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Messages - Baughn

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631
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: March 01, 2010, 05:31:50 pm »
I noticed what may be a minor glitch in the linux text/ncurses mode. Whenever a submenu has the same shortcut key as the menu above it, pressing the key once will select twice. For example {b}uild -> {w}orkshop jumps straight to Farmer's {w}orkshop as soon as I hit b->w. The real tricky one is whenever I press 'a' to add task at the Mason's, it queues an armor stand. I also can't pull levers because it jumps to the link screen.

Are any of you other text mode folks experiencing this?
Yes, actually. Let's see.

EDIT: Fix'd in head.

632
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: March 01, 2010, 05:27:37 pm »
Turns out there was a nasty bug in d18 that would drastically slow things down - especially in 2D, but overall, really -  made even worse by a nastily inefficient windows STL implementation on that point. Yea, verily, it cut toady's framerates from 100 to 18. Whoops.  ???

The good news is, I've fixed it; the fix is in d18-head now. Sorry, windows users, but apparently quirks make partial mode faster despite the bug, if you can use it. Try PARTIAL:20 or something like that if you can't.

The better news is, d18-head now also has shader-mode included. It's still incomplete (meaning, no graphical tileset support), but go ahead and test it. I've had reports of crashes (toady again, ATI again :-/), so it definitely needs testing; apparently the shader is incompatible with ATI. It should print a handy error log.

The not quite so good news is, ARB_sync apparently crashes on some drivers, like say toady's. I've left it in for now, so make sure yours are up to date if things don't work, but I'll make it optional soonishly.

Also, this d18-head includes a new init.txt; you'll need to set PRINT_MODE:SHADER to turn that on.

633
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: March 01, 2010, 01:08:42 pm »
Those weird A letters are a dead giveaway; that's how the UTF-8 sequence start byte looks if interpreted as ISO-8859-1.

Whenever you see that, it means that you're dealing with UTF-8 and your terminal (/email-client/browser/whatever) isn't handling it as such. Set the terminal to utf-8.

634
Pretty much. If you fall unconscious while tip-toing carefully around the pressure plate...

635
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 28, 2010, 03:41:47 pm »
Okay, I think I've got the 2D discoloring of colored tilesets fixed in -head. Anyone feel like testing it?

636
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 28, 2010, 03:32:32 pm »
It's possible, but not something I'm going to do right away.

However, the shader implementation does basically that, only with the GPU in place of the second core. It would be possible to build on that work.

637
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 28, 2010, 05:24:54 am »
Yes, not having SDL_image installed will do that.

638
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 06:37:54 pm »
No, -head is linux only.

639
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 06:10:44 pm »
Well, sure. That's at your FPS cap.

640
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 05:34:57 pm »
I've got the cursor hidden in -head, so that's sorted. There's an ncurses call.

And yeah, bold text is supposed to be bright. I should save that information.. somewhere...

bombcar: You get that warning if it fails to initialize GTK, which happens if DISPLAY isn't set. As you've discovered, it's normally harmless.

641
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 04:28:01 pm »
Malicus: GLView's database is not just out of date, it's basically useless. It claims older cards support extensions they just plain don't do.

642
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 04:10:58 pm »
Is Shader mode in the -head version posted today already?
No. There's no way to implement it without making DF unstable, short of a recompile of DF, so it'll be in 40d19.

643
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 03:10:34 pm »
It's a very *new* extension; it was approved in november 2009. My 8600M supports it, though; try checking for new drivers.

Also, the game will keep working exactly as before if you don't have the extension; the code is conditionalized.

644
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 01:54:12 pm »
I've got a new 40d18-head up now that displays the old FPS counter as well, for your comparison porpoises. It's a lot more jumpy, but I'm not sure it's all that much less accurate overall; hopefully someone will tell me otherwise.

Anyway, it goes "FPS (G_FPS) / old_FPS".

(Download! Please, think of the porpoises!)

645
DF General Discussion / Re: FotF: Dwarf Fortress 40d18
« on: February 27, 2010, 10:06:46 am »
Movies now fixed. Text-mode movies too. Not sure about the running out of color pairs issue.. how did that happen?

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