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Topics - Quailman

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DF Modding / Help- variable features within a race without castes
« on: November 19, 2012, 04:20:12 pm »
I am creating a mod which features a race similar in many ways to DnD Tieflings.  I want them to have a chance of having any combination of different features and mutations at birth.  For example, one might have a tail, another might have horns and claws, another might smell faintly of brimstone, and another might have all of the above.  I am pretty new to modding DF, but I understand that castes seem to be the primary method of doing this sort of thing.  However, it also seems that I would have to create millions of castes for this race if I wanted it to be possible for members of this race to have any possible combination of these mutations.

So I guess what I am asking is:
Is there a method of having specific traits appear or not appear randomly without creating a million different castes?

And if so, would these traits be able to include attacks, venoms, material emissions etc.?

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