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Messages - Aavak

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391
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 15, 2013, 03:16:26 am »
Cthulhu I just place my family near the door and what ever happens happens :P.

Also it seems that having paintings in your house counts as cash when other people are looking to rob you, so if a painting becomes super expensive which you have expect to be robbed rather quickly :P

Which sucks because I have my super tough house back and I'm at the top of the leader board where I don't want to be :(
Did you get robbed in the last hour? Got me 6k from a pretty fancy trapped house.

Did you have to make several guesses to get further into the house ? Did it have lots of art ? And was it covered in concrete and steel walls ? If so I hate you >,>

nope i only had 2,000 and nearly 200 people tried to rob me... only 1 did it xD and i even still have all my house he got so so lucky and chose the entrance jsut above my safe :P

EDIT: IT WAS YOU !!!! DAMN YOU AND YOUR DAMN WATERRRRRRRRRRRRRRRRRRRRRRRRRR

edit (2): thank you for showing the flaw with my security and your water that has now been fixed before i go to work :P your 1 shot water trick wont work now!!!

This makes me laugh so hard... it's such a small world!

392
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 15, 2013, 12:40:57 am »
You rotter! I'm fairly sure that's why some guy murdered my wife... I have a feeling he was annoyed with my maze, as he waited for her to show up, then shot her, then carried on without even picking anything up off her corpse!

The swine.

Wait, didn't your place have a way to stop people doing the front door shuffle? Or did he do it further/kill the dogs...
By the way, Subscribed to your channel ^_^

It does, yeah, he put the first dog to sleep (or it was dead from a previous robber, I forget) but because he'd done the shuffle, he eventually died in the trap maze... a small consolation for a dead wife :(

393
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 11:39:02 pm »
I just got frustrated with a guy's maze and killed his kids in retaliation. 

I'm a monster.

You rotter! I'm fairly sure that's why some guy murdered my wife... I have a feeling he was annoyed with my maze, as he waited for her to show up, then shot her, then carried on without even picking anything up off her corpse!

The swine.

394
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 10:13:10 pm »
I'm wondering what mechanics govern whether something remains destroyed or not when burglars leave your house. For example, I just logged on to find my house in a bit of chaos, with walls burned down here and there, but more importantly, the animals are loose, and in their current positions it would be impossible to solve the maze without tools.

In fact, because I don't quite have enough money to rebuild all the walls, it seems as though I may need to put some of the pitbulls outside the maze in order to make it safe again (as there's no way to sell them, that I can see)

395
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 09:56:55 pm »
Well, I kinda figured uploading videos where I explain my traps would result in people getting through them, but I find it quite awesome that after failing to get through my trap, Smokestorm found my vid. Even better that he commented to let me know, it certainly gave me a chuckle.

I feel bad that he must have spent so much money on equipment to burrow all the way to the vault, then went to go buy ladders, then never found my house again. That must have sucked.

396
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 08:43:13 pm »
Nah, I've almost clicked it a few times already. Perhaps the UI design is making a point, but it could easily be that this game is in alpha and things like that will be made a bit more manageable with future iterations on the design :)

397
That's an amazing compliment, I'm really pleased my own experiences have helped draw you back to the game. I've seen quite a few other people get really wound up at the game due to a few losses, and in fairness, they can certainly spiral out of control from what I've seen, but I'm quite suborn. I think it's a quality that suits X-COM (especially the original... "What's that? Alien grenade to the loading ramp of the skyranger on the first turn? ... joy.")

To be fair, my play-through is still limping along, we're on the edge of disaster and have been for the last two game months lol. One wrong move and it's over, but I think the tension is making me raise my game a bit, lol.

398
Other Games / Re: Eve Online
« on: March 14, 2013, 08:06:01 pm »
That's always a good idea, if you don't mind having your alt sit as a babysitter in HFS. No reason to burn bridges :)

399
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 07:52:46 pm »
I hope that wasn't my house... I haven't checked in a little while, since I started rendering another recording. But to Cthulhu, I'd caution against losing hope. Sure pitbulls can be annoying, but they have a place and shouldn't be avoided completely just because some people use them irresponsibly. There's definitly a place for intelligent trap design. My second recording shows what I've been working on, it takes me a few minutes to give everyone a tour of it and describe how it works (and how it will hopefully not work for the robbers), then after a little robbery to get enough money to attract some victims, I show some security footage of the traps in action :)

While this is certainly no where near as complicated as it can get, I think it's a pretty fun design that isn't just banks and banks of electric floors or legions of dogs. You can check it out here: Surprise Chihuahua. I'd love to get some good discussion going on here regarding good trap design or any tricks we find :D


400
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 01:34:59 pm »
Using pets, from what I can tell. For example, put a cat in a long corridor, at the end of which is a pressure pad, knowing the cat will immediately break for it in order to put as much distance between itself and the robber. That way, you know the robber has exactly as many turns as the distance between the cat and the pressure pad (to begin with) before the traps turn on.

401
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 12:49:34 pm »
Yeah, I find the designs which employ animals to allow someone to cause them to walk over certain features and effectively make the house impenetrable for future invasions pretty frustrating. It is what I'd consider, an exploit, as it seems to run contrary to the 'spirit' of the game's design. Just my opinion of course, as I'm not sure if this is considered just part of the game or not, but it is quite irritating.

Likewise, I dislike just hoards of pitbulls charging at you the moment you enter the game. The maze I used had just two, and yes while that did create a "Oh shit, I can't afford to make a wrong move" sort of chase-scene, a crowbar or some meat will easily solve it, and there aren't so many that any burglar would run out of supplies trying to deal with them. But when you're faced with literally more dogs than you could carry meat for, it's a bit frustrating... and for this reason, whenever I'm carrying guns/crowbars, I make a point of using them to kill the dogs in such designs. They are being abused by evil masters anyway, I consider it the only kind thing I can do; liberating them from such tyranny! Sure, I usually end up out of pocket, but I like to think I'm helping to contribute to their eventual downfall by taking a few of the dogs out of the wave for the next person who comes along.

On an unrelated note, I've discovered that while logged out, your avatar is out working and earns money based on how long you were away :)

402
lol, funny you should mention being trapped forever, my current system employs a trap like that. Though to make it doubly tricky for them, that pressure plate is necessary once other parts of the puzzle have been solved.

The sticky pressure plate in question simply shuts a door behind them, which if they haven't already managed to solve the other puzzles in order to get the powered-trapdoors to close, then they're trapped with their only option being death in the pits. If the trapdoors are closed, then they have access to the vault, so the locked door is no problem. Basically this system tries to get around people being able to rob you multiple times with different characters by 'training' them to be weary of the correct path, because it will punish them unless very specific conditions are met.

403
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 05:03:29 am »
By the way ScriptWolf, I just got done looking over some of my security camera footage while I was away from the computer and my house was being robbed. In the earliest video, someone manages to shoot and kill my dog, in the following video I don't believe it's present (though that could just be that they didn't trigger the door that lets him out). But in the later videos he's there again, without any input from me at all.

Additionally, one person saws a hole into one of my walls, and by the next video, the wall is repaired. So I'm not sure how the repair system works, but it doesn't appear that once something is broken, it just sits like that forever.

More experimentation is needed I think.

404
Shortly after finishing recording the LP of this that I posted in the other Castle Doctrine thread, I've gone on to develop a trap system that does not heavily rely on pitbulls. It uses a series of switches which must be activated in the right order to power some trap doors around the vault. It looks pretty damned snazzy if I do say so myself ;)

Might end up recording some more of this tonight at this rate.

405
Other Games / Re: Castle doctrine - MMO house defense - Dev in thread
« on: March 14, 2013, 02:27:01 am »
Well, full credit to Mr Rohrer, I've been trying to put this game down to get some work done for the last couple of hours, but so far it's thwarted every attempt I've made at being productive!

So I figured I'd record some of the hilarious shenanigans that occur as I try to build a trap that both protects my family, and my riches, without it also killing me. I'm mostly successful. Mostly...

I show about 30 minutes of game-play, both trap building and some burglary, as well as show some of the footage of people who tried (and failed, hurrah!) to rob me. If anyone's still unsure whether the game's for them, based on the video in the OP, I hope this helps make up your mind one way or the other as I spend a little more time playing around with the trap system :)

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