DF Suggestions / Re: Somewhat distant future: Multiple forts, no starting civ
« on: November 24, 2007, 09:24:00 am »Second thought: If they survived, they would be totaly beasts.
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Second thought: If they survived, they would be totaly beasts.
Props if it can be more than one z level!
These dwarves are not staunchly anti-communist or capitalist. Simply the amazingly efficient trade between empires in raw goods for a world-wide single currency - and the payment of workers of these goods in a empire-specific currency shows that they have a more developed system then ours. What the problem is, is that certain jobs aren't as necessary on certian maps, thus you are at fault for not properly assigning and managing your dwarf's jobs. And for further point: Toady says that more expensive rooms will lower and eventually nullify rent for less opulent rooms. The dwarves maintain a complex system of dual currency - one of the world, and one among themselves, and it is amazing you don't realize how much more effective this is than our world. Look at the massive chaos the monetary exchange is with varying prices based upon goods and inflation and location. This does not fit into the DF world, which uses a vastly superior and vastly more complex yet easier to use single currency system.
All of you need to realize that the economy is only broken in your eyes because it doesn't work in our society, but in a society that requires multiple currencys to deal with multiple completely separate races, it is completely effective.
I rest my case.
/end