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Messages - morlicar

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16
Staberinde took (87,25) and (87,5) from the kingdom and (93,13) and (91,15) from IPC Advance Squad A

There was no garrison at (87,25) so I've retaken that and receede it.  I haven't checked the others.

17
Trying 1.03.  I haven't noticed any issues and I like having the blacksmith info on the town screen.  Kudos for a good job.

18
Now that I'm expanding the number of my garrisons more slowly, I can afford to train rather than pick up existing characters and I'm leaning heavily on archers.

Though I like that idea about an AGL heavy warrior/priest.  I may experiment with that idea.

19
idk but Zazmio mentioned having the same issue and he had to seize and cede the castle multiple times to get it to work. I'm pretty certain you have to move the garrison out of the way to seize it. then you'd try ceding it, wait a while and repeat if it doesn't stick. put the garrison back there after it's worked.

What do you think of as the ideal garrison unit build? It's very different to the ideal main party build.

I had by far the most trouble taking down archers when fighting Kronk's garrisons. mages, priests and Warriors seem to be too easy to take out by a determined player. when attacking player garrisons, I focus-fired everyone on characters in that order (warrior, mage, priest), while hitting the archers with entangles. The offensive classes go down so quickly that they hardly get a chance to inflict any damage.

Defense is weaker than offense in this game. Archers serve the best chance of slowing down an attacker. They drag the battle out. And remember, it's the attacker who spends the effort and turns for the battle, not the defender. So dragging out the battle makes great sense for the defender.

So my current go-to build is an archer. 25 CON, 10 Int, the rest in Agility. 3 skill points in mettalurgy, 3 in fletching, the rest in beserker. Get plate armor. The encumberance doesn't matter at all since they won't be moving around. Pump 2-3 levels of armor upgrades in there too, so they should have armor 30+ as well as any AGI bonuses.

Similar, but some of my garrisons are catch as catch can (to save money, I will hire warm bodies and try to make them work).  I also tend to put at least one priest per garrison.

When I'm flush, I train elven archers(they are perfect for garrisons) and start them at 10Int, 18Agl and 18Con, level them in Con to 30 and pump the rest into AGL.  Equipment...varies, I tend to pimp them out when I can with plate w/ 3-4 upgrades,   but I'll also slap an indestructible leather (not on many, & mostly on the ones further away from my core area) on 'em with 4 upgrades; no much better than unbuffed plate, but no repairs needed and I've had trouble finding plate armors with decent durability.

Ive been putting 2 metalurgy and 2 fletching & as much Berserk as they have levels for on most of the characters and havent had to do much maintenance.  Was thinking of bumping the metalurgy & fletching further for those with max berserk.

I also put a minimum of level 5 runes in place.  When I think about it I bump them up further.

In your opinion, is the 5 con difference between our builds worth reconsidering on my part?

All the above said, I still am tempted to use warriors, since i find a fair number of indestructible melee weapons to upgrade & equip then with.  I wish ranged weapons with the indestructible trait on them were  a bit more common :)

20
idk but Zazmio mentioned having the same issue and he had to seize and cede the castle multiple times to get it to work. I'm pretty certain you have to move the garrison out of the way to seize it. then you'd try ceding it, wait a while and repeat if it doesn't stick. put the garrison back there after it's worked.

What do you think of as the ideal garrison unit build? It's very different to the ideal main party build.

I had by far the most trouble taking down archers when fighting Kronk's garrisons. mages, priests and Warriors seem to be too easy to take out by a determined player. when attacking player garrisons, I focus-fired everyone on characters in that order (warrior, mage, priest), while hitting the archers with entangles. The offensive classes go down so quickly that they hardly get a chance to inflict any damage.

Defense is weaker than offense in this game. Archers serve the best chance of slowing down an attacker. They drag the battle out. And remember, it's the attacker who spends the effort and turns for the battle, not the defender. So dragging out the battle makes great sense for the defender.

So my current go-to build is an archer. 25 CON, 10 Int, the rest in Agility. 3 skill points in mettalurgy, 3 in fletching, the rest in beserker. Get plate armor. The encumberance doesn't matter at all since they won't be moving around. Pump 2-3 levels of armor upgrades in there too, so they should have armor 30+ as well as any AGI bonuses.

Similar, but some of my garrisons are catch as catch can (to save money, I will hire warm bodies and try to make them work)

When I'm flush, I train elven archers(they are perfect for garrisons) and start them at 10Int, 18Agl and 18Con, level them in Con to 30 and pump the rest into AGL.  Equipment...varies, I tend to pimp them out when I can with plate w/ 3-4 upgrades,   but I'll also slap an indestructable leather (not on many, & mostly on the ones further away from my core area) on 'em with 4 upgrades; not much better than unbuffed plate, but no repairs needed and I've had trouble finding plate armors with decent durability.

Ive been putting 2 metallurgy and 2 fletching & as much Berserk as they have levels for on most of the characters and havent had to do much maintenance.  Was thinking of bumping the metallurgy & fletching further for those with max berserk.

I also put a minimum of level 5 runes in place.  When I think about it I bump them up further.

In your opinion, is the 5 con difference between our builds worth reconsidering on my part?

Edit: Huh?  I seized the castle -- it now says that it is controlled by me -- and waited for the game to update but now the area around it is claimed like it should have been with it was ceded to the kingdom?  I'll leave it like this for now.  I'll cede it again when the area claiming looks correct again.

21
I'll be taking city 7 shortly (probably tonight, slot 7 opened up last night, but didn't have time to take the city).  No need for the bounty.

I am curious as to why they castle I ceded at 96,26 isn't claiming as much land as the other castles I've ceded.  Any thoughts?

22
Other Games / Re: Sims 3 questions
« on: April 12, 2015, 09:29:01 am »
No fear leafyman! I only have the one sample :(
Although I DO have a sample from othergirl.... could build an arena for them to fight it out in, winner becomes my loveslave?


Please dont do that, thats a bit too creepy...
That's not a problem.  Clone her, scan the clone a few times and clone them.  Voila, multiple clones of your former GF. :)  Creepy enough?

edit: quoted the wrong post, corrected...

23
Other Games / Re: Sims 3 questions
« on: April 11, 2015, 08:13:03 pm »
However, I don't know if the issue/bug you are having is fixed (I'm at the lastest patch level) or whether I simply haven't triggered it.
I'm not sure what triggers it exactly, I think it might have to do with Plumbot+Sim marriages.
A couple of those happened with NPCs when I was in the future; was the Plumbot+Sim marriage player controlled? 

I run with NRAAS overwatch and NRAAS errortrap.  Those mods fix and work around some bugs, so that also might be why I haven't seen the issue.

24
Other Games / Re: Sims 3 questions
« on: April 11, 2015, 06:57:22 pm »
I have all the expansions (last black-Friday sale had most of the expansions going for a reasonable price -- something like $5 each, so I picked up the ones that I didn't have).  I concur with the recommendations that others have made interesting s to the most interesting expansions, though I'd add World Adventures after those--I thought the change in gameplay focus during an adventure was interesting and occasionally have one or two of my current sims take a trip.

For the OP: I don't know if the Almanac is there before you talk to Emit Relevart because I didn't look until after I'd done so.  If it is not, then the only way to avoid it would be to avoid him--and that would mean not doing the actual time travel, since I think you have to do his opportunities to open that up.  That said, I haven't had any issues with the Almanac.  I just get a message about my descendents whenever I purchase a lifetime wish, or change romantic status.  These messages haven't been too common for me.  However, I don't know if the issue/bug you are having is fixed (I'm at the lastest patch level) or whether I simply haven't triggered it.

One last note: I've seen a lot of people hate the Supernatural expansion because they could not turn off zombies.  You can get rid of them by turning off the moon cycle--set it to quarter moon permanently and the full moon zombies will never occur.  I've never seen an NPC use the zombification curses or elixers so that may completely eliminate all zombies unless you make one.  I actually like Supernatural, but I liked the Adams Family and the Munsters as a kid. :)

25
took out Kronk's garrison & the castle @ 50,72.  also, out of entangle scrolls (didnt have many made yet).  Stupid mistake allowed one of my party to take a dirt nap, but a trip to the healer's got 'em back.  He just smells a bit of formaldehyde now.  How long do y'all think this tit-for-tat will last before it escalates to "war" (or die's down, but since Kronk started this, I think he wants the former)?

26
I have a query:
One of my mayor's popularity is dropping steadily and I cant figure out why.  He has charisma 10 and leadership 1.  The peasant tax rate was at 8% (just dropped it to 7).  When his popularity started to drop, I scheduled and won an election so it shouldn't be unhappiness over elections.  He's currently at neutral, from a high of Parades Every Day.

Obviously I'm missing something, any ideas?

27
Druiddrite is now part of Staberinde.  Was there a rebellion there or something?

28
I've built a castle at 88,16.  Getting the garrison mostly set up (still need 1 more)  has me broke again.  I'll do the 97,14 location (unless someone else gets there first) after my next dungeon crawl.  I'll bother doing barracks there later

As an aside: is it just me, or are warriors sorta rare in recruitment offices?  I find plenty of archers, priests and wizards, but never seem to see warriors.

Edit: despite proofing this post 3 times, after hitting the save button I noticed I left out a word in once sentence.  Just like every other time I make a post. :)

29
ATM there is no need to pick a fight with Staberinde when Blessith seems to be drawing a line in the sand and daring us to cross it. 

30
Pretty much agree on wanting to delay a conflict with staberinde. My adventuring party could whack all of my towns and garrisons with little trouble.  I have little doubt this is even more true of the long time players (like the core of staberinde) since they've had time to get equipment that I can only dream of wielding at the current time.

As for he new kingdom.  From his comments on the forum he's a returning player.  I guess he started a new account.  He does seems to be slightly aggressive with his castles, he popped up another one on our border since the last time I logged on.

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