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Messages - ORCACommander

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196
DF Dwarf Mode Discussion / Re: Mystery Death
« on: July 01, 2013, 01:13:18 am »
r18? Verdant are you a time traveler of some sort? well as far as i can tell this was written for a version prior to even df 34.11 but it works just fine with r 3

197
DF Dwarf Mode Discussion / Re: Mystery Death
« on: June 30, 2013, 11:28:17 pm »
only thing i can think of is animal men or your dwarf failed to doge a spear trap you may have set.

also this script should interest you

http://dffd.wimbli.com/file.php?id=7245

198
neat little tool. I just dislike how it forces you to use the C drive directly and the borders get a little grainy when going for larger maps but this should help with my dnd games :)

199
DF Dwarf Mode Discussion / Re: Dragon hatchlings, Child tag
« on: June 30, 2013, 10:44:54 am »
Dragons and megabeasts do breed in worldgen on 2 conditions. 1 if they have a living mate. 2 if the the megabeast count drops below the setting defined in worldgen.

damn it verdant you did that work for me so now i will consult a different book about dragons: A Practical Guide to Dragons

Wyrmling 0-5
Very Young 6-15
16-50 Juvenile
51-100 Young Adult
101-200 Adult
201-400 Mature Adult
401-600 Old
601-800 Very Old
801-1,000 Ancient
1,001-1,200 Wyrm
1,2001+ Great Wyrm

A slightly different scale.


A thing to note: Adulthood not coinciding with sexual maturity is a recent development human history. Since this is a high fantasy setting with much the same moral and societal structure pre 1,000 c.e. adulthood is reached when you are capable of breeding. And then these numbers would would reflect the average range for the given species of dragon. unfortunately toady has not coded in Poisson distributions for creature genetic traits... yet

200
DF Dwarf Mode Discussion / Re: Dragon hatchlings, Child tag
« on: June 30, 2013, 01:26:14 am »
I'll consult my pathfinder bestiaries in the morning but i remember somewhere someone said in the df it takes dragon's a millennium to mature to full size in worldgen.

201
you magma dump is a few z levels above your magma right?

202
DF Gameplay Questions / Re: Getting the Seed of a generated world
« on: June 29, 2013, 07:57:58 pm »
abandon the fortress and boot up in legends mode there is an option to export the worldgen settings there. only problem is if you get an rejection screens you need to remember your key strokes for migrating through them.

203
do not use a graphics pack. that is really the only way to eliminate the black spaces. although using the scroll wheel to zoom in and out will cause a complete redraw.

204
DF General Discussion / Re: Real-life !!mouse!! attack
« on: June 28, 2013, 08:31:06 pm »
he should have killed it then threw it in  the fire.

205
I have literally no time to play dwarf fortress  :-[ I got a new job and it's kicking my butt :(

obviously you need more alcohol to get through your working day :P
Want me to put you at the end of the rotation? maybe things can straighten out in a few weeks?


Also thanks a bunch falafel. That is rather amusing. I was going to turn on autobutcher when it got back to me. still not as horrible as the time i had to slaughter 91 poults.

EDIT:

Did some legends research that human became obsessed with his mortality so he profaned an alter to his diety and was cursed to be a wereraccoon. his lair is the Echo of Sacrifices

206
DF Gameplay Questions / Re: Camera zooming onto event?
« on: June 28, 2013, 10:10:16 am »
you can edit announcement focus settings in announcements.txt

207
DF Dwarf Mode Discussion / Re: enable magma buildings?
« on: June 27, 2013, 06:19:16 pm »
dfhack has a utility in it somewhere that allows discovery of things. its either in the prospect tool or the reveal command

208
DF Gameplay Questions / Re: Fortifications - The ultimate scout?
« on: June 27, 2013, 06:17:50 pm »
not to mention you will not get any candy to eat
Last I checked, mining a fortification has the same chance of dropping a stone as a normal unmined wall (i.e. 100% for raw adamantine).

I thought you had to smooth before fortifying.

209
DF Gameplay Questions / Re: Fortifications - The ultimate scout?
« on: June 27, 2013, 04:07:35 pm »
not to mention you will not get any candy to eat

210
DF Dwarf Mode Discussion / Re: Aaak! Puppysplotion!
« on: June 27, 2013, 12:35:54 pm »
the autobutcher function of dfhack is your friend

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