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Messages - Zironic

Pages: 1 ... 73 74 [75] 76 77 ... 86
1111
not really... just look at other animals.

1112
DF Modding / Re: .: Fallout mod :. (post-apocalyptic DF) [beta 0.96]
« on: August 09, 2008, 04:31:56 am »
It is fun - just the lack of wood hurts alot.

1113
DF Modding / Re: Living gods.
« on: August 09, 2008, 02:24:20 am »
imagine editing the demons that rule goblins into gods and the goblins into angels - bamm instant religion!

1114
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 09, 2008, 12:02:29 am »
War-goblins - "Wait a damn second, we both want to get these bastards!, why are we fighting?"

1115
DF General Discussion / Re: Calculation for Woodcutting rate
« on: August 08, 2008, 08:00:39 pm »
I mean please add on to it >.<

1116
DF General Discussion / Re: Dwarf Fortress + 3d = Hinterlands?
« on: August 08, 2008, 07:53:17 pm »
And toady finds a new income source....

1117
DF General Discussion / Calculation for Woodcutting rate
« on: August 08, 2008, 07:51:08 pm »
Me and my friend started joking around on how much wood can a woodcutter cut if a woodcutter could cut wood on a 1x1 map.

this is the formula so far.

(M-(dT/dt-((dC+L+S)-J)/dt))-M

M would be the maximum amount of trees for the map,

dT/dt is the rate of tree growth,

(dC is the rate of basic wood cutting,

L is the level of skill in cutting (in speed),

S is the stat ( agility mainly)

J is the time taken doing other things on average)

and dt at the end is again making it a rate.

The Idea is - the amount of trees the map has maximum minus the rate at the current second of wood removal, then minus by the maximum equals the amount of wood cut.

Please add!

1118
Sorry I was afraid it went dead - I have had it happen before.

1119
We doin' dis or wat?

1120
DF General Discussion / Re: The NEW Future of the Fortress
« on: August 06, 2008, 12:21:03 pm »
and you shouldn't be able to locate them - they would appear as if they are a large cluster in the rock  - except nothing inside - maybe also add tower caps - thus another way to get spores.

1121
DF Modding / Re: Random fish creator.
« on: August 06, 2008, 12:16:19 pm »
probably not : (

1122
DF Modding / Re: Unstable alcohol.
« on: August 06, 2008, 12:13:47 pm »
you can add temps - I don't exactly remember how. - the 2000 degrees dont effect underground btw

1123
DF Bug Reports / Re: [39e] Animals not drowning, maybe utilities fault
« on: August 06, 2008, 12:06:22 pm »
they are swimming.

1124
DF Modding / Re: Unstable alcohol.
« on: August 06, 2008, 11:58:20 am »
What you would have to do- is make a world at 2000 degrees  - make your dwarfs, booze plant, and booze barrel - heat resistant - then make sure you have an underground tower cap farm for wood.

1125
Other Games / Re: Elona; Roguelike
« on: August 06, 2008, 02:59:19 am »
some one mentioned him - I though I would mention of his demise - he was a huge anti-gaming lawyer- who sued virtually everybody.

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