they were Adequate.

Only one of them made a weapon, everybody else typically claims Craftsdwarf's Workshop and Jeweler's shop...
What shop they claim is based on their highest moodable skill.  Those dwarves were apparently better craftsdwarves and jewelers than weaponsmiths.
Or they just didn't have enough weaponsmith skill to mood that and since they were skill-less they went to a craftsdwarf shop.

I'm fairly certain any skill level is sufficient, but I think it's a roll to determine what gets mooded. I think.

Well majority of my civilians are made to forge either an amour piece or a weapon once...so that gives them a dabbling skill in weapon/amour smithing. This enables me to get pumped out legendaries in no time instead of the default craftsdwarf. My current fort has many artifact weapons and armour. :)

190
DF Dwarf Mode Discussion / Re: Regarding missing miners....
« on: April 12, 2013, 08:19:16 am »
Well, it used to.
Freezing used to destroy everything back in 40d, but was changed sometime during DF2010 or 2012 (or potentially fixed, since I know in the 2D versions you could recover items from cave-ins). IIRC in the current version things frozen in ice will be recovered when the ice melts or is dug out, regardless of what causes the melting.
Thanks a lot, so your saying that his body should be there though i had given up 7 years ago, let me again sent out a search party again!
If your bookkeeper has stocks fully updated, you can use the stocks menu to locate the missing corpses. Assuming their corpses exist.
Thanks ill try this method.
So i better begin my quest to find his body atleast and give him a proper burial, Im tired of reading his memorial in graveyard and lamenting about him. Now all my miners have pet war dogs lest they get lost again.

191
DF Dwarf Mode Discussion / Re: Regarding missing miners....
« on: April 11, 2013, 01:27:37 am »
well i didn't find any remains of that fellow who disappeared near the murky pool
and I did restrict all pools after this incident
What about a stranded miner who has a dog for company? what announcement will I get when i dies from dehydration?Will he go missing or will the dog who is stuck with him detect his body??

192
DF Dwarf Mode Discussion / Regarding missing miners....
« on: April 11, 2013, 12:09:44 am »
Ok (1)my first miner went missing in the caverns while trying to remove some ramps, probably got stranded and then dehydrated.
(2)my second miner had a temporary woodcutting job and just disappeared, looking at the time, winter had just arrived so all the murky pools just froze. I'm assuming that's where he disappeared but 2 years got over and no body yet. What do you all think happened to him? (He was last seen outdoors chopping a few trees that's all).
So the best solution i came up was to assign war dogs to all my 10 miners, well already lost 2. What do you think of the idea? Suppose a dwarf gets stranded like in the first situation (1) but with a pet companion what will happen? Will he dehydrate and die infront of the pet and i don't get a missing announcement or what?? I would like to know what everyone else does when one of their dwarves go missing....

193
Am I the only one who lazily digs out gold or other high value veins and makes dwarven gold apartments out of it????
I mean it still looks good and chaotic after smoothing and engraving it.:)

194
well i currently have a successful(boring) fort with 120+ dwarves. I have total 30 marksdwarves who train continuously at their keep and also there are archery targets located separately(no overlapping here). Plus another 30 dwarves who are regular workers but armed with crossbows and those targets are assigned to them too. All of these squads have ammunition assigned to them like this :Metal(for combat only)250 and about 120 wood, 120 bone bolts for training as well as combat. Im at year ten and i got about 6 elite marksdwarves from the former 30 and the workers have a few accomplished archers among them. By the way ive got sieged only once :( and a few ambushes so the only training they got other than the targets are result of a few mass pitted thieves or animals.

195
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: November 10, 2012, 01:14:39 am »
I had a 1*3 pillbox for my marksdworfs to train in...it was above ground and covered with ceiling..it clearly said it was 'inside' 'light'...there were around 20 of them crowded up in that thing yet after a year or two they all began to complain of being irritated by the sun...How is this possible?Can anyone tell me then how to make a proper pillbox which prevents cave adaptation?thanks

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