Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - PrivateNomad

Pages: 1 ... 3 4 [5]
61
DF Gameplay Questions / So I captured a dwarf?
« on: November 12, 2012, 01:37:02 pm »

Fucking terrifying.

So she just came in right in front of my gate, and sprung my cage trap. Now she's in my animal stock pile.
I know she may be a werebeast, but what do I do with her?

62
DF Community Games & Stories / Xeen was struck down
« on: November 11, 2012, 09:51:02 pm »
',..,g.,,',:.║+╤++╠═
.,'♣,.,d'...║++▓++
.'.',".§''::.║++++╠═
.;;:♠,,'.,..:╚═▓═╝;
▲'▬,;,..'";;,..,,.".,'
▒▲▲▲'..,'♠";:,♣,'.
▒▒▒▒▲;:,..':.,;,;;.


Cog Donthun, peasant canceled "Store item in stockpile". interrupted by goblin thief
"Ukoz udu not be pleased..." Said Xeen, goblin thief as the dog's barks alert the nearby dwarves.
The guard dog's barks only grew, and he heard the distant grunting of dwarves as they run.

.'♠;..'";..,,.;;,'♠.,
,.',;,''.,.g;,'.',';'',,
;...'♠','.','.♠'",,,..,

Xeen swiftly holstered his dagger, and ran.
From behind him, "Flyswift" brought his crossbow up, shooting a bolt into Xeen's back.
Xeen falls over, and bleeds to death.

.'♠;..'";..,,.;;,'♠.,
,.',;,''.,.g;,'.',';'',,
;...'♠','.','.'",,,..,






63
DF Gameplay Questions / Forgotten Beast Blood
« on: November 11, 2012, 01:04:54 pm »
My dwarves killed a forgotten beast, finally. But two of my dwarves got the "deadly blood" on them and they are dead. My dead commander named his sword, and it is covered with the blood.

What I want to know: If the weapon is used to attack something, will the blood cause the creature to be attacked to die? Or will the blood kill the sword's wielder?

64
DF Gameplay Questions / Stockpiles over spaces?
« on: November 10, 2012, 08:42:09 pm »
I plan on making a very tall tower -- Dedicated to the production of the heavenly drink of alcohol.
The design is many floors, with stills on each floor. Brewers will be assigned to each still, and when a beer is finished, I want them to drop it in a chute that will carry it down to one single quantum stockpile, where dwarves will go to get their booze.

Is it possible to place a stockpile square on an empty space and have a dwarf drop it down multiple Z levels?

Pages: 1 ... 3 4 [5]