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Mod Releases / Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« on: January 08, 2013, 01:05:56 am »
Will "bloody mess" be in the perk list?
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Irradiated crystal ponies are a good idea. I'll stick them in the development list for later.
As for the Khans, people can always escape. You can see this with gangs in previous decades. One gang member shows up to town or neighborhood, suddenly there's twenty of them. It ain't too hard to recruit other people, and that's basically the explanation given for the Khans being around in New Vegas. Some escaped the massacre and started back up.
No, you literally wipe every last Khan out in FO2.
You meet this old guy with a flamethrower that tells you that he is the last survivor of the original khans, and you kill him and his entire gang.
Also your name is Pat and you are new there.
Have you added deathclaws yet?
Edit: Nevermind, you renamed them Hellhounds, didn't you?
Is it possible we'll get machinegun grenade launchers with the eventual power armor?
Sounds good regardless though. Hope the issues get worked out!
I'm pretty sure that all surviving donkeys have mutated in to some sort of a tow headed unintelligent beast. Same way cows have turned into Brahmins.
If you are going to have Dashite and ghoul citizens, you might as well throw in the rare donkey.

Actualy, finding a Stable underground could be sweet, if only Underground civs could, yah know, make things other than a simple camp they hang around in. A true undergound city would be nice.
Well, this can only end in sunshine and rainbows, right?
tHAT'S.... Freaking modding caps... That's a negatory on all fronts. Well if the Dashites are ponies (I haven't read much of the novel) then it'd be possible to set them as a really rare caste, just like the alicorn in Losing is Magic.