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Messages - Rhyme

Pages: 1 ... 11 12 [13] 14 15 ... 23
181
Forum Games and Roleplaying / Re: Imperial Might
« on: July 18, 2013, 02:17:53 pm »
I think we should send some troops to assist, but not too many. We are going to need a lot of firepower here I think.

182
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 18, 2013, 01:31:44 pm »
"Well, then that's a deal"
"Good. Now there's only the problem that we are in a cave deep below the sea. The high pressure here would prevent you from moving. We will have to wait a bit."
"Some of my acolytes are preparing a spell that will allow you to move despite the pressure. Until then, feel free to ask any questions. I am sure you must have some, son of Gaia."
"Which reminds me that we also have some questions. No name is mentioned in this temple, only the titles of Bringer of the End and Harbinger of the Titans. What is your name?

183
Forum Games and Roleplaying / Re: Imperial Might
« on: July 18, 2013, 01:23:46 pm »
Some of the scouts should got to see if the artillery units can be saved. We need those Basilisks, they are the main source of firepower of our artillery. And tell the artillery crews to only fire upon sure targets, we can't waste ammo.

Thank the God Emperor Las packs can be recharged, but medical supplies and more ammo for the artillery would have been useful. Things are going to get messy.

184
I would be interested

185
Forum Games and Roleplaying / Re: Imperial Might
« on: July 18, 2013, 09:27:12 am »
We really need to get priests and sanctioned psykers asigned to the regiment. They do wonders against Chaos. And comissaras. But not old fashioned comisars, more like Gant or THE HERO OF THE IMPERIUM

PS: Sorry. I had to do that.

186
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 18, 2013, 09:18:48 am »
"What price?"
"Nothing too high. You are a god. Most of your powers have been sealed, but a god nevertheless. As you might have already guessed, I am a magician. As all members of my guild, I seek power and influence. And there's no greater power than that of a god. So if my colleagues knew I have you as an ally, my influence would rise. So it's not like you have to do a lot. And in exchange, I would help you getting used to the new world. But first of all, my manners. I am Alexander Brightblade, and my blue friend here is the sea elf Eorla, priestess of Gaia."

187
Forum Games and Roleplaying / Re: Imperial Might
« on: July 18, 2013, 05:49:19 am »
+1 to Alexandrias Plan.

Addendum: Place Minefields between the Defensive Lines and let the Engineers dig tunnels connecting the Defensive Lines. Prepare Explosive Charges in said tunnels to allow us to collapse them after our Units have retreated.

Thus in case we need to retreat from one defensive line our troops use the tunnels , we collapse them behind em and the enemy has to go through minefields.

Addendum 2: Booby Trap everything that cannot be moved in case of a retreat.


+1.

In true imperial guard style, were going to turn this valley into a wasteland, then blow it up.

I mainly meant true chaos marines, legions of cultists and corrupted people I'm not worried about, running into massed fire they'll be cut to shreds but chaos marines don't go down easily.
Addenum 3: If it glows and/or levitates, it becomes a priority target and must be destroyed on sight. It is Chaos, and there might be Rogue Psykers.

188
Forum Games and Roleplaying / Re: Imperial Might
« on: July 17, 2013, 06:48:42 pm »
Scout the valley and deploy the men on high ground. Tell the engineers to prepare improvised bunkers for the troops (specially the artillery). They must be hidden using camouflage so that the enemy scouts don't notice our forces. The first wave will be greeted with an ambush, and then we'll just defend the old fashioned way.

That is a general strategy, flexible enought to accept changes I believe. The whole idea is to make the enemy believe that no troops have deployed in the valley so they send a big group in the first wave. That way we can ambush them and eliminate most of their forces before they can even counterattack.

189
DF Dwarf Mode Discussion / Re: I hate this game
« on: July 17, 2013, 06:35:39 pm »
Most people's relationship with Dwarf Fortress is akin to Stockholm Syndrome.

Dwarf Fortress doesn't mean to do it... I just can't behave sometimes so it has to correct me.
This goes to my signature

190
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 17, 2013, 08:39:23 am »
You move forward, trying to eat the man. However, when you get close, you see both of them disappear and reappear a few metres further from you. They look at you while you chew half the platform.

Well. It seems being sealed for a few thousand years can get you hungry, mad or both. Of course I might not able to prevent you from eating us again, but if you do, well, good luck trying not to get sealed again by your siblings. The world has changed a lot, and you are going to need help. Help both I and my blue friend here can provide. For a price of course.

Spoiler: Status (click to show/hide)

191
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 17, 2013, 06:35:41 am »
After thousands of years, you finally awake from your slumber. You feel your rocky skin again, and you open your eyes. You don't know where you are, but it is obviously some kind of temple, as the images in front of you depict the fight between the titans and their children. And as always, you are not in the scene. You were never a big fish in the Pantheon. Just another one of Gaia's children one of her "Forces of Nature". You had only been considered a god by the locals in your forest, a local god of nature representing the interests of the forest or something like that those people thought.

You are chained to the walls, but without the spells that put you to sleep those chains mean nothing. The rest of the room is composed of a few stairs that lead to a platform in front of your face, everything built in the small scale of the mortals. Although for them the doors in the room probably seem enormous, you would need your time to get out if you used them.

The lower part of the room is flooded, covering your feet in water, so it seems the temple has been abandoned for quite some time.

And finally, after having looked at the whole room, you finally notice someone. There are two people in the stairs. One of them is a male human in a black robe and the other is a female of some specie you don't identify. Her skin is blueish, and she is almost naked, having with her just a strange looking spear. After a few seconds, the man finally speaks.

"Welcome back to the world of the living, Bringer of the End.

192
Forum Games and Roleplaying / Re: Imperial Might
« on: July 17, 2013, 02:52:50 am »
In fact we are going to need a lot of everything. We are very small for an infantry regiment, so we'll need some quality. You know, it would be nice for our red shirts to actually have their red shirts. Just so we aren't used as red shirts by the other red shirts. (Imperial Guard, providing employment for former members of Captain Kirk's crew since the aftermath of the Horus Heresy.)

193
Forum Games and Roleplaying / Re: Imperial Might
« on: July 16, 2013, 05:15:28 pm »
Run massed fire drills with the infantry squads, promote the best soldier in each squad to sergeant, have the veterans assist with the drilling.
This. And we should try to get to know the men (and let the men know us).

194
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 16, 2013, 04:53:37 pm »
Attribute Order: Strength, Resistance, Charisma, Intelligence, Willpower, Dexterity, Perception, Wisdom
Skills:
Creation: 2
Destruction: 5
Transmutation: 4
Healing: 10
Illusionism: 4
Elementalism: 6

Unarmed Combat: 4
Athleticism: 5
So it seems that is it. Now for your special features.

You must choose one of the following features:
-You have an avatar. Your avatar lives in the outside world and has a part of your power. Your avatar can have the shape of a member of one of the sentient races or the shape of an animal.
-You are a node of energy. You recover faster from the loss of energy of using magic.
-You have a small army. You have become the new god of a tribe of animal men in the caverns, and they are loyal to you.
-You awoke from your slumber a long time ago, and you have already located an exit from caverns.
-Instead of being cast to the underground, you were casted to the depths of the sea.

195
Forum Games and Roleplaying / Re: You are a servant of the Titans
« on: July 16, 2013, 07:59:24 am »
*bump*

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