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Topics - PrivateNomad

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31
IC Thread

Note: This game will be HARD. You may rage, you may cry, you will die - but know that the horrors that lie within the Crypt of Doom are unspeakable. It is easily has hard as the Tomb of Horrors. Don't expect your characters to be permanent.
Okay, now for the fun stuff.
This game will be played in the Eberron game setting, which many people love. As I said, this game is hard - making it ideal for testing character concepts!
Now, let us begin.

Quote from: RULES
1. 28 point buy for ability scores
2. Start at 5th level
3. Roll HD+Con bonus for HP
5. Include symbol + color in character sheet
6. Use Mythweavers

Players:
Tryrar-Cleric
Wolfchild-Druid
Sanure-Rogue
Culise-Swashbucker-Factotum
Nerjin-Gobluck-Rogue-Barbarian

Waitlist:
Tawarochir

32
  "Chyron - a mysterious world of magic and mystery, swords and blood... Filled with a history stained with hidden histories and unsolved enigmas, of monarchs rising and the people revolting - of wars of grand scale - of renowned figures who changed it all, from sparking new innovations and proving their might in the battlefield to mastering the secrets of magic. Chyron has it all, and is still having it." - Lainas Lockwood, Founder of Lockwood Co.

OOC Thread




   Everyone finds themselves in a popular tavern known as the Waystone Inn, a large tavern in the town of Rhudas. The place is teeming with activity as commoners of all races are drinking ales and wines, cheerfully clanking their mugs together and drinking away. A group of stout and bearded dwarves laugh in the corner as they drink large mugs of ale, each one wiping their ale-sodden beards after a large chug. One particularly interesting sight is the large job board mounted in the corner of the large room of the inn.
   A halfing man in a brown tunic and fine cloth shorts stands up on the stage with a lute caressed gently in his hands. He begins to play a soft melody, his small fingers gracefully working up the arm of the lute as he plucks each other string with astounding dexterity. After he stops playing, the small crowd of people sitting before him enter a flurry of claps, prompting the halfling to quickly bow and make his way off-stage.
   This time a human man with short black hair and jet black eyes stands on the stage, clearing his throat. The inn-keeper, Bardum Legimeir.

 "Next up is... Merathul the magnificent!" he shouts out as the crowd raises their arms and claps, cheering as the man jumps off of the stage.

33
   "Chyron - a mysterious world of magic and mystery, swords and blood... Filled with a history stained with hidden histories and unsolved enigmas, of monarchs rising and the people revolting - of wars of grand scale - of renowned figures who changed it all, from sparking new innovations and proving their might in the battlefield to mastering the secrets of magic. Chyron has it all, and is still having it." - Lainas Lockwood, Founder of Lockwood Co.

Spoiler: World Map (click to show/hide)




So, I decided to try running a D&D campaign. Expect low turn output, since I have school and stuff. It'll be fun though, I promise.

Quote
1. Use Myth-weavers for your character sheets.
2. 28 Point buy. Use this to calculate.
3. One flaw, one trait
4. Max HD + CON mod at Lvl. 1
5. Max starting gold
4. In the 'notes' section of your character sheet, include the color and letter symbol if I need to portray you on the map. We probably won't need this, but just in case.

5. I reserve DM rule zero. This means that I have the right to change anything in this game.

6. Psionics are Allowed.

IC Thread

Players:
Anderson
Gwynovin
Shai'ven
Aland
Tirriam

34
Forum Games and Roleplaying / (ISG) Invokers of Magic: Exploration
« on: July 27, 2014, 09:10:31 pm »
Spoiler: Seen Aspects (click to show/hide)






   Before you stands four gates of power. You float in the perpetual plane of darkness, only being illuminated by the mysterious teal glow of the gates before you. In the middle of it all rises a faint purple portal, glowing as it shimmers with an unknown power. You recognize the peculiar symbols on the gates as four of the primal aspects; Ignis, terra, aera, and aqua. In this dreamscape you shall choose an affinity for which your magic will follow--enhancers of power which tie your very being into the element. Either that or you choose the portal of the arcanist, in which you are not bound to an affinity. Choosing this path will allow you free use of every element.
   Choosing an affinity will grant you more power of that affinity. However, this renders you unable to cast spells of the opposite type. You are more resistant to the same affinity and you are more vulnerable to the opposite. You cannot cast spells of the opposite affinity, summon from the opposite, nor can you artifice using the opposite.

Choose wisely.

36
Forum Games and Roleplaying / Monster Girls IC Thread: Chimeras
« on: April 07, 2014, 05:05:37 pm »

OOC Thread
Trope Page
This is the IC thread for Monster Girls RP.

37



This is the OOC Thread for Monster Girls RP.
Spoiler: Character Sheet (click to show/hide)
Spoiler: Players (click to show/hide)

IC Thread
Trope Page

Plot Queue
Kassire
Rolegpeek

38
Forum Games and Roleplaying / Katawa Shoujo OOC Thread: Poll
« on: April 06, 2014, 12:38:22 am »
im sorry

IC Thread
Trope Page
Elf's Story Repository
Relationship Grid

 20 years after the events of Katawa Shoujo™, life in Yamuku High remained in status quo as life continued on, disabled students were being
 sent in the school and out. A new generation of boys and girls now roam the school for disabled students, trying to live through life with
 their various disabilities and receive their education.

 ___________________________________________________________________

You probably guessed what this is based off. If not, then;
 
Quote from: Wikipedia
Katawa Shoujo (かたわ少女 Katawa Shōjo?, lit. "Cripple Girls", translated "Disability Girls") is a bishōjo-style visual novel by Four Leaf Studios that tells a story of a young man and five young women living with varying disabilities. The game uses a traditional text and sprite-based visual novel model with an ADV-style text box running on the Ren'Py visual novel engine.
The majority of the story takes place at the fictional Yamaku High School for disabled children, located in an unnamed city somewhere in modern, northern Japan. Hisao Nakai, a normal boy, has his life changed when a long-dormant cardiac dysrhythmia forces him to transfer to a new school after a long hospitalization. Despite his difficulties, Hisao has the opportunity to find friends and love.
The gameplay of Katawa Shoujo is choice-based, with the player reading through text and occasionally making decisions that initiate the possible events or dialogue within the story. Depending on the choices made by the player, the story branches into multiple forks variously chronicling Hisao's deepening and eventually romantic relationship with one of the five main female characters (or lack thereof), some of which may variously end well, badly, or neutrally (or bitter-sweetly).

Spoiler: Character Sheet (click to show/hide)

Spoiler: Combat (click to show/hide)

39
   The colors swirling around the Other Place danced around as the euphoria of freedom splashed onto the plethora of your fellow djinn, afrits, marids, and even imps as they danced around in happiness. You happily join them as a swirl of azure-green color and fly over to join their fun. You swirled around in happiness as you rested and regained your essence in the darkness and isolation of the Other Place, the dimension where all entities such as yourself call home away from the magician's enslaving shackles. Suddenly, you feel a tug in your very essence as you are wrestled away like a baby torn from its mother's breast.

You are being summoned.

You tried to resist in vain as the magician uttered each syllable of the summoning incantation, with each one pulling you away from the Other Place's sweet refreshing gravity. You are then completely rid of the Other Place's mesmerizing colors and refreshment, and find yourself warped into the material realm. Whatever this magician wants, it cannot be worse than your last summoning where your charge was to gather artichokes from Africa. But of course, you're a noble djinni, and you must select a proper guise in order to truly show off your sly abilities or your devastating power.
_______________________________________________
   You are a djinni, an eldritch entity which comes from a dimension known as the Other Place where a number of your fellow entities call home. There are a number of types of entities which rest within your home, ranging from weak imps to powerful marids. Magicians summon entities like you and enslave them. They bind you to a charge and if you don't fulfill it, you are subjected to a curse which will destroy your essence or many torturing spells which make you suffer for your disobedience.
   There are 7 planes which cover the material realm like a fabric weave. Each one higher contains different magic activities which are usually unknown to humans. Lowly creatures such as fleas, dogs, fish, deer, worms, humans, etc. are only able to see into the first plane where all normal material things occur. Humans are able to construct and use glasses or contact lenses which are able to see into the lower planes, usually planes 1-3 which are the planes in which imps can be seen in. The more powerful the entity, the more planes you can control. You being a djinn, you have access and can see all 7 of the planes with your true form being on the seventh.

   Entities from the Other Place take no actual material form and must shapeshift in order to maintain their essence (which humans call the 'soul', but ours are less contained). Humans are usually completely oblivious to what guises djinn and up take as their lenses cannot see above the third plane, but they are able to see through the forms of Imps and very low-level djinn, seeing their true form.

   What you should be focusing on right now is that a magician is summoning you. You must portray a guise upon entering the material world.

What form shall you take on?

40
   You wake up in a dark room; the damp stone below you smells of old plant humus with the occasional puddle littering the hard stone. You look around and notice the cracked stone bricks of the dungeon room, as well as the destroyed staircase in which you entered from. As your eyes adjust you notice several items--a blood-covered note by one of the two doors carved into the wall and a viscous red potion. You now realize what you must do--you must crawl.

Dungeon Crawlers is a turn-based (and freeform rp) multiplayer co-op game where you delve through a dungeon.

Spoiler: Waitlist (click to show/hide)

Spoiler: Rules (click to show/hide)
-=Players-=
Spoiler: Will (Playergamer) (click to show/hide)
Spoiler: Marks (RangerCado) (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

╞═══════════════════════-DUNGEON CRAWLERS-════════════════════════╡
((Expect the next turn to take a while as I have to sprite everyone's character))



-=Players=-
None!

╞═══════════════════════════════════════════════════════════════════════╡

41
Forum Games and Roleplaying / (SG) Suggestion Game that Needs No Name
« on: March 08, 2014, 11:01:30 pm »
Choose one of the following plots.

Spoiler: You are Satan (click to show/hide)
Spoiler: You are a god (click to show/hide)

42
Forum Games and Roleplaying / Katawa Shoujo IC Thread: Plot
« on: February 26, 2014, 09:19:06 pm »
This is the IC thread for Katawa Shoujo RP

Theme
OOC Thread

43
 "Man masters nature not by force but by understanding. This is why science has succeeded where magic failed: because it has looked for no spell to cast over nature."
  - Jacob Bronowski

╞══════════════════════════════-ASCENSION-══════════════════════════════╡

   The year is 1950 -- the world has long since relied on the power of magic to survive and prosper, forming a unity between the races of Humans, Elves, Dwarves, and Goblins. But the age of magic has been abandoned, leaving area for new types of research and technologies that both use magic and modern science. Lead your people to explore the many disciplines of science and achieve the ultimate goal -- space.
   In Ascension, the goal is to research various types of sciences and explore outer space. You must compete against the other four races to achieve this goal and win ultimate victory for your people. Technology consists of a hybrid of both magic and technology, and with the invention of the modern rocket engine a space race was sparked between the four races. You will follow a tech-tree to organize your scientific ambitions, from a simple solar panel to the FTL drive.


╞══════════════════════════-CARTOGRAPHIC DISPLAY-════════════════════════╡
Spoiler: Global Map (click to show/hide)
Spoiler: Solar Map (click to show/hide)
Known Celestial Objects (closer to sun to farthest)
  Blue Planet - undiscovered.
     Purple moon - undiscovered.
  Vigor - Where you live right now -- a planet full of life and liquid water to support it as well as a breathable atmosphere.
     The Moon - A small moon with a grey surface littered with craters.
  Red planet - undiscovered.
  Yellow gas giant - undiscovered.
     Has too many moons to count.
  Blue gas giant - undiscovered.
     Has too many moons to count.
Spoiler: Stellar Map (click to show/hide)

╞═══════════════════════════-SCIENTIFIC DISPLAY-══════════════════════════╡


   Each bit of the tech three costs a specific amount of science points (SP). You gain SP by completing research projects and the such.
   
 Green Text - Researched
 Grey Text - Not researched
 SP Price - How much it costs to research
 ▬▬▬▬ - Requires one or more prerequisites to be researched.
 ▬▬▬▬ - Researched


Now that we have that out of the way, lets do some starting things;

What is your civilization's race? (Human, dwarf, elf, or goblin)

44
Forum Games and Roleplaying / The Never-Ending Dungeon OOC
« on: February 13, 2014, 09:39:23 am »
IC Thread

  The Never Ending Dungeon is a roleplay game in which the party of brace adventurers are faced with many challenges and obstacles.
Face the horrors of the world as you intake an adventure of courage, glory, and valor. No matter what race or what you do for a living, there's always a place in the Never-Ending Dungeon for those seeking adventure.

╞═══════════════════════════════════════════════════════════════════════╡

History Summary
Spoiler: The beginning (click to show/hide)
The Adventuring Party is formed in Revelation Cave.
 Revelations Cave suffers major explosion.
 ¤¬Dark Mage⌐¤ was killed by the Gold Mage.
 The Party finds the ‼××Very Menacing Tower of Death and Fun××‼
 The ‼××Very Menacing Tower of Death and Fun××‼ - is destroyed by a destruction scroll.
 Cpt. Johan dies.
 The Party defeats ±Occult the Necromancer±.
 The Party finds Murnis.
 The Party finds the Fishing Market.
 The Party encounters the ¤¬Mysterious Armored Man⌐¤.
 The Party defeats the ¤¬Mysterious Armored Man⌐¤.

45
Forum Games and Roleplaying / Prison Simulator [Bay12 Edition]
« on: January 28, 2014, 10:32:06 am »
╞═══════════════════════════════════════════════════════════════════╡╞═════════════════════════════════════════════════════════════════╡
╞═══════════════════════════════════════════════════════════════════╡╞═════════════════════════════════════════════════════════════════╡
Google Doc File

     Congratulations! You have been selected by Nomad Co.™ to run a new deady and cruel fun penitentiary amusement park! In your career as a warden park manager, you will build and operate a prison amusement park for the overflowing number of prisoners guests. Please refer to the closed instruction manual below to assist you in your new career.

You have ☼2000 starting credits which you can spend on various improvements inside the prison, and you get +5 extra credits per prisoner per turn and may spend the credits on whatever you wish.

     •Spaces cost ☼5 each.
        All spaces on the board are to be written in an ordered pair format (eg. Purchasing spaces (17,22),(17,23))
     •All personnel cost ☼50 each.
        (Janitors, Guards, Customer Support, Cafeteria workers, doctors) All of these are required to run an ethical prison. Not having enough guards will cause your prisoners to rebel, not enough janitors will cause your prison to get dirty, and not enough cafeteria workers will cause unhappy thoughts for the prisoners and perhaps starvation.
     •All furniture items cost ☼10 each.
        (Chairs, beds, tables, games, cameras, doors, glass, etc.)
     •Different things are adjustable.
        (Food quality, prisoners per cell, and more. Higher meters will cost more credits.)
     •Double lines are doors.
        (Gold is unlocked, gray is locked, blue lines are glass.)
     •Expenses are calculated after each turn.
        (Things such as paying workers and the such)

Your first step should be to create cells and hiring workers. Be sure to add locked doors to your cells! The prison will open in five turns. To raise the meters for things, simply say something like 'Raise food quality 2 units'.


╞═══════════════════════════════════════════════════════════════════╡
Credits: ☼2000
     Expenses
     None!

Food Quality:         ██████████ [☼3/turn]
Prisoners per Cell:  [3/cell]

Threat Level:         ██████████
Prisoners:             [0 Prisoners]

What is the name of the prison?
(things may be subject to change)

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