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Other Games / Re: Cataclysm: Dark Days Ahead
« on: March 15, 2013, 12:55:57 am »
Serious suggestion:
Worn clothing does not appear in the "drop item" screen. You must take off the clothing first (which takes time). As it is, I can flex my arms and shunt 6 pairs of pants, underarmor, double holsters, double beltrigs, double trenchcoats, four backpacks and bags, four shoulderbags, socks, boots, helmet, and my monocle with no time lost.
With menus being selective and only displaying context relevant items, would it be possible to say, remove all worn clothing keybinds excepting from the "Take off" screen to free up the item limit? You can't really eat clothing, drop it without taking it off first, chop it up while wearing it, throw it without taking it off, etc etc. I'd really like to see someone try to sew up bag on their back without taking it off, you should really take off clothing even to patch it up. I'm not sure there's a single screen excepting the "take off" screen that requires binds on the worn clothing.
Speaking of working around the item limit, granted I'm not familiar with the workings and can't into code well enough to answer this for myself, but why can't we have a "page 1, page 2, page 3" etc for items past the 52 limit on a screen? You can carry over capacity, the overcapacity items do show up as a ' so the indexing system is only really limited by alphabetical symbols it can display, not the actual item indexing.
Worn clothing does not appear in the "drop item" screen. You must take off the clothing first (which takes time). As it is, I can flex my arms and shunt 6 pairs of pants, underarmor, double holsters, double beltrigs, double trenchcoats, four backpacks and bags, four shoulderbags, socks, boots, helmet, and my monocle with no time lost.
With menus being selective and only displaying context relevant items, would it be possible to say, remove all worn clothing keybinds excepting from the "Take off" screen to free up the item limit? You can't really eat clothing, drop it without taking it off first, chop it up while wearing it, throw it without taking it off, etc etc. I'd really like to see someone try to sew up bag on their back without taking it off, you should really take off clothing even to patch it up. I'm not sure there's a single screen excepting the "take off" screen that requires binds on the worn clothing.
Speaking of working around the item limit, granted I'm not familiar with the workings and can't into code well enough to answer this for myself, but why can't we have a "page 1, page 2, page 3" etc for items past the 52 limit on a screen? You can carry over capacity, the overcapacity items do show up as a ' so the indexing system is only really limited by alphabetical symbols it can display, not the actual item indexing.