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DF Suggestions / Thief, Assasin, rival fortresses and civilizations
« on: January 16, 2015, 08:40:59 am »dwarf fortress ideas
This isn't exactly fleshed out but just some general ideas:
with the addition of the thief role in adventure mode ( when it does get added that is )
the ability to play as a thief from your current fortress and be able to steal artefacts/gold/etc. in adventure, that would then be available to
the player when they load up their fortress
Assassin class
similar to the thief idea the assassin would be played in adventure mode and could assassinate rivals or enemies of your fortress
this is assuming that one day you could compete with other civilization even dwarven civilizations/fortresses for profit or territory?
Some dwarven king giving you a hard time at your border when immigrants arrive? Or stealing your live stock, or launching attacks?
launch adventure mode, infiltrate their fortress and assassinate their leader!
Expanding upon starting scenarios:
Toady mentioned setting up a roadside tavern, but what about creating an entire village. I know dwarves prefer the underground, but I think it would be a unique challenge. Once that village was created or mature for a few years and had an established Inn and tavern you could load up adventure mode and explore the village you created, perhaps even help or receive quests from your village you created.