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Messages - kefkakrazy

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556
DF Dwarf Mode Discussion / Re: I'm having Fun!
« on: September 08, 2009, 11:21:30 pm »
I like to carve subterranean tunnels for stuff like this. Typically they provide a shortcut straight through my defenses... but are at least slightly guarded and are designed to completely seal off, unlike the rest of my defenses.

557
DF Gameplay Questions / Re: Kobold Camp help
« on: September 08, 2009, 12:22:05 am »
I think if a creature's SPEED is lower in the raws, it moves faster.

558
DF Gameplay Questions / Re: nerfing orcs
« on: September 08, 2009, 12:20:03 am »
I don't know what LIKES_FIGHTING does. If you're trying to make them less awesome, try taking away TRAPAVOID. If you want to make them MORE dangerous, make them constructs; take away all their vital organs so they're like bronze colossi.

559
DF Dwarf Mode Discussion / Re: He put up a legendary fight
« on: September 06, 2009, 03:37:28 am »
I've seen it happen, like once. In my case, it was a wrestler (civilian activated into the military for "all embark dwarves dogpile the threat and cross your fingers" defenses) against a zombie marmot. He got caught outside and went to sleep, and eventually got dogpiled himself by marmots... but the damn things couldn't hurt him. Not only that, but he couldn't kill them either, zombies being surprisingly resilient when it comes to strangling attempts. Net result: he spent the entire "all embark dwarves sleep at the same time" cycle wrasslin' dead rodents until one of his buddies ran out with an axe and killed them all in like two seconds. By that time he was past Great in wrestling, so I made him a full-time military dwarf, running around on patrol killing zombies constantly. He passed Legendary wrestling and had started working on axedwarf when he got caught in a gobbo ambush and killed in something like two hits (no armor).

560
DF Gameplay Questions / Re: Optimise for zero lag?
« on: September 05, 2009, 07:56:25 pm »
RAM is a different sort of memory. Programs being run are stored in RAM while that happens, and it's very, very fast. If you don't have enough RAM, later versions of Windows (XP does it, so does Vista) and some other operating systems will use part of the hard drive space as a "virtual memory," which, while allowing you to run bigger programs, is much, much slower.

Example: On my old PC, I was able to run Battlefield 2 despite having HALF of the MINIMUM requirement. It just took about four times longer to load.

RAM comes in these sticks, they're not very big and they plug into their own slots.

You only need a few gigs of RAM because most programs don't take up all that much while running, and when not running, they're deleted from the RAM.

Gigahertz is a measure of your processor's speed. Basically the voltage in the processor is constantly flipping from low to high to low again, many times per second. How many times? One hertz is one complete cycle. One megahertz is one thousand. A gigahertz is one billion cycles per second.

As for checking your hardware stats, I don't know; I don't check often enough to remember how to do it easily.

561
DF Dwarf Mode Discussion / Re: A Dwarfy Revelation
« on: September 04, 2009, 08:32:19 am »
Yeah... I salivate over construction projects, which is why my forts tend to have a huge "underclass" dedicated to time-sensitive jobs that don't require skill for quality, like tanning and milling. All my masonries have their settings tweaked so that the only dwarves who mess with them are actual masons, so the underclass also does masonry. Did I mention that conscription into the underclass is pretty much mandatory for everyone who arrives with an unneeded or junk profession? Lot of cheese makers.

Peasants are left alone. If I need someone new for a job, I use Dwarf Therapist to scan the underclass's skills to see if anyone has the right stuff, and if not, I conscript a peasant. Military draws from the underclass, though, because they get kinda buff... in one fort, my underclass is composed almost entirely of legendary siege operators, so there you go.

562
DF Dwarf Mode Discussion / Re: **SPOILER THREAD** On vortexes ...
« on: September 01, 2009, 11:43:26 pm »
It's impossible to do anything with SoF. They're too hot; supposedly dropping one into the ocean directly actually creates the same effect as a thermonuclear bin being dropped in: the ocean evaporates in a span of seconds.

563
DF Dwarf Mode Discussion / Re: How do YOU kill your prisoners?
« on: September 01, 2009, 11:38:28 pm »
Monkeys.

Allowing rhesus macaques to breed unto critical mass inside of a locked put then throwing hostiles in makes for beatdowns that would best involve the Benny Hill theme.

564
DF Gameplay Questions / Re: Laptop controls
« on: September 01, 2009, 08:13:30 pm »
You can also buy one of those little numpad thingies. It's basically a little pad with the entire numpad setup that plugs into a USB port, I use one for DF when I don't want to drag around a full keyboard.

565
DF Dwarf Mode Discussion / Re: Flux or Ore?
« on: August 31, 2009, 02:08:24 pm »
I modded in Magmatite to my game, which is just a metal with bauxite-like properties (melting point, color) that is created from several iron bars. About the only thing special about it past being magma-safe is the fact that it has the HFS tags that keep it from being used by civs with access to it and that let you make mechanisms out of it.

566
DF Gameplay Questions / Re: Stone Management [SOLVED]
« on: August 30, 2009, 01:45:33 am »
That's the wussy way to deal with stone.

If you want a REAL stone-dealing-with method, go open the file for mineral matgloss raws and delete all the entries. It causes all stone layers to be replaced with a placeholder called "rock," which acts really weird but doesn't drop usable stone.

567
DF Dwarf Mode Discussion / Re: Stagnant Water is an Item?
« on: August 24, 2009, 03:52:54 pm »
Itemized fluids can't be messed with to my knowledge. They'll just get mopped up by a dwarf with the "Cleaning" labor.

568
For sparring: Generally, your best bet is to give them the best armor you can produce (make sure they have a shield and at least leather, so they're at LEAST training the skills) and let them wrestle for a while. I usually don't let them even touch weapons until they're high-level wrestlers with good armor and shield user skills. Wrestling affects dodging, so it's important for defense. The fact that your Champions now have the stats to reduce other recruits to hamburger is a bad thing, admittedly.

I know that it's good to equip dwarves with crappy metals, like silver, for training. Especially if you're training bladed weapons. I've had squads bash each other with steel warhammers all the way up to Hammer Lord status, and I've had squads of axedwarves get halfway there before they suddenly stopped sparring due to a mysterious outbreak of the mysterious disease known as "big sharp metal bit in my spine-itis".

569
DF Dwarf Mode Discussion / Re: Best Way to Capture Water
« on: August 23, 2009, 04:07:30 am »
I'm not sure, but I think that you can get past the "murky water" unhappy thought with a well.

570
As has been stated, generally, when units are friendly by mistake on embark, they'll turn hostile as soon as their friends show up.


I once had a fort killed by orcs. I reclaimed, and the orcs were standing around Friendly... until the instant more orcs showed up, at which point they turned hostile and tried killing everything nearby, which included dwarves AND the orc invaders. Luckily there weren't many ex-friendlies inside the fort, so they got mobbed by nearby dwarves and taken down without a fuss.

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